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Dragunov
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| b+2+3 | ! | 78 | i64 | KND | KND | ||
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 12 | i10 | +0 | +9 | ||
| 4 | h | 18 | i12 | -9 | +0 | +7 | |
| 3+4 | h | 42 | i25 | -9 | KND | * Low crush * Recovers grounded | |
| 3+4, | h | 42 | i25 | -24g | KND | * Any button * Low crush * Recovers crouching | |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | h | 19 | i19 | -5 | +7 | ||
| f+4 | h | 19 | i14 | -7 | +4 | ||
| f+1+2 | h | 24 | i17~18 | -13~-12 | KND | ||
| b+1 | h | 21 | i16 | -7 | +9 | +20 (KND) | |
| b+3 | h | 20 | i14 | -9 | +3 | Homing | |
| b+3+4 | h | 26 | i26 | -2 | KND | Parry | |
| ub+2 | h | 21 | i20 | -7 | +9 | KND | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| f,F+3 | h | 42 | i22 | +3 | KND | Homing | |
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.4 | h | 18 | i12 | -9 | +0 | +7 | |
| qcf+1 | h | 24 | i17 | -1 | KND | ||
| 1,1 | h, h | 8, 9 | -4 | +7 | |||
| 1,3 | h, h | 8, 16 | -7 | +1 | +9 | ||
| 1,3,2~1+2,b | h, h | 8, 16 | -32 | -24 | -16 | ||
| 2,1 | h, h | 12, 9 | -2 | +6 | |||
| 4,1 | h, h | 18, 15 | -6 | +8 | |||
| f+4,4 | h, h | 19, 16 | -11 | +0 | KND | ||
| 2,1,3 | h, h, h | 12, 9, 28 | -9 | KND | |||
| f+4,4,3 | h, h, h | 19, 16, 24 | -6 | KND | |||
| 2,1,4 | h, h, l | 12, 9, 16 | -12 | +3c | |||
| 1,1,3 | h, h, m | 8, 9, 26 | -8 | KND | |||
| 1,3,2 | h, h, m | 8, 16, 26 | -10 | KND | Bound | ||
| 1,3,2~1+2 | h, h, t | 8, 16, 35 | |||||
| f+4,d+4 | h, l | 19, 14 | -11 | +4 | |||
| 1,2 | h, m | 8, 12 | -7 | +4 | |||
| 4,3 | h, m | 18, 18 | -11 | KND | Bound | ||
| 4,4 | h, m | 18, 33 | +3 | KND | * Low crush * Recovers crouching | ||
| f+2,4 | h, m | 19, 28 | -5 | KND | |||
| 1,2,1 | h, m, m | 8, 12, 24 | -12 | KND | |||
| df+1+2 | l | * Alternate input: FC.df+1+2 * Reversal * Recovers crouching | |||||
| d+2 | l | 19 | i18 | -13 | +0c | +4c | * High crush * Recovers crouching |
| d+3 | l | 15 | i17 | -18 | -4 | +0c | |
| d+4 | l | 9 | i15 | -15 | -9 | -4 | |
| db+3 | l | 25 (20) | i23 | -18 | KND | * High crush * Recovers crouching * Hit throw | |
| db+3 | l | 16 | i23 | -18 | -7 | KND | * High crush * Recovers crouching * At long range |
| db+4 | l | 8 | i12 | -13 | -2 | * High crush * Recovers crouching | |
| f,f,F+3 | l | 18 (20) | i17 | -24 | Hit throw | ||
| f,f,F+3 | l | 18 | i18 | -23 | KND | At long range | |
| OTG.d+3+4 | L | 24 | i24 | -11 | +0 | ||
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i12 | -15 | -4 | * High crush * Recovers crouching | |
| qcf+3 | l | 18 (20) | i17 | -24 | -9c | * High crush * Hit throw | |
| qcf+3 | l | 18 | i18 | -23 | -8c | KND | * High crush * At long range |
| d+4,1 | l, h | 9, 9 | -11 | +5 | +6 | ||
| d+4,4 | l, h | 9, 26 | -15 | KND | |||
| d+4,1,3 | l, h, h | 9, 9, 25 | -13 | KND | |||
| d+3,4 | l, m | 15, 21 | -11 | +2 | +20 (KND) | ||
| 3 | m | 12 | i15 | -9 | +2 | ||
| f+3 | m | 19 | i20~21 | -7 | +5 | Low crush | |
| df+1 | m | 15 | i13 | -2 | +7 | ||
| df+2 | m | 16 | i15 | -12 | KND | ||
| df+3 | m | 19 (20) | i17 | -6 | Hit throw | ||
| df+3 | m | 19 | i17~20 | -6~-3 | +5~+8c | +10~+13c | At long range |
| df+4 | m | 16 | i12 | -7 | +4 | ||
| d+1 | m | 21 | i18 | +0c | +7c | KND | Bound |
| db+2 | m | 14 | i14~15 | -7~-6 | +4~+5 | ||
| b+2 | m | 16 | i15 | -4 | +7 | Recovers crouching | |
| b+4 | m | 18 | i15 | -4 | +7 | ||
| b+1+2 | m | 31 | i22~23 | +3 | KND | Bound | |
| ub | m | 14 | i18 | -8 | +3 | * Alternate input: u or uf+1 * Low crush | |
| ub | m | 19 | i17 | -7 | KND | * Alternate input: u or uf+3 * Low crush | |
| ub | m | 25 | i22 | -9 | KND | * Alternate input: u or uf+4 * Low crush | |
| u+2 | m | 21 | i29~31 | -4~-2 | +7c~+9c | KND | * Alternate input: uf+2 * Low crush |
| ub+4 | m | 25 | i22 | -16 | KND | Low crush | |
| u+4 | m | 25 | i22 | -13 | KND | Low crush | |
| uf+4 | m | 25 | i22~23 | -9~-8 | KND | Low crush | |
| f,F+2 | m | 26 | i16 | -12 | KND | Bound | |
| f,F+4 | m | 25 | i26 | -1 | +3c | KND | Recovers crouching |
| qcb+2 | m | 27 | i26 | -12 | KND | ||
| f,f,F+2 | m | 28 | i18 | +4~+6 | KND | * Alternate input: f,f,F+2 * Bound | |
| f,f,F+4 | m | 30 (25) | i23 | -7 | * Alternate input: f,f,F+4 * Hit throw | ||
| ws1 | m | 14 | i12~13 | -2~-1 | +4~+5 | ||
| ws2 | m | 18 | i15 | -12 | JG | ||
| ws3 | m | 25 | i16 | -8 | KND | ||
| ws4 | m | 18 | i11 | -6 | +5 | ||
| ws1+2 | m | 31 | i12 | -14 | KND | ||
| SS.2 | m | 19 | i30 | -10 | +4 | ||
| SS.3 | m | 12 | i15 | -9 | +2 | ||
| BT.d+3 | m | 19 | i15 | -11 | KND | ||
| qcf+2 | m | 27 | i20 | -14 | KND | ||
| qcf+4 | m | 30, (10) | i19 | -10 | Hit throw | ||
| qcf+1+2 | m | 31 | i14 | -14 | KND | ||
| 3,1 | m, h | 12, 9 | -2 | +7 | |||
| f+3,2 | m, h | 19, 16 | -6 | +3 | KND | Low crush | |
| df+1,4 | m, h | 15, 25 | -6 | KND | |||
| b+2,1 | m, h | 16, 13 | -5 | +6 | |||
| b+4,3 | m, h | 18, 26 | -9 | KND | |||
| SS.2,3 | m, h | 19, 18 (20) | -11 | +0 | KND | Hit throw | |
| b+2,1,3 | m, h, l | 16, 13, 28 (20) | -18 | KND | * High crush * Recovers crouching * Hit throw | ||
| b+2,1,3 | m, h, l | 16, 13, 19 | -18 | -7 | KND | * High crush * Recovers crouching * At long range | |
| 3,1,2 | m, h, m | 12, 9, 28 | -12 | KND | |||
| SS.2,1+2 | m, h, m | 19, 9, 14 | -7 | +1 | |||
| SS.2,1+2,4 | m, h, m, h | 19, 9, 14, 33 | -10 | KND | |||
| SS.2,1+2,1+2 | m, h, m, t | 19, 9, 14, 5 | |||||
| b+2,1,3~1+2 | m, h, t | 16, 13, 45 | KND | ||||
| f+3,3 | m, m | 19, 16 (20) | -12 | Hit throw | |||
| f+3,3 | m, m | 19, 16 | -12~-10 | -1~+1c | +4~+6c | ||
| db+2,1 | m, m | 14, 12 | -10 | +1 | +3 | ||
| b+4,2 | m, m | 18, 18 | -7 | +4c | +7c | ||
| ws1,3 | m, m | 14, 24 | -11~-10 | KND | |||
| b+4,2,1 | m, m, h | 18, 18, 20 | +4 | +8 | |||
| db+2,1,2 | m, m, m | 14, 12, 16 | -14 | KND | |||
| b+4,2,1+2 | m, m, t | 18, 18, 5 | Throw | Throw | |||
| db+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| db,3~1+2 | t | 45 | i36 | KND | |||
| uf+3+4 | t | 36 (4*6, 12) | i38 | Throw | Throw | Low crush | |
| f,F,2~1+2 | t | 35 | i43~44 | Throw | |||
| FDFA.1+2,1+2 | t | 5 | i30 | KND | |||
| 1+3 | t | 35 | i12 | -2 | * Throw break 1 * Opponent recovers FUFA | ||
| 2+4 | t | 35 (10, 25) | i12 | +0 | * Throw break 2 * Side switch when broken * Opponent recovers face down sideways | ||
| Left throw | t | 40 (10, 10, 20) | -4 | * Throw break 1 * Opponent recovers FUFA | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Opponent recovers FUFA | |||
| Back throw | t | 50 | * Unbreakable * Opponent recovers FUFA | ||||
| f+1+4 | t | 40 | i11 | +0 | * Throw break 1 * Opponent recovers FDFT | ||
| f+2+3 | t | 40 | i11 | +0 | * Throw break 2 * Opponent recovers FUFA | ||
| f,F+1+2 | t | 45 (5, 5, 5, 10, 20) | i12 | -7 | * Throw break 1+2 * Opponent recovers face down sideways * Floor Break | ||
| d+1+3 | t | 45 (15, 30) | i13 | +0 | * Against a crouching opponent * Alternate input: 2+4 * Throw break 1 or 2 * Side switch * Opponent recovers FUFT | ||
| qcf+4,1,3,4,2 | t | 30, 10, 20 | -2 | * On hit from the front * Alternate input: 2,4,3,1 * Throw break 1 or 2 * Side switch * Opponent recovers face up sideways | |||
| db+1+2 | t | 5 | i26 | +5 | * Alternate input: d+1+2 or FC.1+2 * Unblockable * Throw break 1+2 * Side switch when broken * Opponent recovers FUFT | ||
| FDFA.1+2 | |||||||
| FDFA.1+2,d | |||||||
| qcf | |||||||
| qcf+4,1,3,4,2 | 30, 10, 20 | During qcf+4 on hit | |||||
| qcf+4,2,4,3,1 | 30, 10, 20 | During qcf+4 on hit | |||||
| b+1+3 | 25+ | i2 | * Reversal * Alternate input: b+2+4 * Throw break f+1+3 or f+2+4 * Opponent recovers face up sideways | ||||
| b+1+3 | 30, 25 | i2 | * Against unblockable attacks * Alternate input: b+2+4 * Reversal * Unbreakable * Side switch * Opponent recovers FUFA |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards