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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
f,n,d,df~1+4t20i12Throw
Alternate input: 2+3
1+3t35-6
* Throw break 1
* Side switch
* Opponent recovers FUFA
2+4t35-3
* Throw break 2
* Side switch
* Opponent recovers FUFA
2+4,d,d,d+1+2t40
* Unbreakable
* Opponent recovers FUFA
* Floor Break
Left throwt40-4
* Throw break 1
* Opponent recovers FDFA
* Floor Break
Right throwt40-4
* Throw break 2
* Opponent recovers FDFA
Back throwt60
* Unbreakable
* Side switch
* Opponent recovers face up sideways
qcb+1+2t45 (40, 5)
* Throw break 1+2
* Opponent recovers FUFA
df+2+3t40 (8, 8, 14, 10)
* Throw break 2
* Opponent recovers FUFT
db,db+1+2t45-6
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
db,f~2+4t52+0
* Throw break 2
* Opponent recovers FUFA
* Floor Break
f,b,db,d,df,f~1t65 (45, 20)-7
* Throw break 1
* Side switch
* Opponent recovers FDFT
f,f,F+2+4t40-7
* Alternate input: f,f,F+2+4
* Throw break 1+2
* Opponent recovers FUFT
FC.db,d,db+1+2t45
* Throw break 1+2
* Opponent recovers FUFT
* Floor Break
d+1+3t45+0
* Against a crouching opponent
* Low throw
* Throw break 1
* Opponent recovers FUFA
d+2+4t45+0
* Against a crouching opponent
* Low throw
* Throw break 2
* Opponent recovers FUFT
FC.1+2t5
* Unblockable
* Throw break 1+2
* Opponent recovers FUFT
f,b,db,d,df,f~1t20
* Against an airborne opponent
* Unbreakable
* Opponent recovers FDFA
* Floor Break
f,f,F+2+4t25
* Against an airborne opponent
* Alternate input: f,f,F+2+4
* Unbreakable
* Opponent recovers FUFT
OTG.db+1+3t30
* Alternate input: db+2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers FDFT
* Wall splat
OTG.db+1+3t30
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers FDFT
* Wall splat
OTG.db+1+3t35
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers FUFT
* Held
OTG.db+1+3t40
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers FUFT
OTG.db+1+3t0
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers face down sideways
f,n,d,df~1+4,2+4,1+2,1+2t25
* Throw break 1
* Opponent recovers FDFA
f,n,d,df~1+4,3+4,3+4,1+2t15
* Throw break 2
* Opponent recovers face down sideways
f,n,d,df~1+4,2,1,1+2t18
* Throw break 1+2
* Opponent recovers FDFA
f,n,d,df~1+4,3+4,3+4,1+2,1,1,1+2t20 (4, 4, 12)
* Throw break 1
* Opponent recovers face down sideways
f,n,d,df~1+4,3+4,3+4,1+2,3,4,1+2,3+4t23
* Throw break 2
* Opponent recovers face down sideways
f,n,d,df~1+4,2,1,1+2,4,3,3+4,1+2t22 (10, 12)
* Throw break 1
* Opponent recovers face down sideways
f,n,d,df~1+4,2,1,1+2,3+4,2,1,1,1+2t25 (6, 6, 13)
* Throw break 2
* Opponent recovers face down sideways
df+3+4sm, t18 (30)i28Throw
* Low crush
* Hit throw
* At close range
d+1,4sm, m6, 15-10+6
df+3+4sm18i29~33-17~-13-6~-2c
* Low crush
* Recovers grounded
d+1sm6i10-5+6
* Alternate input: FC.1
* High crush
* Recovers crouching
db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.db+2sm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
f+3,4,3m, m, h18, 15, 26-7KND
b+2,1,2m, m, h12, 9, 18-7KND
1+2,4m, m14, 24-13+5KND
3+4,1m, m21, 30 (5)-3cKND
* Low crush
* Hit throw
* Recovers grounded
3+4,1m, m21, 30+4~+11c-1~+8c
* Low crush
* Recovers grounded
* At long range
3+4,2m, m21, 30-23 (KND)KND
* Low crush
* Recovers grounded
f+3,4m, m18, 15-5+3
db+2,3m, m18, 28-16KND
b+2,1m, m12, 9-12-1
SS.2,1m, m20, 25-12c+4c
Bound
1+2,2m, h14, 25-4KND
f+2,1m, h14, 24-11KND
b+4,3m, h20, 31+4KND
b+4,3,bm, h20, 31+4KND
* Recovers back turned
* Transition to BT
1+2m14i17-10-2
3+4m21i25-8~-3+3~+8
* Low crush
* Recovers back turned
f,n,d,df+2m32i13~14+0~+1JG
During charge
f+2m14i15-11+2
f+3m18i16-3+4
f+4m25i23~25+0+7cKND
f+1+2m30i20~21-11~-10KND
* Parry
* Bound
f+1+4m33i14-17KND
df+1m14i13-1+7
df+2m25i15-12-1KND
Bound
df+3m21i17-5+5KND
df+4m18i12-4+7
df+1+2m26i24-7KND
Homing
d+2m20i17~18-2c+5c+9
* Recovers crouching
* Bound
d+1+2m25i29~33-5~-1-6c~-2c
d+1+4m21, 15i34-19
* Alternate input: d+2+3,1+2
* Hit throw
db+2m18i14-11+2
db+1+2m36i27+3KND
Bound
b+2m12i15-9+2c
b+4m20i18-5+0+7
b~4m20i18-5+0+7
* Recovers back turned
* Transition to BT
b+1+2m0i18+3+3+14
Guard break
b+1+4m28i41-10KND
ubm42i48~52-18~-14KND
* Alternate input: u or uf+2
* Low crush
* Recovers grounded
ub+4m13i15-19-8KND
Low crush
ub+1+2m14i18-8+3
* Alternate input: u or uf+1
* Low crush
uf+4m15i15-12JG
Low crush
uf+1+2m36i35+2cKND
Low crush
uf+3+4m27i32~36-9KND
* Low crush
* Recovers grounded
uf,n+1+2m36i70+2cKND
Low crush
f,F+2m27i17-11KND
f,F+4m30i16-17~-16KND
f,F+1+2m33i23-15 (KND)KND
* Low crush
* Recovers grounded
f,f,F+3m36i25+17gKND
* Alternate input: f,f,F+3
* Low crush
f,f,F+3+4m48i25+18gKND
* Alternate input: f,f,F+3+4
* Low crush
* Recovers grounded
ws1m19i16-10KND
ws2m19i12-10+2KND
ws4m24i11-6+5
FC.df+2m27i24+1KND
High crush
SS.2m20i24-12~-11KND
SS.4m26i26-12+0KND
BT.3m18i13-20KND
BT.4m24i18-10KND
f,n,d,df+4m26i19-9KND
Low crush
u+4m18i15-12KNDJG
Low crush
d+1+4,1+2m21, 15
* On hit from the front
* Hit throw
* Unbreakable
* Opponent recovers FUFT
d+3+4,3l, m18, 15-16KND
High crush
uf,n+3+4,3l, m18, 15-16KND
* Low crush
* High crush
OTG.d+4,4,4L, L, L20, 8, 6-16-5
OTG.d+4,4L, L20, 8-16-5
d+3l14i17-12+1
d+3+4l18i17-16-5-3
* Alternate input: FC.df+4
* High crush
* Recovers crouching
d+1+4l
* Alternate input: d+2+3
* Parry
* Recovers crouching
* Bound
db+3l24i23~24-26+5KND
* High crush
* Recovers crouching
db+4l19i28-16 (KND)KND
* Low crush
* Recovers grounded
db+3+4l14i18-16-2
* High crush
* Recovers crouching
uf,n+3+4l18i52-16-5-3
* Low crush
* High crush
* Recovers crouching
f,F,n+2l20i19-18+7KND
f,f,F+4l24i20-21KND
Recovers grounded
OTG.d+4L20i19-16-5
FC.3l14i18-16-2
* High crush
* Recovers crouching
FC.db+4l14i14-15-4
* Alternate input: d+4
* High crush
* Recovers crouching
1+2+3+4h!25i40+27g+27g
qcf+1+2h!36i22~46+12g+12g
During charge
f,n,d,df+3h!36i34KNDKND
f,n,d,df+1+2h!0, 12i31+27g+27g
2,1h, m12, 14+0+6
b+1,2h, m14, 18-12+6KND (+2)
1,2,1h, h, m8, 12, 20-5+1+6
1,2h, h8, 12-1+5
1h8i10+1+8
2h12i10+1+7
3h30i17-14KND
4h24i13-5+6JG
f+1h8i10+1+8
b+1h14i12-7+5KND
b+3h27i16-10KND
ub+1h30i21-5+6KND
f,F+1h8i10+1+8
f,F+3h31i18+0KND
Homing
f,F+3+4h36i24-18KND
* Low crush
* Recovers grounded
ws3h33i16-7KND
SS.1h8i10+1+8
SS.3h30i16-14KND
SS.3+4h33i32-6KND
* Low crush
* Recovers grounded
BT.1h18i8-8+3
Alternate input: 2
BT.3+4h14i10-12-1
f,n,d,df+1h32i18+6~+7KND
f,n,d,df+2h25i11-10JG
1+4!30i52~56KNDKND
Recovers grounded
b+2+3!66i63~64KNDKND
Recovers back turned
uf+1+2,d!54i61KNDKND
Low crush
uf,n+1+2,d!54i96~97KNDKND
Low crush
uf,n+1+4!30i87~91KNDKND
* Low crush
* Recovers grounded
BT.1+4!36i41~45KNDKND
* Low crush
* Recovers grounded
f,n,d,df
Recovers crouching
b+2+425+
* Against left punches
* Alternate input: b+1+3
* Reversal
* Unbreakable
* Side switch
* Opponent recovers FUFA
b+2+425+
* Against right punches
* Alternate input: b+1+3
* Reversal
* Unbreakable
* Side switch
* Opponent recovers face down sideways

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards