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Asuka
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| f+2,db | * Alternate input: d or df * High crush * Recovers crouching | ||||||
| b+3,2,db | m | 24 | -32 | KND | * Alternate input: d or df * Low crush * Recovers crouching | ||
| 3+4,db | m, m | 12, 25 | i23 | -6 | KND | * Alternate input: d or df * Low crush * Transition to FC | |
| FC.db | sm | 9 | i11 | -4 | +7 | * Alternate input: d+2 * High crush * Recovers crouching | |
| d+1+2 | l | 20 | i20 | -18 | KND | * Alternate input: FC.d+1+2 * High crush | |
| ub | m | 19 | i20~21 | -8~-7 | +7~+8 | KND | * Alternate input: u or uf+3 * Low crush |
| ub | m | 30 | i20 | -10 | JG | * Alternate input: u or uf+4 * Low crush | |
| f,f,F+3 | m | 38 | i24~28 | -3 | KND | * Alternate input: ub,b+3 or f,f,F+3 * Low crush | |
| db+1+2 | t | 0 | +4 | * Guard break * Unbreakable * Both recover standing | |||
| b+1 | l | 19 | i29 | -11~-9 | +7~+9 | +7 | * High crush * Hit throw * Recovers crouching |
| 3~4 | l | 26 | i24~25 | -18 | KND | * High crush * Recovers crouching | |
| d+3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| d+4 | l | 8 | i12 | -13 | -3 | * High crush * Recovers crouching | |
| ws1+2,d | * High crush * Recovers crouching | ||||||
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i12 | -15 | -4 | * High crush * Recovers crouching | |
| f+1,d+4 | m, l | 20, 26 | -13~-12 | KND | * High crush * Recovers crouching | ||
| f,F+3 | m | 27 | i21 | -14 | KND | * High crush * Recovers crouching * Homing | |
| 1,4,d | h, l | 9, 16 | -11 | +0 | +4 | * High crush * Recovers crouching * Transition to FC | |
| db+4,d | l | 16 | i22 | -11 | +0 | * High crush * Recovers crouching * Transition to FC | |
| db+4,4,4,d | l, l, l | 16, 18, 19 | -9 | +2 | KND | * High crush * Recovers crouching * Transition to FC | |
| db+4,4,d | l, l | 16, 18 | -11 | +0 | KND | * High crush * Transition to FC | |
| b+3,4 | m, l | 24, 16 | -10 | +1 | * Low crush * High crush | ||
| b+3,4,d | m, l | 24, 16 | -9 | +2 | * Low crush * High crush * Recovers crouching * Transition to FC | ||
| FC.3+4,d | m, m | 12, 12 | i21 | -6 | +5c | * Low crush * Recovers crouching * Transition to FC | |
| FC.3+4,3,d | m, m, m, m | 12, 12, 12, 12 | +0 | KND | * Low crush * Recovers crouching * Transition to FC | ||
| 2,1,1+2,d | h, h, m | 13, 12, 27 | -9c | +4c | KND | * Recovers crouching * Bound * Transition to FC | |
| b+1+3 | -1 | * Reversal * Alternate input: b+2+4 * Throw break f+1+3 or f+2+4 * Side switch * Opponent recovers FUFT | |||||
| b+1+3 | -1 | * Reversal * Alternate input: b+2+4h * Throw break f+1+3 or f+2+4 * Side switch * Opponent recovers FUFT * Held | |||||
| Left throw | t | 40 | -4 | * Throw break 1 * Opponent recovers FDFT | |||
| 1+3 | t | 35 | -8 | * Throw break 1 * Side switch * Opponent recovers face up sideways * Floor Break | |||
| FC.df,d,df~1+2 | t | 15, 15, 15 | -6 | * Throw break 1+2 * Opponent recovers FDFT | |||
| b+1+2 | t | 40 | -3 | * Throw break 1+2 * Opponent recovers FUFA | |||
| 2+4 | t | 35 | -2 | * Throw break 2 * Opponent recovers FDFA | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Opponent recovers FUFA | |||
| df+2+3 | t | 40 | +0 | * Throw break 2 * Side switch * Floor Break | |||
| Back throw | t | 50 | * Unbreakable * Opponent recovers FDFA | ||||
| 2,1,1+2 | h, h, m | 13, 12, 27 | -9c | +4c | KND | Bound | |
| d+2 | m | 21 | i18 | -4c | +9c | KND | Bound |
| b+4,2 | m, m | 19, 19 | -6 | +4c | KND | Bound | |
| 1,4 | h, l | 9, 16 | -10 | +1 | +5 | High crush | |
| 3,1 | m, m | 20, 14 | -11 | +2 | High crush | ||
| db+1 | m | 15 | i14 | -7 | +3 | High crush | |
| db+1,2 | m, l | 15, 19 | -13 | +c | KND | High crush | |
| db+2 | m | 26 | i24 | -13 | KND | High crush | |
| ws1+2 | m | 24 | i21 | -2 | +5 | KND | High crush |
| FC.df+2 | l | 14 | i15~16 | -12~-11 | -1~+0 | +15~+16 | High crush |
| db+4 | l | 16 | i22 | -11 | +0 | +3 | High crush |
| db+4,4 | l, l | 16, 18 | -9 | +4 | KND | High crush | |
| db+4,4,4 | l, l, l | 16, 18, 19 | -7 | +4 | KND | High crush | |
| db+4,1+4 | l, l, h | 16, 6, 9 | -2 | +9 | High crush | ||
| 1+4 | l | 6 | i14 | -19 | -8 | Hit 1 only | |
| df+1,2 | m, h | 12, 15 (25) | -3 | KND | Hit throw | ||
| f,F+2 | h | 30 (25) | i16 | -9 | KND | Hit throw | |
| f+4 | h | 25 | i19 | +3 | KND | Homing | |
| 1,2,3,b | h, m | 9, 12 | -19 | -8 | Input rotated 1 times | ||
| 1+4,3,b | l, h | 6, 9 | -21 | -10 | Input rotated 1 times | ||
| 1,2,3,h,n | h, m, m | 9, 12, 48 | +6 | KND | Input rotated 2 times | ||
| f+3,h,n | m | 48 | i51 | +6 | KND | Input rotated 2 times | |
| 1,2,3,h | h, m, h! | 9, 12, 60 | KND | KND | Input rotated 3 times | ||
| f+3,h | h! | 60 | i68 | KND | KND | Input rotated 3 times | |
| 2,3 | h, m | 13, 18 | -17 | KND | Low crush | ||
| 3+4 | m, m | 12, 25 | i23 | -6 | KND | Low crush | |
| d+3+4 | l, h | 6, 24 | i14 | -6 | KND | Low crush | |
| b+3 | m | 24 | i16 | -23 | KND | Low crush | |
| b+3,2 | m, m | 24, 25 | -18 | KND | Low crush | ||
| f,F+4 | h | 30 | i23 | -3 | KND | Low crush | |
| FC.3+4 | m, m | 12, 12 | i21 | -6 | +5c | Low crush | |
| FC.3+4,3 | m, m, m, m | 12, 12, 12, 12 | +0 | KND | Low crush | ||
| f+1,4 | m, l, h | 20, 6, 24 | -4 | KND | Low crush | ||
| 2+3 | h | 25 | i28 | +0 | KND | Parry | |
| df+1+2 | m, m, l | 14, 28 | i42 | -14 | KND | Parry | |
| d+1 | sm | 6 | i10 | -5 | +6 | Recovers crouching | |
| b+2,4,d | m, l | 12, 14 | -11 | +2 | Recovers crouching | ||
| 1 | h | 9 | i10 | -2 | +9 | ||
| 1,1 | h, m | 9, 18 | -7 | +4 | |||
| 1,2 | h, m | 9, 12 | -5 | +6 | |||
| 1,2,3 | h, m, m | 9, 12, 28 | -7 | KND | |||
| 1,2,3,f | h, m, m | 9, 12, 36 | -2~-1 | KND | |||
| 1,2,4 | h, m, m | 9, 12, 24 | -11 | KND | |||
| 1,3 | h, l | 9, 12 | -10 | +1 | |||
| 2 | h | 13 | i13 | -11 | +0 | ||
| 2,1 | h, h | 13, 12 | -3 | +8 | +10 | ||
| 2,1,1+2,b | h, h | 13, 12 | -14 | -7 | -5 | ||
| 3 | m | 20 | i14 | -7 | +9 | ||
| 4 | h | 21 | i11 | -4 | +7 | JG | |
| 1+2 | m | 25 | i16~17 | -9~-8 | KND | ||
| 1+4 | l, h | 6, 9 | i14 | -2 | +9 | ||
| 1+4,2 | l, h, h | 6, 9, 12 | -4 | +7 | |||
| 1+4,3 | l, h, m | 6, 9, 36 | -1~-2 | KND | |||
| 1+4,2,4 | l, h, h, m | 6, 9, 12, 27 | -15 | KND | |||
| 1+4,2,d+4 | l, h, h, l | 6, 9, 12, 21 | -26 | KND | |||
| 1+4,2,1 | l, h, h, h | 6, 9, 12, 14 | -3 | +8 | |||
| f+2 | m | 24 | i17 | -20 | KND | ||
| f+1+2 | h | 38 | i17~18 | -9~-8 | KND | ||
| f+3 | m | 36 | i29~30 | -2~-1 | KND | ||
| f+3,b | |||||||
| df+1 | m | 12 | i13 | -2 | +9 | ||
| df+2 | m | 16 | i15 | -6 | JG (+5) | KND | |
| df+3 | m | 27 | i18 | -11 | KND | ||
| df+4 | m | 19 | i12 | -11 | +0 | ||
| db+3 | l | 18 | i21 | -12 | +4c | ||
| b+2 | m | 14 | i15 | -4c | +1c | ||
| b+2,1 | m, m | 14, 16 | -7 | +4 | |||
| b+2,4 | m, l | 14, 16 | -10 | +1 | |||
| b+2,1+2 | m, h | 14, 8 | -10 | +1 | |||
| b+2,1+2,4 | m, h, m | 14, 8, 24 | -13 | KND | |||
| b+4 | m | 19 | i15 | -8 | +9 | KND | |
| b+1+4 | h, l | 14, 7 | i12 | -8 | +1 | ||
| b+2+3,4 | h, l, m | 14, 7, 27 | -14 | KND | |||
| b+2+3,3 | h, l, l | 14, 7, 21 | -13 | -2 | KND | ||
| f,F+1 | m | 20 | i20 | -7 | +4 | ||
| ws1 | m | 20 | i15 | -7 | +4 | ||
| ws1,4 | m, h | 20, 25 | -12 | KND | |||
| ws2 | m | 21 | i14 | -7 | +9 | ||
| ws3 | m | 19 | i19 | -20 | JG | ||
| ws4 | m | 18 | i11 | -3 | +8 | ||
| wsf+3 | h | 30 | i16 | -16 | KND | ||
| SS.1 | h | 9 | i10 | -2 | +9 | ||
| SS.2 | m | 27 | i22 | -12 | KND | ||
| SS.3 | m | 20 | i14 | -7 | +9 | ||
| SS.4 | h | 21 | i26 | -6 | +7 | KND | |
| f+1 | m | 20 | i20 | -7 | +4 | ||
| f+1,3 | m, m | 20, 19 | -5 | +6 | KND | ||
| f+1,3,1 | m, m, h | 20, 19, 14 | -8 | +3 | |||
| db+4,3 | l, h | 16, 25 | -3 | KND |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards