
| CH character |
| weak lows |
| Can't step b1 anyway, SSR better close (df1, d2, d1, 2, ) |
| Good frames on transitions into stances. SSL block is good |
| against PAB. SSL duck more greedy. |
| SSR block is good against FLK. |
| Heat powers: |
| Can do df3+4 to get instant EXT duck (bluespark moves) |
| Access to clinch in EXT duck (or df3+4) which is unbreakable |
| Gets an auto parry in LNH for mids (not elbows, airborne, knees...) |
| Heat engagers: 1+2 | QCF1 | WR2 | ALB2 | LNH1 |
| Heat smash: i16 mid (jails) -> +7 LNH. Can also do it from PAB |
| Lionheart (LNH). Transitions: | ub2(+14 oH, +3 ob) | |||
| b1,2 / LWV1,2 / RWV1,2(+7 oH, +3 oB) | db3,2 / uf3,2 (+7 oH) | |||
| f2,2 / ws2,2(+11 oH, -6 oB) | ub3(backstep) | | |||
| Can't block, has to cancel into sway. i14m fastest. Dickjab? | |||
| Peekaboo (PAB). Transitions: 2,1(+2) | FC df1(+2 oH) | f2,1(0) | |||
| PAB1,2(0) | RWV1(-1) | LWV2(-1) | 1,2,1(-2) | PAB1(-2) | PAB2(-3) | |||
| Flicker (FLK). Transitions: LWV1,f1,1(+4) | 2,1(+3) | f2,1(+1) | |||
| 1,d1/1,1,d1(0) | df1,2~1(0) | b1(-1) | 1,2,1(-1) | FLK1,1,1(-1,-4,-4) | |||
| PAB b1,1,2,1(-3) | QCF1(-3). No lows, mids are slow or in strings. | |||
| Albatross (ALB): Can extend spin once. Only one mid/low mixup. |
| −15 pushback | FC df2(-15~-14, almost always -15) | PAB uf2(-15~-13, almost always -15) | sway2(-18) | | ||||||
| −15 | f2,2 / ws2,2 (-6 LNH) | | ||||||
| −14 | 2,2 | f1+2 | uf2 | DCK2 / EXT DCK 2 | | ||||||
| −13 | f1+2,2 | db1+2 | b2 | ws1,2 | LWV3,3 | RWV2 | PAB1,2,1 | PAB f2 | PAB df1,1,2,1 | PAB b2 | LNH2 | | ||||||
| −12 | 1+2 | f2,21+2 | uf3 | DCK1+2 | FLK1,...,2 | | ||||||
| -11 / -10 | 2,1,2(-11) | f2,1~2 / df1,2~2(-10) | PAB df1,1,2 (-9, -10, -11) | PAB df2(-10) | f2,2~b(-10) | ws2,2~b(-10) | |
| −15 |
| −14 |
| −13 |
| −12 |
| −11 / -10 |
| 10-hit 1: Low at #9. 10-hit 2: Low at #9. | |||||||
| Steve has a lot of mid cancels which are at least 8f fuzziable (RWV2,1~2, df1,2~2, f2,1~2, ...) | |||||||
| PAB f2: -13 if you can reach with a punish, or else i15 interrupt | |||||||
| PAB df1,1,2,1: Last two hits jail, can always punish on the third. | |||||||
| PAB b1,1,2,1, have to duck second hit, but really hard, and fast punish. | |||||||
| Consider punch parrying after 1,1. 112 jails and 11,d1 gets parried. |
| 14f break window for wall push. |
| df1,2 | df1,2~1 | df1,2~f1+2 | d2,1,2 | b1,2 | b1,d2(low parry) | ws1,1(mix) | LWV1,2(mix) | LWV1,f1,1 |
| RWV2,1 | PAB df1,2(mix) | PAB b1,1 (hard) | |
| df1(-2) | df1,2~1(-2 / 0 FLK) | d2,1,2(-2) | ALB2 / ALB, u_d, 1(-3) | LNH1(-4) | |