home
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h8i10+1+8
1,1h, h8, 9-4+7
1,1,3h, h, m8, 9, 26-8KND
1,2h, m8, 12-7+4
1,2,1h, m, m8, 12, 24-12KND
1,3h, h8, 16-7+1+9
1,3,2h, h, m8, 16, 26-10KND
Bound
1,3,2~1+2h, h, t8, 16, 35
1,3,2~1+2,bh, h8, 16-32-24-16
2h12i10+0+9
2,1h, h12, 9-2+6
2,1,3h, h, h12, 9, 28-9KND
2,1,4h, h, l12, 9, 16-12+3c
3m12i15-9+2
3,1m, h12, 9-2+7
3,1,2m, h, m12, 9, 28-12KND
4h18i12-9+0+7
4,1h, h18, 15-6+8
4,3h, m18, 18-11KND
Bound
4,4h, m18, 33+3KND
* Low crush
* Recovers crouching
3+4h42i25-9KND
* Low crush
* Recovers grounded
3+4,h42i25-24gKND
* Any button
* Low crush
* Recovers crouching
f+1h8i10+1+8
f+2h19i19-5+7
f+2,4h, m19, 28-5KND
f+3m19i20~21-7+5
Low crush
f+3,2m, h19, 16-6+3KND
Low crush
f+3,3m, m19, 16 (20)-12
Hit throw
f+3,3m, m19, 16-12~-10-1~+1c+4~+6c
f+4h19i14-7+4
f+4,4h, h19, 16-11+0KND
f+4,4,3h, h, h19, 16, 24-6KND
f+4,d+4h, l19, 14-11+4
f+1+2h24i17~18-13~-12KND
df+1m15i13-2+7
df+1,4m, h15, 25-6KND
df+2m16i15-12KND
df+3m19 (20)i17-6
Hit throw
df+3m19i17~20-6~-3+5~+8c+10~+13c
At long range
df+4m16i12-7+4
df+1+2l
* Alternate input: FC.df+1+2
* Reversal
* Recovers crouching
d+1m21i18+0c+7cKND
Bound
d+2l19i18-13+0c+4c
* High crush
* Recovers crouching
d+3l15i17-18-4+0c
d+3,4l, m15, 21-11+2+20 (KND)
d+4l9i15-15-9-4
d+4,1l, h9, 9-11+5+6
d+4,1,3l, h, h9, 9, 25-13KND
d+4,4l, h9, 26-15KND
db+1sm6i10-5+6
* High crush
* Recovers crouching
db+2m14i14~15-7~-6+4~+5
db+2,1m, m14, 12-10+1+3
db+2,1,2m, m, m14, 12, 16-14KND
db+3l25 (20)i23-18KND
* High crush
* Recovers crouching
* Hit throw
db+3l16i23-18-7KND
* High crush
* Recovers crouching
* At long range
db+4l8i12-13-2
* High crush
* Recovers crouching
db,3~1+2t45i36KND
b+1h21i16-7+9+20 (KND)
b+2m16i15-4+7
Recovers crouching
b+2,1m, h16, 13-5+6
b+2,1,3m, h, l16, 13, 28 (20)-18KND
* High crush
* Recovers crouching
* Hit throw
b+2,1,3m, h, l16, 13, 19-18-7KND
* High crush
* Recovers crouching
* At long range
b+2,1,3~1+2m, h, t16, 13, 45KND
b+3h20i14-9+3
Homing
b+4m18i15-4+7
b+4,2m, m18, 18-7+4c+7c
b+4,2,1m, m, h18, 18, 20+4+8
b+4,2,1+2m, m, t18, 18, 5ThrowThrow
b+4,3m, h18, 26-9KND
b+1+2m31i22~23+3KND
Bound
b+3+4h26i26-2KND
Parry
b+2+3!78i64KNDKND
ubm14i18-8+3
* Alternate input: u or uf+1
* Low crush
ubm19i17-7KND
* Alternate input: u or uf+3
* Low crush
ubm25i22-9KND
* Alternate input: u or uf+4
* Low crush
ub+2h21i20-7+9KND
u+2m21i29~31-4~-2+7c~+9cKND
* Alternate input: uf+2
* Low crush
ub+4m25i22-16KND
Low crush
u+4m25i22-13KND
Low crush
uf+4m25i22~23-9~-8KND
Low crush
uf+3+4t36 (4*6, 12)i38ThrowThrow
Low crush
f,F+1h8i10+1+8
f,F+2m26i16-12KND
Bound
f,F,2~1+2t35i43~44Throw
f,F+3h42i22+3KND
Homing
f,F+4m25i26-1+3cKND
Recovers crouching
qcb+2m27i26-12KND
f,f,F+2m28i18+4~+6KND
* Alternate input: f,f,F+2
* Bound
f,f,F+4m30 (25)i23-7
* Alternate input: f,f,F+4
* Hit throw
f,f,F+3l18 (20)i17-24
Hit throw
f,f,F+3l18i18-23KND
At long range
ws1m14i12~13-2~-1+4~+5
ws1,3m, m14, 24-11~-10KND
ws2m18i15-12JG
ws3m25i16-8KND
ws4m18i11-6+5
ws1+2m31i12-14KND
SS.1h8i10+1+8
SS.2m19i30-10+4
SS.2,3m, h19, 18 (20)-11+0KND
Hit throw
SS.2,1+2m, h, m19, 9, 14-7+1
SS.2,1+2,4m, h, m, h19, 9, 14, 33-10KND
SS.2,1+2,1+2m, h, m, t19, 9, 14, 5
SS.3m12i15-9+2
SS.4h18i12-9+0+7
BT.d+3m19i15-11KND
FDFA.1+2
FDFA.1+2,d
FDFA.1+2,1+2t5i30KND
OTG.d+3+4L24i24-11+0
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
qcf
qcf+1h24i17-1KND
qcf+2m27i20-14KND
qcf+3l18 (20)i17-24-9c
* High crush
* Hit throw
qcf+3l18i18-23-8cKND
* High crush
* At long range
qcf+4m30, (10)i19-10
Hit throw
qcf+4,1,3,4,230, 10, 20
During qcf+4 on hit
qcf+4,2,4,3,130, 10, 20
During qcf+4 on hit
qcf+1+2m31i14-14KND
1+3t35i12-2
* Throw break 1
* Opponent recovers FUFA
2+4t35 (10, 25)i12+0
* Throw break 2
* Side switch when broken
* Opponent recovers face down sideways
Left throwt40 (10, 10, 20)-4
* Throw break 1
* Opponent recovers FUFA
Right throwt40-4
* Throw break 2
* Opponent recovers FUFA
Back throwt50
* Unbreakable
* Opponent recovers FUFA
f+1+4t40i11+0
* Throw break 1
* Opponent recovers FDFT
f+2+3t40i11+0
* Throw break 2
* Opponent recovers FUFA
f,F+1+2t45 (5, 5, 5, 10, 20)i12-7
* Throw break 1+2
* Opponent recovers face down sideways
* Floor Break
d+1+3t45 (15, 30)i13+0
* Against a crouching opponent
* Alternate input: 2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers FUFT
b+1+325+i2
* Reversal
* Alternate input: b+2+4
* Throw break f+1+3 or f+2+4
* Opponent recovers face up sideways
b+1+330, 25i2
* Against unblockable attacks
* Alternate input: b+2+4
* Reversal
* Unbreakable
* Side switch
* Opponent recovers FUFA
qcf+4,1,3,4,2t30, 10, 20-2
* On hit from the front
* Alternate input: 2,4,3,1
* Throw break 1 or 2
* Side switch
* Opponent recovers face up sideways
db+1+2t5i26+5
* Alternate input: d+1+2 or FC.1+2
* Unblockable
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFT

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards