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Armor King
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1+4 | ! | 30 | i52~56 | KND | KND | Recovers grounded | |
| b+2+3 | ! | 66 | i63~64 | KND | KND | Recovers back turned | |
| uf+1+2,d | ! | 54 | i61 | KND | KND | Low crush | |
| uf,n+1+2,d | ! | 54 | i96~97 | KND | KND | Low crush | |
| uf,n+1+4 | ! | 30 | i87~91 | KND | KND | * Low crush * Recovers grounded | |
| BT.1+4 | ! | 36 | i41~45 | KND | KND | * Low crush * Recovers grounded | |
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 12 | i10 | +1 | +7 | ||
| 3 | h | 30 | i17 | -14 | KND | ||
| 4 | h | 24 | i13 | -5 | +6 | JG | |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| b+1 | h | 14 | i12 | -7 | +5 | KND | |
| b+3 | h | 27 | i16 | -10 | KND | ||
| ub+1 | h | 30 | i21 | -5 | +6 | KND | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| f,F+3 | h | 31 | i18 | +0 | KND | Homing | |
| f,F+3+4 | h | 36 | i24 | -18 | KND | * Low crush * Recovers grounded | |
| ws3 | h | 33 | i16 | -7 | KND | ||
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.3 | h | 30 | i16 | -14 | KND | ||
| SS.3+4 | h | 33 | i32 | -6 | KND | * Low crush * Recovers grounded | |
| BT.1 | h | 18 | i8 | -8 | +3 | Alternate input: 2 | |
| BT.3+4 | h | 14 | i10 | -12 | -1 | ||
| f,n,d,df+1 | h | 32 | i18 | +6~+7 | KND | ||
| f,n,d,df+2 | h | 25 | i11 | -10 | JG | ||
| 1,2 | h, h | 8, 12 | -1 | +5 | |||
| 1,2,1 | h, h, m | 8, 12, 20 | -5 | +1 | +6 | ||
| 2,1 | h, m | 12, 14 | +0 | +6 | |||
| b+1,2 | h, m | 14, 18 | -12 | +6 | KND (+2) | ||
| 1+2+3+4 | h! | 25 | i40 | +27g | +27g | ||
| qcf+1+2 | h! | 36 | i22~46 | +12g | +12g | During charge | |
| f,n,d,df+3 | h! | 36 | i34 | KND | KND | ||
| f,n,d,df+1+2 | h! | 0, 12 | i31 | +27g | +27g | ||
| d+3 | l | 14 | i17 | -12 | +1 | ||
| d+3+4 | l | 18 | i17 | -16 | -5 | -3 | * Alternate input: FC.df+4 * High crush * Recovers crouching |
| d+1+4 | l | * Alternate input: d+2+3 * Parry * Recovers crouching * Bound | |||||
| db+3 | l | 24 | i23~24 | -26 | +5 | KND | * High crush * Recovers crouching |
| db+4 | l | 19 | i28 | -16 (KND) | KND | * Low crush * Recovers grounded | |
| db+3+4 | l | 14 | i18 | -16 | -2 | * High crush * Recovers crouching | |
| uf,n+3+4 | l | 18 | i52 | -16 | -5 | -3 | * Low crush * High crush * Recovers crouching |
| f,F,n+2 | l | 20 | i19 | -18 | +7 | KND | |
| f,f,F+4 | l | 24 | i20 | -21 | KND | Recovers grounded | |
| OTG.d+4 | L | 20 | i19 | -16 | -5 | ||
| FC.3 | l | 14 | i18 | -16 | -2 | * High crush * Recovers crouching | |
| FC.db+4 | l | 14 | i14 | -15 | -4 | * Alternate input: d+4 * High crush * Recovers crouching | |
| OTG.d+4,4 | L, L | 20, 8 | -16 | -5 | |||
| OTG.d+4,4,4 | L, L, L | 20, 8, 6 | -16 | -5 | |||
| d+3+4,3 | l, m | 18, 15 | -16 | KND | High crush | ||
| uf,n+3+4,3 | l, m | 18, 15 | -16 | KND | * Low crush * High crush | ||
| 1+2 | m | 14 | i17 | -10 | -2 | ||
| 3+4 | m | 21 | i25 | -8~-3 | +3~+8 | * Low crush * Recovers back turned | |
| f,n,d,df+2 | m | 32 | i13~14 | +0~+1 | JG | During charge | |
| f+2 | m | 14 | i15 | -11 | +2 | ||
| f+3 | m | 18 | i16 | -3 | +4 | ||
| f+4 | m | 25 | i23~25 | +0 | +7c | KND | |
| f+1+2 | m | 30 | i20~21 | -11~-10 | KND | * Parry * Bound | |
| f+1+4 | m | 33 | i14 | -17 | KND | ||
| df+1 | m | 14 | i13 | -1 | +7 | ||
| df+2 | m | 25 | i15 | -12 | -1 | KND | Bound |
| df+3 | m | 21 | i17 | -5 | +5 | KND | |
| df+4 | m | 18 | i12 | -4 | +7 | ||
| df+1+2 | m | 26 | i24 | -7 | KND | Homing | |
| d+2 | m | 20 | i17~18 | -2c | +5c | +9 | * Recovers crouching * Bound |
| d+1+2 | m | 25 | i29~33 | -5~-1 | -6c~-2c | ||
| d+1+4 | m | 21, 15 | i34 | -19 | * Alternate input: d+2+3,1+2 * Hit throw | ||
| db+2 | m | 18 | i14 | -11 | +2 | ||
| db+1+2 | m | 36 | i27 | +3 | KND | Bound | |
| b+2 | m | 12 | i15 | -9 | +2c | ||
| b+4 | m | 20 | i18 | -5 | +0 | +7 | |
| b~4 | m | 20 | i18 | -5 | +0 | +7 | * Recovers back turned * Transition to BT |
| b+1+2 | m | 0 | i18 | +3 | +3 | +14 | Guard break |
| b+1+4 | m | 28 | i41 | -10 | KND | ||
| ub | m | 42 | i48~52 | -18~-14 | KND | * Alternate input: u or uf+2 * Low crush * Recovers grounded | |
| ub+4 | m | 13 | i15 | -19 | -8 | KND | Low crush |
| ub+1+2 | m | 14 | i18 | -8 | +3 | * Alternate input: u or uf+1 * Low crush | |
| uf+4 | m | 15 | i15 | -12 | JG | Low crush | |
| uf+1+2 | m | 36 | i35 | +2c | KND | Low crush | |
| uf+3+4 | m | 27 | i32~36 | -9 | KND | * Low crush * Recovers grounded | |
| uf,n+1+2 | m | 36 | i70 | +2c | KND | Low crush | |
| f,F+2 | m | 27 | i17 | -11 | KND | ||
| f,F+4 | m | 30 | i16 | -17~-16 | KND | ||
| f,F+1+2 | m | 33 | i23 | -15 (KND) | KND | * Low crush * Recovers grounded | |
| f,f,F+3 | m | 36 | i25 | +17g | KND | * Alternate input: f,f,F+3 * Low crush | |
| f,f,F+3+4 | m | 48 | i25 | +18g | KND | * Alternate input: f,f,F+3+4 * Low crush * Recovers grounded | |
| ws1 | m | 19 | i16 | -10 | KND | ||
| ws2 | m | 19 | i12 | -10 | +2 | KND | |
| ws4 | m | 24 | i11 | -6 | +5 | ||
| FC.df+2 | m | 27 | i24 | +1 | KND | High crush | |
| SS.2 | m | 20 | i24 | -12~-11 | KND | ||
| SS.4 | m | 26 | i26 | -12 | +0 | KND | |
| BT.3 | m | 18 | i13 | -20 | KND | ||
| BT.4 | m | 24 | i18 | -10 | KND | ||
| f,n,d,df+4 | m | 26 | i19 | -9 | KND | Low crush | |
| u+4 | m | 18 | i15 | -12 | KND | JG | Low crush |
| d+1+4,1+2 | m | 21, 15 | * On hit from the front * Hit throw * Unbreakable * Opponent recovers FUFT | ||||
| 1+2,2 | m, h | 14, 25 | -4 | KND | |||
| f+2,1 | m, h | 14, 24 | -11 | KND | |||
| b+4,3 | m, h | 20, 31 | +4 | KND | |||
| b+4,3,b | m, h | 20, 31 | +4 | KND | * Recovers back turned * Transition to BT | ||
| 1+2,4 | m, m | 14, 24 | -13 | +5 | KND | ||
| 3+4,1 | m, m | 21, 30 (5) | -3c | KND | * Low crush * Hit throw * Recovers grounded | ||
| 3+4,1 | m, m | 21, 30 | +4~+11c | -1~+8c | * Low crush * Recovers grounded * At long range | ||
| 3+4,2 | m, m | 21, 30 | -23 (KND) | KND | * Low crush * Recovers grounded | ||
| f+3,4 | m, m | 18, 15 | -5 | +3 | |||
| db+2,3 | m, m | 18, 28 | -16 | KND | |||
| b+2,1 | m, m | 12, 9 | -12 | -1 | |||
| SS.2,1 | m, m | 20, 25 | -12c | +4c | Bound | ||
| f+3,4,3 | m, m, h | 18, 15, 26 | -7 | KND | |||
| b+2,1,2 | m, m, h | 12, 9, 18 | -7 | KND | |||
| df+3+4 | sm | 18 | i29~33 | -17~-13 | -6~-2c | * Low crush * Recovers grounded | |
| d+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: FC.1 * High crush * Recovers crouching | |
| db+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: d+1 * High crush * Recovers crouching | |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.db+2 | sm | 9 | i11 | -4 | +7 | * Alternate input: d+2 * High crush * Recovers crouching | |
| d+1,4 | sm, m | 6, 15 | -10 | +6 | |||
| df+3+4 | sm, t | 18 (30) | i28 | Throw | * Low crush * Hit throw * At close range | ||
| f,n,d,df~1+4 | t | 20 | i12 | Throw | Alternate input: 2+3 | ||
| 1+3 | t | 35 | -6 | * Throw break 1 * Side switch * Opponent recovers FUFA | |||
| 2+4 | t | 35 | -3 | * Throw break 2 * Side switch * Opponent recovers FUFA | |||
| 2+4,d,d,d+1+2 | t | 40 | * Unbreakable * Opponent recovers FUFA * Floor Break | ||||
| Left throw | t | 40 | -4 | * Throw break 1 * Opponent recovers FDFA * Floor Break | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Opponent recovers FDFA | |||
| Back throw | t | 60 | * Unbreakable * Side switch * Opponent recovers face up sideways | ||||
| qcb+1+2 | t | 45 (40, 5) | * Throw break 1+2 * Opponent recovers FUFA | ||||
| df+2+3 | t | 40 (8, 8, 14, 10) | * Throw break 2 * Opponent recovers FUFT | ||||
| db,db+1+2 | t | 45 | -6 | * Throw break 1+2 * Side switch * Opponent recovers FUFA | |||
| db,f~2+4 | t | 52 | +0 | * Throw break 2 * Opponent recovers FUFA * Floor Break | |||
| f,b,db,d,df,f~1 | t | 65 (45, 20) | -7 | * Throw break 1 * Side switch * Opponent recovers FDFT | |||
| f,f,F+2+4 | t | 40 | -7 | * Alternate input: f,f,F+2+4 * Throw break 1+2 * Opponent recovers FUFT | |||
| FC.db,d,db+1+2 | t | 45 | * Throw break 1+2 * Opponent recovers FUFT * Floor Break | ||||
| d+1+3 | t | 45 | +0 | * Against a crouching opponent * Low throw * Throw break 1 * Opponent recovers FUFA | |||
| d+2+4 | t | 45 | +0 | * Against a crouching opponent * Low throw * Throw break 2 * Opponent recovers FUFT | |||
| FC.1+2 | t | 5 | * Unblockable * Throw break 1+2 * Opponent recovers FUFT | ||||
| f,b,db,d,df,f~1 | t | 20 | * Against an airborne opponent * Unbreakable * Opponent recovers FDFA * Floor Break | ||||
| f,f,F+2+4 | t | 25 | * Against an airborne opponent * Alternate input: f,f,F+2+4 * Unbreakable * Opponent recovers FUFT | ||||
| OTG.db+1+3 | t | 30 | * Alternate input: db+2+4 * Throw break 1 or 2 * Side switch * Opponent recovers FDFT * Wall splat | ||||
| OTG.db+1+3 | t | 30 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers FDFT * Wall splat | ||||
| OTG.db+1+3 | t | 35 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers FUFT * Held | ||||
| OTG.db+1+3 | t | 40 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers FUFT | ||||
| OTG.db+1+3 | t | 0 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers face down sideways | ||||
| f,n,d,df~1+4,2+4,1+2,1+2 | t | 25 | * Throw break 1 * Opponent recovers FDFA | ||||
| f,n,d,df~1+4,3+4,3+4,1+2 | t | 15 | * Throw break 2 * Opponent recovers face down sideways | ||||
| f,n,d,df~1+4,2,1,1+2 | t | 18 | * Throw break 1+2 * Opponent recovers FDFA | ||||
| f,n,d,df~1+4,3+4,3+4,1+2,1,1,1+2 | t | 20 (4, 4, 12) | * Throw break 1 * Opponent recovers face down sideways | ||||
| f,n,d,df~1+4,3+4,3+4,1+2,3,4,1+2,3+4 | t | 23 | * Throw break 2 * Opponent recovers face down sideways | ||||
| f,n,d,df~1+4,2,1,1+2,4,3,3+4,1+2 | t | 22 (10, 12) | * Throw break 1 * Opponent recovers face down sideways | ||||
| f,n,d,df~1+4,2,1,1+2,3+4,2,1,1,1+2 | t | 25 (6, 6, 13) | * Throw break 2 * Opponent recovers face down sideways | ||||
| f,n,d,df | Recovers crouching | ||||||
| b+2+4 | 25+ | * Against left punches * Alternate input: b+1+3 * Reversal * Unbreakable * Side switch * Opponent recovers FUFA | |||||
| b+2+4 | 25+ | * Against right punches * Alternate input: b+1+3 * Reversal * Unbreakable * Side switch * Opponent recovers face down sideways |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards