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Baek

Stances:
FLA
Flamingo
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
f,F+2t40i12KND
1+3t35-3
* Throw break 1
* Opponent recovers FUFA
2+4t35 (20, 15)-6
* Throw break 2
* Opponent recovers FDFA
Left throwt40 (14, 26)-4
* Throw break 1
* Opponent recovers FUFT
Right throwt40 (8, 7, 25)-4
* Throw break 2
* Opponent recovers FDFT
Back throwt50 (10, 20, 20)
* Unbreakable
* Opponent recovers FUFT
f+2+3t30 (8, 22)+0
* Alternate input: FLA.f,2~3
* Throw break 1+2
* Side switch when broken
* Side switch
* Floor Break
db+1+3t40-6
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
db+1sm6i10-5+6
* High crush
* Recovers crouching
df+4,4,3m, m, m16, 16, 20-14-3KND (+0)
ws4,4,3m, m, m15, 16, 20-14-1KND (+0)
df+4,4,4m, m, l16, 16, 14-18+1cKND
* High crush
* Recovers crouching
ws4,4,4m, m, l15, 16, 14-18+1cKND
* High crush
* Recovers crouching
FLA.3,3,4m, m, l14, 18, 12-14KND
Recovers crouching
uf+3,4,3m, m, h14, 16, 22KND
* Low crush
* Bound
1+2,4m, m20, 14-17~-16KND
f+4,3m, m26, 20-14-3KND (+0)
df+3,4m, m20, 28-13KND
df+4,4m, m16, 16-4~-3-4c+7c
df+4,4,3,bm, m16, 16-8~-7+5~+6c+3c
Alternate input: f
d+1,4m, m21, 25-12+6KND
Low crush
uf+3,4m, m14, 16-3KND
Low crush
uf+3,4m, m14, 16-10KND
* Low crush
* When hit 3 is input
ws2,1m, m14, 18-12+3c+9c
Bound
ws4,4m, m15, 16-15-2c
ws4,4,3,bm, m15, 16-8+6c
Alternate input: f
FLA.3,3m, m14, 18-9-8
FLA.d+1,4m, m21, 25-12+6KND
Low crush
uf,n+3,d+4,3m, l, m30, 12, 25-20JG
High crush
f+4,4m, l26, 14-21+1cKND
* High crush
* Recovers crouching
uf,n+3,d+4m, l30, 12-10+0c
* High crush
* Recovers crouching
FLA.3,4,4,3m, h, m, m14, 18, 21, 20-14-3KND (+0)
FLA.3,4,4,4m, h, m, l14, 18, 21, 14-21+1cKND
* High crush
* Recovers crouching
FLA.3,4,4m, h, m14, 18, 21-4+8c+7c
FLA.3,4,4,3,bm, h, m14, 18, 21-8+4c+3c
Alternate input: f
f+2,1,4m, h, l14, 12, 24-13+3
uf,n+3,3,4,4,3m, h, h, m, m30, 12, 18, 21, 20-14-3KND (+0)
uf,n+3,3,4,4,4m, h, h, m, l30, 12, 18, 21, 14-21+1cKND
* High crush
* Recovers crouching
uf,n+3,3,4,4m, h, h, m30, 12, 18, 21-4+8c+7c
uf,n+3,3,4,4,3,bm, h, h, m30, 12, 18, 21-8+4c+3c
Alternate input: f
uf,n+3,3,3,d+4m, h, h, l30, 12, 12, 12-14KND
* High crush
* Recovers crouching
uf,n+3,3,3,4m, h, h, h30, 12, 12, 30-14KND
f+2,1,2m, h, h14, 12, 24-7KND
uf,n+3,3,3m, h, h30, 12, 12-19-8
uf,n+3,3,4m, h, h30, 12, 18-6+5
SS.3+4m, h, h6, 7, 12i24-14KND
Low crush
f+2,1m, h14, 12-9+7
df+1,3m, h14, 14+1~+2+7~+8+12~+13
uf,n+3,3m, h30, 12-14-3
uf,n+3,4m, h30, 24-13KND
ws1,3m, h14, 14+1~+2+7~+8+12~+13
FLA.3,4m, h14, 18-6+5
f,F~3m31i19+2cKND
Bound
f,F~4m21i20+1c+4cKND
1+2m20i14-10+6c
Alternate input: f+1+2
f+2m14i15-6+0+5
f+4m26i19-3+9c+8c
Bound
f+4,3,bm26-7+5c+4c (+5)
Alternate input: f
f+3+4m27i20-10KND
Homing
df+1m14i13-1+6
df+2m14i14~15-8~-7JG (+3)JG
df+3m20i22-12+1KND
df+4m16i12-4+7
df+3+4m12 (17)i17-9+7
Hit throw
d+1m21i14~15-1~+0+8~+9c
d+2m25i21-8KND
db+2m18i18-13KND
b+1m21i15-11+4KND
Bound
b+4m18i16~17-14~-13KND
ubm14i18-8+3
* Alternate input: u or uf+1
* Low crush
ub+3m30i21-17KND
* Alternate input: u+3
* Low crush
ub+4m21i17-13+3
Low crush
uf+2m28i26+3c+3cKND
* Low crush
* Bound
uf+3m14i28-6KND
Low crush
uf+4m21i20-10KND
Low crush
uf,n+3m30i28-17~-16KND
f,F+3m31i20+2cKND
Bound
f,F+4m21i21+1c+4cKND
f,n,d,df+3m27i19-17KND
f,n,f+3m27i18-17KND
f,f,F+3m36i22+17gKND
* Alternate input: f,f,F+3
* Low crush
ws1m14i13-1+6
ws2m14i15-+
ws4m15i11-6+5
BT.4m21i14-14-1KND
FLA.3m14i15-14-3
FLA.f+3m30i20+0KND
FLA.f+3+4m27i21-10KND
Homing
FLA.d+1m21i15-1~+0+8~+9c
FLA.b+3m19i17-3c+0cKND
Bound
FLA.uf+3m28i18-14KND
Low crush
d+4,3,3,3l, m, m, m8, 12, 16, 27-17-4KND
d+4,3,3,d+3l, m, m, l8, 12, 16, 16-17-6
d+4,3,3l, m, m8, 12, 16-19~+18-8~-7c
d+4,3,3,3,bl, m, m8, 12, 16-8~-7+5~+6c
Alternate input: f
d+4,3l, m8, 12-14-3
d+3,3,3l, l, m14, 12, 25-15KND
High crush
d+3,3,d+3l, l, l14, 12, 12-16-1
* High crush
* Recovers crouching
d+3,3l, l14, 12-16-6c
High crush
d+4,4,4l, h, m8, 16, 21-11+7cKND
d+4,4l, h8, 16-4+7KND
db+3,3l, h13, 12-11~-10-2~-1
d+3l14i16-16-3
* High crush
* Recovers crouching
d+4l8i12-13-2
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
db+3l13i18-14+0+3
db+3,b+3l13i18-6+8+11
Alternate input: f+3
db+4l24i25-40KND
* High crush
* Recovers crouching
SS.3l19-12+4
b,b+3+4h!96i67KNDKND
Low crush
ws3,3,4h, m, l14, 12, 12-14KND
* High crush
* Recovers crouching
4,4h, m18, 21-4+7cKND
f+3,3~b+2h, m12, 21-12-6KND
ws3,3h, m14, 12-7+4
3,4,3h, l, m14, 12, 25-20KND
High crush
f+3,3,2h, l, m12, 12, 21-12+1KND
3,4h, l14, 12-12-1c
* High crush
* Recovers crouching
f+3,3h, l12, 12-12+1c
ws3,4,4,3h, h, m, m14, 18, 21, 20-14-3KND (+0)
ws3,4,4,4h, h, m, l14, 18, 21, 14-18+1cKND
* High crush
* Recovers crouching
ws3,4,4h, h, m14, 18, 21-4+8c+7c
ws3,4,4,3,bh, h, m14, 18, 21-8+4c+3c
Alternate input: f
3,3,4,4,3h, h, h, m, m14, 12, 18, 21, 20-14-3KND (+0)
3,3,4,4,4h, h, h, m, l14, 12, 18, 21, 14-21+1cKND
* High crush
* Recovers crouching
3,3,4,4h, h, h, m14, 12, 18, 21-4+8c+7c
3,3,4,4,3,bh, h, h, m14, 12, 18, 21-8+4c+3c
Alternate input: f
1,2,3,4,3h, h, h, l, m8, 10, 14, 12, 25-20KND
High crush
1,2,3,4h, h, h, l8, 10, 14, 12-12-1c
* High crush
* Recovers crouching
3,3,3,d+4h, h, h, l14, 12, 12, 12-14KND
* High crush
* Recovers crouching
1,2,3,3,4,4,3h, h, h, h, h, m, m8, 10, 14, 12, 18, 21, 20-14-3KND (+0)
1,2,3,3,4,4,4h, h, h, h, h, m, l8, 10, 14, 12, 18, 21, 14-21+1KND
* High crush
* Recovers crouching
1,2,3,3,4,4h, h, h, h, h, m8, 10, 14, 12, 18, 21-4+8+7
1,2,3,3,4,4,3,bh, h, h, h, h, m8, 10, 14, 12, 18, 21-8+4+3
Alternate input: f
1,2,3,3,3,d+4h, h, h, h, h, l8, 10, 14, 12, 12, 12-14KND
* High crush
* Recovers crouching
1,2,3,3,3,4h, h, h, h, h, h8, 10, 14, 12, 12, 30-8KND
1,2,3,3,3h, h, h, h, h8, 10, 14, 12, 12-14-8
1,2,3,3,4h, h, h, h, h8, 10, 14, 12, 18-6+5
1,2,3,3h, h, h, h8, 10, 14, 12-14-3
3,3,3,4h, h, h, h14, 12, 12, 30-8KND
1,2,3h, h, h8, 10, 14-14-3
3,3,3h, h, h14, 12, 12-19-8
3,3,4h, h, h14, 12, 18-6+5
1,1h, h8, 8+0+9
1,2h, h8, 10+0+6
1,2,3,dh, h8, 10-3+4
Alternate input: b or f or u
2,2h, h8, 24-13-2KND
3,3h, h14, 12-14-3
3+4h, h12, 12i16~17-12KND
* Alternate input: uf+3+4
* Low crush
3+4h, h12, 12i16~17+2KND
* Alternate input: uf+3+4,b or f
* Low crush
u+4,3h, h24, 24+5KND
Low crush
ws3,4h, h14, 18-6+5
1h8i10+1+8
2h8i10+0+7
2,3h8i10+0+7
3h14i14-14-3
4h18i12-6+5KND
f+1h8i10+1+8
f+3h12i12-6+7
b+2h20i13-7+4KND
ub+2h20i15-+
Alternate input: u+2
u+4h24i28~29-10~-9KND
Low crush
f,F+1h8i10+1+8
b,b+2h25i18-5KND
f,f,n+3h25i28+10gKND
ws3h14i16-16+0-5
ws3+4h33i16-16KND
SS.1h8i10+1+8
SS.2h8i10+0+7
SS.4h18i11-6+5JG
BT.1h18i8-8+3
Alternate input: 2
BT.3h30i10-8KND
FLA.f+4h36i19-1KND
db+3+4!48i61KNDKND
df+3,f
f,f,F+3
Alternate input: f,f,F+3,f
b+3
FLA.d
Alternate input: b or f or u
FLA.
Not up
b+1+20+12
* Against punches
* Unbreakable

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards