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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h9i10-2+9
2h13i13-11+0
4h21i11-4+7JG
2+3h25i28+0KND
Parry
f+1+2h38i17~18-9~-8KND
f+4h25i19+3KND
Homing
f,F+2h30 (25)i16-9KND
Hit throw
f,F+4h30i23-3KND
Low crush
wsf+3h30i16-16KND
SS.1h9i10-2+9
SS.4h21i26-6+7KND
2,1h, h13, 12-3+8+10
2,1,1+2,bh, h13, 12-14-7-5
2,1,1+2h, h, m13, 12, 27-9c+4cKND
Bound
2,1,1+2,dh, h, m13, 12, 27-9c+4cKND
* Recovers crouching
* Bound
* Transition to FC
1,3h, l9, 12-10+1
1,4h, l9, 16-10+1+5
High crush
1,4,dh, l9, 16-11+0+4
* High crush
* Recovers crouching
* Transition to FC
b+1+4h, l14, 7i12-8+1
b+2+3,3h, l, l14, 7, 21-13-2KND
b+2+3,4h, l, m14, 7, 27-14KND
1,1h, m9, 18-7+4
1,2h, m9, 12-5+6
1,2,3,bh, m9, 12-19-8
Input rotated 1 times
2,3h, m13, 18-17KND
Low crush
1,2,3,hh, m, h!9, 12, 60KNDKND
Input rotated 3 times
1,2,3h, m, m9, 12, 28-7KND
1,2,3,fh, m, m9, 12, 36-2~-1KND
1,2,3,h,nh, m, m9, 12, 48+6KND
Input rotated 2 times
1,2,4h, m, m9, 12, 24-11KND
f+3,hh!60i68KNDKND
Input rotated 3 times
3~4l26i24~25-18KND
* High crush
* Recovers crouching
1+4l6i14-19-8
Hit 1 only
d+3l14i16-17-3
* High crush
* Recovers crouching
d+4l8i12-13-3
* High crush
* Recovers crouching
d+1+2l20i20-18KND
* Alternate input: FC.d+1+2
* High crush
db+3l18i21-12+4c
b+1l19i29-11~-9+7~+9+7
* High crush
* Hit throw
* Recovers crouching
FC.df+2l14i15~16-12~-11-1~+0+15~+16
High crush
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
db+4l16i22-11+0+3
High crush
db+4,dl16i22-11+0
* High crush
* Recovers crouching
* Transition to FC
1+4l, h6, 9i14-2+9
1+4,3,bl, h6, 9-21-10
Input rotated 1 times
d+3+4l, h6, 24i14-6KND
Low crush
db+4,3l, h16, 25-3KND
1+4,2l, h, h6, 9, 12-4+7
1+4,2,1l, h, h, h6, 9, 12, 14-3+8
1+4,2,d+4l, h, h, l6, 9, 12, 21-26KND
1+4,2,4l, h, h, m6, 9, 12, 27-15KND
1+4,3l, h, m6, 9, 36-1~-2KND
db+4,4l, l16, 18-9+4KND
High crush
db+4,4,dl, l16, 18-11+0KND
* High crush
* Transition to FC
db+4,1+4l, l, h16, 6, 9-2+9
High crush
db+4,4,4l, l, l16, 18, 19-7+4KND
High crush
db+4,4,4,dl, l, l16, 18, 19-9+2KND
* High crush
* Recovers crouching
* Transition to FC
3m20i14-7+9
1+2m25i16~17-9~-8KND
f+2m24i17-20KND
f+3m36i29~30-2~-1KND
f+3,h,nm48i51+6KND
Input rotated 2 times
df+1m12i13-2+9
df+2m16i15-6JG (+5)KND
df+3m27i18-11KND
df+4m19i12-11+0
d+2m21i18-4c+9cKND
Bound
db+1m15i14-7+3
High crush
db+2m26i24-13KND
High crush
b+2m14i15-4c+1c
b+3m24i16-23KND
Low crush
b+3,2,dbm24-32KND
* Alternate input: d or df
* Low crush
* Recovers crouching
b+4m19i15-8+9KND
ubm19i20~21-8~-7+7~+8KND
* Alternate input: u or uf+3
* Low crush
ubm30i20-10JG
* Alternate input: u or uf+4
* Low crush
f,F+1m20i20-7+4
f,F+3m27i21-14KND
* High crush
* Recovers crouching
* Homing
f,f,F+3m38i24~28-3KND
* Alternate input: ub,b+3 or f,f,F+3
* Low crush
ws1m20i15-7+4
ws2m21i14-7+9
ws3m19i19-20JG
ws4m18i11-3+8
ws1+2m24i21-2+5KND
High crush
SS.2m27i22-12KND
SS.3m20i14-7+9
f+1m20i20-7+4
df+1,2m, h12, 15 (25)-3KND
Hit throw
b+2,1+2m, h14, 8-10+1
ws1,4m, h20, 25-12KND
b+2,1+2,4m, h, m14, 8, 24-13KND
db+1,2m, l15, 19-13+cKND
High crush
b+2,4m, l14, 16-10+1
b+2,4,dm, l12, 14-11+2
Recovers crouching
b+3,4m, l24, 16-10+1
* Low crush
* High crush
b+3,4,dm, l24, 16-9+2
* Low crush
* High crush
* Recovers crouching
* Transition to FC
f+1,d+4m, l20, 26-13~-12KND
* High crush
* Recovers crouching
f+1,4m, l, h20, 6, 24-4KND
Low crush
3,1m, m20, 14-11+2
High crush
3+4m, m12, 25i23-6KND
Low crush
3+4,dbm, m12, 25i23-6KND
* Alternate input: d or df
* Low crush
* Transition to FC
b+2,1m, m14, 16-7+4
b+3,2m, m24, 25-18KND
Low crush
b+4,2m, m19, 19-6+4cKND
Bound
FC.3+4m, m12, 12i21-6+5c
Low crush
FC.3+4,dm, m12, 12i21-6+5c
* Low crush
* Recovers crouching
* Transition to FC
f+1,3m, m20, 19-5+6KND
f+1,3,1m, m, h20, 19, 14-8+3
df+1+2m, m, l14, 28i42-14KND
Parry
FC.3+4,3m, m, m, m12, 12, 12, 12+0KND
Low crush
FC.3+4,3,dm, m, m, m12, 12, 12, 12+0KND
* Low crush
* Recovers crouching
* Transition to FC
d+1sm6i10-5+6
Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.dbsm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
1+3t35-8
* Throw break 1
* Side switch
* Opponent recovers face up sideways
* Floor Break
2+4t35-2
* Throw break 2
* Opponent recovers FDFA
Left throwt40-4
* Throw break 1
* Opponent recovers FDFT
Right throwt40-4
* Throw break 2
* Opponent recovers FUFA
Back throwt50
* Unbreakable
* Opponent recovers FDFA
db+1+2t0+4
* Guard break
* Unbreakable
* Both recover standing
b+1+2t40-3
* Throw break 1+2
* Opponent recovers FUFA
df+2+3t40+0
* Throw break 2
* Side switch
* Floor Break
FC.df,d,df~1+2t15, 15, 15-6
* Throw break 1+2
* Opponent recovers FDFT
f+2,db
* Alternate input: d or df
* High crush
* Recovers crouching
f+3,b
ws1+2,d
* High crush
* Recovers crouching
b+1+3-1
* Reversal
* Alternate input: b+2+4
* Throw break f+1+3 or f+2+4
* Side switch
* Opponent recovers FUFT
b+1+3-1
* Reversal
* Alternate input: b+2+4h
* Throw break f+1+3 or f+2+4
* Side switch
* Opponent recovers FUFT
* Held

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards