Eddy is a stance-heavy mixup character with high damage and strong punishment/whiff punishment. He excels at constantly enforcing high-risk, high-reward 50-50s, like with his RLX 3,3 and RLX 4,3 50-50. Eddy is a very beginner-friendly character that is easy to pick up and find quick success with, and gradually gets harder to win with as you face opponents with stronger defense.
As of Season 3: They made SS+3 on Counter-Hit guarantee moves such as RLX 4,3 and RLX 4,3+4
Strengths
Great low/mid mixup from RLX and Handstand (when he has the install Mandinga)
Hard to read due to constant movement and evasive hurtboxes
Great mid selection with moves such as B2 and B3, which can be hit-confirmed on hit or counter hit respectively
Solid keepout with strong whiff punishment like DF+3 and SS 3+4
Weaknesses
Weak i10 Punish
Weak to good movement (SWL/SSL)
Highly commited based lows such as: D3, FF3, DB3 (-14)
Has no parry, sabaki or reverals
Heat System
Upon Heat, he gets a stack of his install (Mandinga)
Heat Move: H.QCF+4 High (Evasive +7 forces RLX mixup high damage)
Heat Move: H.3+4 Mid (High crush +5 forces into Handstand normal hit launcher)
Installments
Mandinga (MND)
Can get up to 2 stacks of Mandinga, automatically gets one from heat activation. Ohter moves that give MND (RLX 3,3, HSP 2,3, DB+4,4, QCB+4)
Fast (i13) safe mid, mid poke. It can be used as a counter-hit confirmable launcher, but it's not easy to pull off consistently. If you mess up the confirm, you are vulnerable at -15 in RLX. Use the first part of this move (B3), and if you get a counter hit, try and confirm for a launch.
This is one of Eddy's most iconic moves, i13 high mid while standing launcher. It makes him very strong defensively against a lot of characters, as they can easily get launched by Eddy for doing -13 low pokes.
Evasive move that sidesteps onto the foreground, giving you a free follow-up such as F3+4, QCF3, or FF4. F3+4 being the most damaging one
mi22~23-13 oB+32a(+24) oH
Stances
Handstand (HSP)
It's a 50/50 stance that is not as strong as RLX, unless he has Mandinga, then it becomes better. Be aware that Eddy cannot block mids or highs, but has auto low parry when he has Mandinga
He can enter Handstand manually by pressing F3+4
The usual ways to enter Handstand is through f,f,f+3, H,3+4 and fcdf+4
Handstand has alot of strings attached to it such as HSP 4,2, HSP 2,3 and the infamous HSP 3,3,3
Relax (RLX)
RLX is Eddy's main 50/50 stance. He avoids Highs as he is in crouch state.
In this stance he has his main powerful low which is referred to as a Hellsweep (RLX 3,3) and a damaging mid that Heat engages and wallsplats with RLX 4,3
Can be manually transitioned into by pressing D3+4 but has option such as FF3, FCDF3, WS3+4 and H,QCF4 to get into RLX
The Mixup (RLX 3,3 and RLX 4,3) on block can be avoided with a singular backdash but only when there isnt any walls behind you.
Defensive tips
Strong emphasis on SWL or SSL
A lot of Eddy's approach tools, such as FF+3 and WR 3 are weak to SWL and leave him wide open for punishment
Backdash against RLX
Some of Eddy's RLX mixups are fake, and you can backdash and get away from his clean-hit range on his RLX 3,3. Such as FC DF+3 or Heat Smash into RLX 3,3 can be avoided by backdashing
Heat Burst
Heat burst can float Eddy a lot as he is in an airborne state frequently