
alisa
alisa Tekken 8 Season 3 Guide


Introduction
Alisa Bosconovitch is an extremely well-rounded and simple character who's all about frustrating the opponent into making mistakes and killing them.
She has fantastic small pokes (DF+1, F+2, D+4, and it's extension D4,1+2, DB+3, and DF+4), amazing space control with her best in class movement and long range buttons (such as UF+2, B+1, F,F1+2), great panic options, fantastic approach in her running moves and Boot stances, solid standing punishment, a great CH game in moves like Standing 4, 2,3,3, and DF+2, and strong offense in Destructive Form, FC, and the aforementioned new and improved Boot stances, especially Dual Boot.
Alisa is perfect for players looking for a very simple, compact, and accessible character who has an answer for pretty much every situation.
Strengths
- Great Movement: With a top-class backdash and sidestep, hitting Alisa is extremely difficult.
- Smothering Offense: Alisa has very versatile mixup stances with options on options, with solid lockdown. Moves like DES B2,1 and DBT F1+2 emphasize this.
- Strong Keepout: Alisa can disrupt the opponent's pressure very easily with moves like B1+2, 2,3,3, and Standing 4.
- Low Risk: Alisa remains relatively safe on a lot of her best buttons, like FC 1+2, DF2, and UF2.
Weaknesses
- Low Damage: She has to win more interactions in a round compared to most of the cast. You can really feel the lack of output vs high damage characters such as King or Jun.
- No Oki: Almost nonexistent oki unless she's at the wall, in which she gets DES oki, which is just okay. She's just not a knockdown character.
- Life Deficits: Hard to come back from large life deficits due to slow and predictable options, on top of the low damage/bad oki as mentioned earlier.
Heat System
- Alisa's heat system is all about her launching engagers and new ways to enter chainsaws. Those powerful engagers are F2,1, UF+2, and DES F2,1,2, the latter of which is fully CH confirmable and can cancel into DBT after the first two hits (press 3 or 4), albeit at minus frames for an extremely strong mindgame. She gets a new move in H FF2,1+2, and can enter DES raw armored with H D1+2 and can enter DBT raw with H F1+4. Her heat smash (H2+3) is an excellent low-crush panic move with backwards evasion, and a very valid combo ender, especially at the wall since it does 5 extra damage. However, it's i20, very linear, and airborne, so it carries some risk compared to other heat smashes. After the heat smash, you can press 3, F3, or 1+2 to enter SBT, DBT, or DES, respectively, and those transitions can provide great pressure on block.
Top 10 Moves
Punishers
Standing
Great i10 punish. Can shift to DES.
Big damage punish that knocks down. Can be pretty stubby, especially when trying to punish moves that her i10 punish can hit like Leo's LTG B3,1,2.
Amazing mid high i13 heat engager punish.
Coveted i14 punisher. Can use DES B1+2 or DES F212 as a followup after, the latter of which can heat dash launch for a combo.
Alisa's go to i15 punish, which is her hopkick.
Gives a guaranteed SBT 1,2,1,3+4 or DBT 2,1 on normal hit.
Use this for moves like Asuka/Jun B3 on block.
Crouching
Generic WS4, albeit on the stubbier side.
Just an okay WS punisher. Can shift to DES at +6 on hit.
Big damage WS launcher.
Whiff punishers
Fast whiff punisher.
Fastest mid launcher. Good for whiff punishing moves that recover in crouch.
Solid long range and good damage whiff punisher.