
kunimitsu
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| b+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i12 | -72 | -71 | -66 | * Combo from 4th hit
* Combo from 3rd CH |
| db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18, ,i15~17 | -47 | -35 | * Jail from 1st block
* Combo from 5th CH
* High crush 1~ | |
| db+3 | l | 8 | i18 | -15 | -14 | * High crush 6~ | |
| MUS.4 | m | 30 | i13~15 | -14 | -8a | * Floor Break
* Massive pushback, difficult to punish without walls
* Low crush 1~28
* Floating state 29~31 | |
| db+3,3 | l, l | 8, 7 | i18, i15~17 | -19 | -7 | * Jail from 1st attack
* High crush 1~ | |
| db+3,3,3 | l, l, l | 8, 7, 7 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block
* Combo from 2nd CH
* Interrupt with i13 from 2nd block
* High crush 1~ | |
| db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block
* Combo from 3rd CH
* High crush 1~ | |
| db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block
* Combo from 4th CH
* High crush 1~ | |
| hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| H.2+3 | m,t | 50 | i14~15 | +3 | -5d | * Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* 10 chip damage on block
* High evasion at frame 6?
* Low crush 20~44
* Floating state 45~47 | |
| (Airborne).ub+3+4 | m,t | 15,15 | i19 | -17 | -5d | * Balcony Break
* Transitions to attack throw on front airborne hit
* Does not transition on BT hit
* Hit vs BT +36a (+26)
* 17 total scaled damage
* Low crush 9~40
* Floating state 41~43 | |
| BT.1+4 | t | 45 | i12~14 | +0 | -5d | * Throw break: 1+2
* Opponent recovers in FDFA | |
| d+3,4,1 | L, h, sm,t | 11, 12, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon
* Combo from 2nd hit with 1f delay
* Combo from 1st CH
* Input can be delayed 1f
* Move cannot be delayed
* Recovers 12f faster on block
* Transitions to attack throw automatically on hit
* 15 scaled damage on attack throw | |
| d+3,4,1,F | L, h, sm,t, sm,t | 11, 12, 10,28, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon
* Combo from 2nd hit with 1f delay
* Combo from 1st CH
* Input can be delayed 1f
* Move cannot be delayed
* Recovers 12f faster on block
* Transitions to attack throw automatically on hit
* 15 scaled damage on attack throw
* Side switch on hit | |
| qcf+1 | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon
* Bufferable
* Block advantage is always -13
* Transitions to attack throw on hit
* 25 total scaled damage | |
| qcf+1,F | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon
* Bufferable
* Block advantage is always -13
* Transitions to attack throw on hit
* 25 total scaled damage
* Available on hit only
* Side switch on hit | |
| BT.2 | h,t | 10,20 | i19~20 | -7 | -4d | * Balcony Break (airborne)
* Weapon
* Transitions to attack throw on front standing hit
* Hit vs BT/Side +5
* Chip damage and +0 block advantage on successful attack absorption
* Power crush 7~18 | |
| hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| 4 | h | 15 | i12~13 | -9 | -3 | ||
| d+3 | L | 11 | i16~17 | -14 | -3 | ||
| b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne)
* Transitions to attack throw on grounded hit automatically
* Does not transition on BT hit
* Hit vs BT +9 | |
| 2+4 | t | 35 | i12~14 | +0 | -3d | * Floor Break
* Homing
* Throw break: 1 or 2
* Side switch
* Opponent recovers in FDFA. | |
| KAT.4 | L | 16 | i22~28 | -16~-10 | -2~+4 | * is1~4
* Floating state 1~4
* Low crush 5~18
* Floating state 19~21 | |
| Left Throw | t | 40 | -3 | -2d | * Throw break: 1
* Opponent recovers FUFA | ||
| f+4 | m | 12 | i15 | -5 | -1 | +7 | * Knee
* Enter SET +3 +7 +15 r19 with F |
| d+2,1 | m, m | 11, 7 | i16, i16~17 | -12 | -1 | * Combo from 1st CH with 2f delay
* Input can be delayed 2f
* Move cannot be delayed | |
| f,F+4 | m | 11 | i9~11 | -17~-15 | -1~+1 | Knee
* Low crush 9~25
* Floating state 26~28 | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~ | |
| d+3,4 | L, h | 11, 12 | i16~17, i21~22 | -9 | +0 | * Combo from 1st CH with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f | |
| d+1+2 | L | 17 | i20 | -14 | +0 | +15g | Weapon
* High crush 6~ |
| db+4 | L | 13 | i17 | -12 | +0 | +8 | |
| f,f,F+2 | h,t | 20,20 | i15~17 | +6 | +0d | * Balcony Break (airborne)
* Weapon
* Transitions to attack throw on front standing hit
* 4 chip damage on block
* Side switch on hit
* Hit vs Side +15a
* Hit vs BT +15a (+6) | |
| KAT.1+2 | h! | 20 | i24~36 | +0d~+12d | |||
| SET.3 | L | 17 | i18~23 | -16~-11 | +0c~+5c | +25a | * High crush 6~ |
| SET.uf+4 | m,t | 8,16 | i13~14 | -14 | +0d | * Floor Break
* Shift to Attack Throw when hit from the front
* Hit vs BT/Side +8a (+1)
* Low crush 11~32
* Floating state 33~35 | |
| 1+3 | t | 35 | i12~14 | +0 | +0d | * Homing
* Throw break: 1 or 2
* Opponent recovers in FUFL. | |
| Back Throw | t | 50 | +0d | * Unbreakable
* Opponent recovers FDFT | |||
| Right Throw | t | 40 | -3 | +0d | * Throw break: 2
* Randomly side switches
* Opponent recovers FDFT or FDFR on side switch | ||
| f+1+4 | t | 38 | i11 | -3 BT | +0d | * Throw break: 1
* Side switch
* Kunimitsu and the opponent recover in BT on break
* Opponent recovers in FUFA
* SET.1+4: i15 (t43 r28) | |
| uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw break: 1+2
* Side switch
* Opponent recovers in FDFT
* SET.uf+1+2: i16 (t44 r28) | |
| 2 | h | 12 | i12 | -5 | +1 | * Weapon | |
| df+1,2 | m, m | 10, 12 | i13~14, i18~19 | -10 | +1 | * Weapon
* Combo from 1st CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
* Trade with i1 from 1st block | |
| df+3,2 | m, L | 14, 20 | i17~18, i28~29 | -15 | +1c | * Balcony Break (airborne)
* Weapon
* Combo from 1st CH
* Cancel to FC -13 -5 -3 r34 with D
* Interrupt with i6 from 1st block
* High crush 22~35 | |
| b+3 | M | 10 | i21~24 | -10~-7 | +1c~+4c | Floor Break
* Floating state 10~26 | |
| ws2 | m | 14 | i13~14 | -9 | +1 | * Weapon | |
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16 | |
| 2,2,2 | h, m, h | 12, 14, 16 | i12, ,i18~19 | -9 | +2 | * Weapon
* Combo from 2nd CH with 4f delay
* Interrupt with i4 from 2nd block
* Enter SET -4 +7 r27 with F
* Input can be delayed 4f
* Move is delayed 7f
* Move cannot be delayed | |
| f+2 | h | 12 | i13 | -9 | +2 | ||
| df+3 | m | 14 | i17~18 | -6 | +2 | +4 | |
| df+4 | m | 13 | i12 | -9 | +2 | ||
| d+2 | m | 11 | i16 | -9 | +2c | * Floor Break
* Weapon
* Does not floor break if string is continued | |
| db+2,4 | M, m | 10, 15 | i16~17, i24~25 | -9 | +2 | * Balcony Break (airborne)
* Combo from 1st hit with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
* Interrupt with i3 from 1st block | |
| uf,n,3 | m | 25 | i31 | -29 | +2a (-8) | * Balcony Break
* Low crush | |
| BT.1,3 | h, m | 10, 12 | i11, i22~23 | -5 | +2 | +11 | * Knee
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to SET -1 +6 +15 r19 with F |
| KAT.3 | M | 8 | i18~25 | -12~-5 | +2c~+9c | * Floor Break
* Evasive, can go over mids and some highs
* is1~4
* Floating state 1~4
* Low crush 5~26 | |
| 2,2,2,2 | h, m, h, h | 12, 14, 16, 16 | i12, ,i15~16 | -6 | +3 | * Balcony Break (airborne)
* Weapon
* Jail from 3rd block with 5F delay
* Combo from 2nd CH or 3rd hit with 5f delay
* Input can be delayed 5f
* Move cannot be delayed | |
| b+1+3 | m! | 25 | i19~20 | +3a | * Spike
* Parry mid and high punches and kicks
* Parry state 5~12 | ||
| BT.1,2 | h, m | 10, 14 | i11, i21~22 | -8 | +3 | * Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to KAT -8 +3 r28 with 1+2 | |
| BT.3+4 | m! | 25 | i19~20 | +3a | * Spike
* Parry mid and high punches and kicks
* Parry state 5~18 | ||
| d+2,1,2 | m, m, m | 11, 7, 7 | i16, ,i11~12 | -12 | +4 | * Weapon
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed | |
| ws1 | m | 11 | i12 | -7 | +4 | ||
| SS.4 | l | 16 | i20~22 | -37 | +4c | * Clean Hit +13d
* Clean Hit damage 20
* Sidestep adds 9f, effective startup i29~31
* Stagger on block
* High crush 6~ | |
| BT.d+2 | L | 20 | i17~18 | -13 | +4 | +8d | * Floor Break
* Weapon
* Transition to FC with D
* High crush 6~18 |
| KAT.1 | h | 12 | i11 | -7 | +4 | * Has good left sidestep tracking | |
| 1,1,4 | h, m, m | 5, 12, 23 | i10, ,i26~27 | +3 | +5a | * Spike
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32 | |
| 1,2,2 | h, h, h | 5, 8, 10 | i10, ,i20~21 | -12 | +5 | * Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Move cannot be interrupted
* Transition to BT with B | |
| 2,2 | h, m | 12, 14 | i12, i12~13 | -6 | +5 | * Weapon
* Jail from 1st block with 5f delay
* Combo from 1st hit with 5f delay
* Transition to KAT -6 +5 r26 with 1+2
* Input can be delayed 5f
* Move cannot be delayed | |
| df+1 | m | 10 | i13~14 | -2 | +5 | ||
| df+1,3 | m, h | 10, 20 | i13~14, i21 | -9 | +5 | +44a (+34) | * Tornado
* Combo from 1st Ch with 4f delay
* Input can be delayed 9f
* Move can be delayed 8f |
| df+3+4 | m,m | 8,12 | i17~18 i7~9 | -2 | +5 | * Floor Break
* Transition to BT
* Can hit grounded when off-axis
* High evasion at frame 5?
* Floating state 10~24 | |
| b+2 | m | 17 | i17~18 | -9 | +5 | +57 | * Balcony Break (airborne)
* Weapon |
| ws4 | m | 15 | i11~12 | -6 | +5 | ||
| SS.2,1+2 | m, M,M | 13, 10,20 | i17~18, i22~23 i9~10 | -12 | +5c | * Floor Break
* Weapon
* Combo from 1st hit CH
* Sidestep adds 9f, effective startup i31~32
* Move is delayed 1f | |
| BT.1,2,4 | h, m, m | 10, 14, 23 | i11, ,i26~27 | +3 | +5d | * Spike
* Available on hit or block only
* Input can be delayed 10f
* Move cannot be delayed
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32 | |
| BT.d+4 | L,L | 10,18 | i20~21 i26~27 | -14 | +5c | * Jail from 1st attack
* High crush 4~ | |
| SET.1,2,4 | h, h, m | 8, 13, 23 | i10~11, ,i26~27 | +3 | +5a | * Spike
* Input can be delayed 10f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i15 from 2nd block
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32 | |
| SET.4,3 | M, m | 13, 21 | i18~19, i22 | -13 | +5a | * Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 9f
* Move can be delayed 5f
* Interrupt with i5 from 1st block
* Low crush 5~17
* Floating state 18~20 | |
| hFC.1+2 | l,sm | 8,15 | i18 i15 | -12 | +5 BT | * Weapon
* Can hit grounded when off-axis
* Transition to BT on hit
* High crush 1~24 | |
| 1,1 | h, m | 5, 12 | i10, i21 | -5 | +6 | * Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
* Move can be delayed 2f
* Enter KAT -7 +4 r26 with 1+2 | |
| 4,2 | h, h | 15, 13 | i12~13, i19~20 | -3 | +6 | * Balcony Break (airborne)
* Weapon
* Transition to BT
* Jail from 1st attack with 1F delay
* Combo from 1st hit with 1F delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 15~25
* Floating state 26~28 | |
| d+1 | m | 23 | i19 | +3 | +6 | +13c | * Spike |
| b+1,1 | h, h | 8, 9 | i17, i12 | +5 | +6 | +11 | * Combo from 1st hit |
| b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i12 | +5 | +6 | +11 | * Combo from 1st hit
* Combo from 2nd hit |
| b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i12 | +5 | +6 | +11 | * Combo from 3rd CH |
| b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i12 | +5 | +6 | +11 | * Combo from 4th hit
* Combo from 3rd CH |
| b+4 | M | 15 | i18~19 | -8 | +6 | * Low crush 17~30
* Floating state 31~33 | |
| u+2 | L | 25 | i35~36 | -16 | +6 | +25a | * Weapon
* Cancel to r47 FC with D
* Low crush 10~27
* Floating state 28~30 |
| qcf+1+2 | m | 25 | i20~21 | -9 | +6a | * Tornado
* Balcony Break
* Weapon
* Bufferable
* 5 chip damage on block
* Low crush 21~38
* Floating state 39~41 | |
| SS.2 | m | 13 | i17~18 | -5 | +6 | +11 | * Floor Break
* Weapon
* Sidestep adds 9f, effective startup i26~27 |
| SET.4 | M | 13 | i18~19 | -8 | +6 | Hits grounded but can miss when too close vs small bodies | |
| hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f
* +6c on crouching hit
* High crush 1~ | |
| 1,2 | h, h | 5, 8 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay
* Move can be delayed 2f | |
| 3 | h | 17 | i16~17 | -7 | +7 | * Homing
* Balcony Break (airborne) | |
| d+2,1,2,1+2 | m, m, m, m | 11, 7, 7, 20 | i16, ,i23~24 | -13 | +7a | * Hitstop 20f on hit
* Combo from 3rd CH | |
| db+2 | M | 10 | i16~17 | -6 | +7 | * Weapon | |
| b+1 | h | 8 | i17 | +1 | +7 | +12 | Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits. |
| BT.1+2 | m,m | 10,15 | i14 i10~11 | -2 | +7 | * Balcony Break (airborne)
* Weapon | |
| hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| df+1,2,2 | m, m, M | 10, 12, 20 | i13~14, ,i22~23 | -14c | +8a | * Balcony Break
* Spike
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Combo from 1st CH
* Chip damage on block | |
| qcf+2 | M | 24 | i13~14 | -12c | +8a | * Balcony Break
* Spike
* Weapon
* Bufferable
* 2 chip damage on block
* Hit vs BT +3d | |
| ws1,1 | m, m | 11, 15 | i12, i15 | -12 | +8c | +13d | * Floor Break
* Combo from 1st hit with 10f delay
* Combo from 1st CH with 15f delay
* Input can be delayed 15f
* Move can be delayed 8f |
| BT.1 | h | 10 | i11 | -8 | +8 | * Elbow | |
| SET.1 | h | 8 | i10~11 | -1 | +8 | * Elbow | |
| SET.1,2 | h, h | 8, 13 | i10~11, i17~18 | -6 | +8 | * Weapon
* Combo from 1st hit with 12f delay
* Jail from 1st attack with 3f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Transition to BT with B | |
| SET.2 | m | 17 | i12 | -9 | +8 | +55a (+48) | * Balcony Break (airborne)
* Weapon
* Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent
* Instant Tornado on CH |
| f+1+2 | m | 23 | i17~18 | -6 | +9a (+0) | * Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* 4 chip damage on block | |
| b+3,4 | M, M | 10, 23 | i21~24, i17~18 | -20 | +9a (+2) | * Combo from 1st hit
* Move is delayed 1f
* Steel pedal
* Floating state 15~45 | |
| KAT.1,2 | h, m | 12, 20 | i11, i21 | -9 | +9g | * Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 11f delay
* Interrupt with i3 from 1st block
* Input can be delayed 11f
* Move can be delayed 7f
* Cancel to FC -14 -3 r31 with D on frame 12 (cs7~) | |
| ub+2 | m! | 21 | i51 | +10a | * Floor Break
* Weapon
* Hitstop 20f on hit
* Low crush 27~50 | ||
| f,F+4,2 | m, h | 11, 23 | i9~11, i13~14 | -17~-16 | +10c | * Balcony Break
* Spike
* Weapon
* Jail from 1st attack with 1f delay
* Forces tech backroll on hit
* Low crush 1~15
* Floating state 16~18 | |
| uf+2 | M,M | 9,20 | i17~18 i22~24 | -14~-12 | +11a | * Floor Break
* Weapon
* Low crush 23~34
* Floating state 35~37 | |
| BT.3 | m | 20 | i24~26 | -3 | +11d | * Floor Break
* Low crush 6~29
* Floating state 30~32 | |
| 1,2,4 | h, h, m | 5, 8, 20 | i10, ,i23~24 | -14 | +12d | * Balcony Break
* Combo from 1st CH with 3F delay
* Interrupt with i3 from 1st block
* Hit vs BT +9d
* Low crush 12~32
* Floating state 33~35 | |
| d+3+4 | M | 22 | i20~23 | -13 | +12a (-5) | * Balcony Break
* Weapon
* On successful attack absorption shift to Wrathful Bloom:
** Reversal Break
** -9 on block
** 8 chip damage on block
** Two additional mid hits (i9~12 i7~10)
** 28 damage in total
* Power crush 7~19 | |
| 1,1,2 | h, m, m | 5, 12, 24 | i10, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break
* Weapon
* Combo from 2nd CH with 9f delay
* Available on hit or block only
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Input can be delayed 9f
* Move cannot be delayed |
| BT.1,2,2 | h, m, m | 10, 14, 24 | i11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break
* Weapon
* Available on hit or block only
* Combo from 2nd hit CH with 10f delay
* Input can be delayed 10f
* Move cannot be delayed |
| SET.1,2,2 | h, h, m | 8, 13, 24 | i10~11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break
* Weapon
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i8 from 2nd block |
| 1,1,1 | h, m, M | 5, 12, 18 | i10, ,i21~22 | -11 | +15a (-2) | * Tornado
* Balcony Break
* Weapon
* Combo from 2nd CH with 9f delay
* Interrupt with i10 from 2nd block
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* Low crush 5~15
* Floating state 16~18 | |
| db+2,4,2 | M, m, M | 10, 15, 23 | i16~17, ,i35 | -8c | +15a | * Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i17 from 2nd block | |
| (Back to wall).b,b,UB | M | 21 | i37~38 | -3c | +15a | * Floor Break
* Weapon
* Floating state 5~13
* Low crush 14~31
* Floating state 32~34 | |
| BT.1,2,1 | h, m, M | 10, 14, 18 | i11, ,i21~22 | -11 | +15a (-2) | * Tornado
* Balcony Break
* Weapon
* Available on hit or block only
* Combo from 2nd hit CH with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
* Low crush 5~15
* Floating state 16~18 | |
| BT.1,4 | h, h | 10, 20 | i11, i21 | +3 | +15c | * Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Forces tech backroll on hit
* 4 chip damage on block | |
| KAT.4,2 | L, h | 16, 23 | i22~28, i23~24 | -9 | +15a (+6) | * Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st CH with 2f delay
* Input can be delayed 2f
* Move cannot be delayed | |
| SET.1,2,1 | h, h, M | 8, 13, 18 | i10~11, ,i21~22 | -11 | +15a (-2) | * Tornado
* Balcony Break
* Weapon
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i10 from 2nd block
* Low crush 5~15
* Floating state 16~18 | |
| uf,n,4 | m | 15 | i24 | -14 | +17a (+7) | * Balcony Break
* Low crush | |
| f,f,F+3 | m | 30 | i23~27 | +3~+7 | +18c | * Balcony Break
* Hit vs BT +15d
* Forces tech backroll on hit
* Low crush 3~29 | |
| ws2,1 | m, m | 14, 20 | i13~14, i20 | -13 | +18a (+9) | * Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 9f delay
* Input can be delayed 9f
* Move can be delayed 6f | |
| 2,2,2,2,2 | h, m, h, h, M | 12, 14, 16, 16, 18 | i12, ,i19~20 | -12 | +19a (+2) | +33a (+23) | * Tornado
* Weapon
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed 7f
* Low crush 21~35
* Floating state 36~38 |
| f,F+2 | M | 18 | i19~20 | -12 | +19a (+2) | +33a (+22) | * Tornado
* Balcony Break
* Weapon
* Low crush 21~35
* Floating state 36~38 |
| 3,4 | h, h | 17, 21 | i16~17, i25~27 | -5 | +20a | +46a | * Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Input can be delayed 10f
* Move cannot be delayed |
| f+2,3 | h, h | 12, 20 | i13, i16~18 | -6 | +20a (+11) | * Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 3f | |
| uf+4 | m | 22 | i24~25 | -8 | +20a | Balcony Break (airborne)
* Low crush 9~26 | |
| KAT.2 | m | 21 | i23~24 | +5 | +20d | +80a (+60) | * Spike
* Weapon
* Transition to FC with D
* is1~6
* Low crush 7~24
* Floating state 25~27 |
| 3+4 | h | 18 | i21~22 | -1 | +21a (+12) | * Strong Aerial Tailspin
* Balcony Break
* Low crush 11~30
* Floating state 31~33 | |
| MUS.2 | L | 25 | i25 | -18 | +21d | +39a | Weapon
* High crush 11~43 |
| SET.1+2 | m,m | 8,18 | i15 i18 | -5 | +22a (+12) | * Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon | |
| H.KAT.d+1+2 | L,m,m | 8,8,14 | i20~21 i19~20 i7~8 | -14 | +23a (+5) | * Weapon
* Consumes 600F of remaining Heat Time
* 6 chip damage on block
* is1~4
* High crush 5~22 | |
| f+3+4 | m,h | 10,13 | i15 i13 | -5 | +23a (+6) | * Balcony Break
* BT transition is -11
* Low crush 19~24
* Floating state 25~27 | |
| db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18, ,i12~13 | -8 | +23a (+13) | * Balcony Break
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first and last | |
| u+3+4 | M,M | 10,12 | i39~42 i4~6 | +1c | +24a | * Spike
* Kunimitsu is invisible on frames 12~29, but can still be hit
* Low crush 12~42
* Floating state 43~45 | |
| H.u+1+2 | m,m,m | 8,10,20 | i16 i9 i20 | +5 | +25a (+1) | * Balcony Break
* Weapon
* Consumes 240F of remaining Heat Time
* 7 chip damage on block
* Low crush 21~30
* Floating state 31~33 | |
| b+4,3 | M, M | 15, 20 | i18~19, i17~18 | -16 | +25a (+10) | +34a (+24) | * Tornado
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move cannot be delayed
* Steel pedal
* Floating state 20~34 |
| uf+3 | m,m | 13,20 | i15~16 i13~14 | -13~-12 | +25a (+18) | * Knee
* 2nd hit available on hit or block only
* 27 total scaled damage
* Low crush 9~32
* Floating state 33~35 | |
| SET.1,2,3 | h, h, M | 8, 13, 23 | i10~11, ,i33~34 | -4 | +25d | * Floor Break
* Combo from 2nd CH
* Interrupt with i12 from 2nd block
* Available on hit or block only
* Low crush 14~33
* Floating state 34~36 | |
| df+2 | M | 13 | i15~16 | -14 | +30a (+20) | * Weapon
* Can launch crouching opponent
* Recovers 5f faster on hit | |
| ub+3+4 | m,t | 15,7,13 | i19 | -17 | +31a (+26) | * Tornado
* Transitions to attack throw on front hit
* Does not transition on BT hit
* Hit vs BT +36a (+26)
* Low crush 9~40
* Floating state 41~43 | |
| uf+1 | h,t | 22,20 | i16~27 | +31a (+26) | * Tornado
* Weapon
* Only hits airborne opponents
* Transitions to attack throw on airborne hit
* Does not transition on BT hit or after Tornado
* Hit vs BT or after Tornado +15a (+8)
* 25 total scaled damage | ||
| ws3 | m | 16 | i15~16 | -13 | +32a (+22) | * Low crush 9~25
* Floating state 26~28 | |
| KAT.3,2 | M, M | 8, 8 | i18~25, i20~22 | -16 | +34a (+24) | * Weapon
* Combo from 1st hit with 3f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR or SWR from 1st block (inconsistent)
* Input can be delayed 3f
* Move cannot be delayed
* Steel pedal
* Low crush 21~38
* Floating state 39~41 | |
| BT.4 | h | 20 | i16~17 | +6 | +35d | * Strong Aerial Tailspin
* Homing
* Balcony Break
* Transition to SET +6 +35d r31 with F
* 6 chip damage on block
* Low crush 6~16
* Floating state 17~19 | |
| BT.f+1+2 | m | 21 | i16~17 | -13 | +54a | * Tornado
* Balcony Break (airborne)
* Weapon
* Hit vs BT +9a (+0) | |
| H.db+1+2 | M,M | 10,15 | i18~19,i18 | -9 | +59a (+43) | * Tornado
* Weapon
* Instant Tornado on normal hit
* Consumes 600F of remaining Heat Time
* 5 chip damage on block
* Steel pedal
* Low crush 41~65
* Floating state 66~68 | |
| f,d,df+2 | M,h | 15,21 | i14~15 i25~26 | -17~-16 | +73a (+57) | * Tornado
* Weapon
* 2nd hit available only as combo from 1st hit
* Bufferable
* 29 total scaled damage
* 3 chip damage on block
* Low crush 16~36
* Floating state 37~39 | |
| 1+3+4 | |||||||
| 1+2 | * Actionable after 17f
* Stance moves can be delayed by 18F
* Transition to r22 BT with B
* Transition to r14 SET with F | ||||||
| 2+3+4 | |||||||
| f+3 | * Transition to r16 FC with D
* Cancel to r25 with B (can block mids or highs on frame 12~) | ||||||
| b+3+4 | Actionable after 20f | ||||||
| ub+3 | Evasive
* Low crush 6~17
* Floating state 18~20 | ||||||
| uf+3+4 | * Actionable after 18f
* Transition to FC on frame 40~
* Low crush 8~30
* Floating state 31~33 | ||||||
| 1+2+3+4 | * Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds | ||||||
| CH.SET.2 | m,t | 20,10 | i12 | +55a (+48) | * Weapon
* Attack Throw
* Instant tornado | ||
| KAT.U | * Kunimitsu teleports upwards and lands in place
* Floating state 1~4
* Low crush 5~19 | ||||||
| MUS.3+4 | * Initial uf+3+4 jump takes 35f
* Evasive jump, can side switch
* Low crush 10~42
* Floating state 43~45 | ||||||
| SET.1+4 | i15 | ||||||
| SET.B | * Cancels to standing block (blocks at frame 12) | ||||||
| SET.uf+1+2 | i16 |
Showing 168 moves