Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
H.d+1+2 | * Cancel to r30 with db * Partially consumes Heat Power crush 6~36 | ||||||
H.f+1+4 | * Partially consumes Heat <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
H.2+3 | m | 50 (28) | i20~21 | +8 | -15d | * Heat Smash * Transition to SBT with 3_4 * Transition to DBT with f+3_f+4 * 14 chip damage on block | |
R.df+1+2 | m | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health Power crush 8~ | ||
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 18 | ,i21 | -3 | +5 | +14a | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
1,2 | h, h | 5, 10 | ,i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
1,2,2 | h, h, h | 5, 10, 20 | ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break ** on airborne hit * Weapon * Combo from 2nd CH with 1f delay * 6 chip damage on block | |
1,2,d+2 | h, h, l | 5, 10, 17 | ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
1,2,d+2* | h, h, l | 5, 10, 22 | ,i36~37 | -10 | +34a | * Input can be delayed 8f * Move can be delayed 7f | |
2 | h | 10 | i12 | -6 | +5 | ||
2,2 | h, h | 10, 22 | ,i20~35 | -13~+2 | +15a (+5) | * Balcony Break * Combo from 1st hit * 2nd hit available on hit or block only | |
2,3 | h, m | 10, 8 | ,i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay | |
2,3,3 | h, m, m | 10, 8, 25 | ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Input can be delayed 12f * Move can be delayed 11f <div class="plainlist"> * ,Low crush 13~41 * fs42~44</div> |
2,3,4 | h, m, L | 10, 8, 20 | ,i42~45 | -13 | +13 | <div class="plainlist"> * ,Low crush 24~39 * fs40~42</div> | |
3 | m | 10 | i13~14 | -12 | -1 | ||
3,2 | m, h | 10, 20 | ,i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Does not transition to DES when using Heat Dash | |
3,f+2 | m, m | 10, 20 | ,i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * 2 chip damage on block | |
4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break |
1+2 | m | 22 | i19~20 | -4 | +15a | * Heat Engager * Heat Dash +67a (+50) on hit, +5 on block * Balcony Break * Spike * Head * 6 chip damage on block | |
1+2 | m | 22 | i19~20 | -4 | +15a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Head * 6 chip damage on block | |
1+2+3 | Can transition to DES with held input 1+2 | ||||||
1+2+4 | |||||||
f+2 | m | 12 | i17~18 | -4 | +7 | * Enter DES with 1+2 | |
f+2,1 | m, m | 12, 20 | ,i24~25 | -12 | +14c | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block | |
f+2,3 | m, h | 12, 8 | ,i22 | -8 | +4 | * Balcony Break ** on airborne hit * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 <div class="plainlist"> * ,Low crush 17~38 * fs39~41</div> | |
f+2,3,3 | m, h, m | 12, 8, 22 | ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit | |
f+3 | h | 10 | i14~15 | -14 | -3 | ||
f+3,2 | h, h | 10, 20 | ,i25 | -4 | +38d (+30) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block | |
f+3,1+2 | h, m | 10, 25 | ,i24~25 | -13 | +8 | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block | |
f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
f+4,1 | m, h | 14, 14 | ,i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit | |
f+4,1,4 | m, h, m | 14, 14, 19 (13) | ,i27~65 | -12~+26g | +1a | * Combo from 2nd hit * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
f+1+2 | m | 25 | i14~15 | -12 | +14g | * Balcony Break * Enter SBT -16 +10g r25 with 3_4 * Enter DBT -16 +10g r25 with f+3_f+4 * Opponent recovers crouching | |
f+3+4 | <div class="plainlist"> * Low crush 26~54 * fs55~57</div> | ||||||
df+1 | m | 10 | i13 | -6 | +5 | +8 | |
df+1,1 | m, h | 10, 20 | ,i30~31 | +1 | +8 | * Balcony Break ** on airborne hit * Combo from 1st CH with 2f delay | |
df+1,1,2 | m, h, h | 10, 20, 28 | ,i22~25 | +6 | +8 | * Combo from 2nd hit * 2 chip damage on block | |
df+1,4 | m, m | 10, 17 | ,i26~27 | -11 | +3c | +13c | * Spike * Combo from 1st CH |
df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
df+3 | m | 14 | i16 | -9 | +1 | ||
df+3,3 | m, L | 14, 17 | ,i23~24 | -12 | +1 | +14a | * Spike * Combo from 1st hit with 9f delay * Input can be delayed 16f * Move can be delayed 12f |
df+4 | m | 13 | i12 | -7 | +4 | ||
d+2 | M | 14 | i24~26 | -12 | +2c | Spike | |
d+2,4 | M, M | 14, 24 | ,i18~21 | -9 | +28 (+13) | * Combo from 1st hit * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 21~43 * fs44~46</div> | |
d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | BKP transition is -18~-10 <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
d+4,1+2 | L, h | 12, 20 | ,i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Combo from 1st CH * Jail from 1st block | |
d+1+2 | * Transition to r30 with db or d+1+2 * Transition to DBT with DES.f+3_f+4 | ||||||
d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
db+1 | * Transition to FC with D * Can perform WS moves after 24 frames High crush 4~15 | ||||||
db+2 | m | 10 | i18~19 | -18 | -5 | ||
db+2,2 | m, m | 10, 10 | ,i19~20 | -9 | +5 | * Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2 | |
db+3 | L | 11 | i16 | -13 | -2 | +3 | High crush 4~ |
db+4 | L | 23 | i24~25 | -17 | +9a | High crush 6~ | |
b+1 | m | 15 | i15~16 | -5 | +8 | High crush 12~ | |
b+1,1+2 | m, SL,m | 15, 1,30 | ,i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
b+1+3 | * Parries all highs Parry state 3~15 | ||||||
b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry High crush 1~39 | ||
b+2 | m | 12 | i18 | -9 | +1 | ||
b+2,1 | m, m | 12, 17 | ,i25~26 | -13 | +3c | +17a | * Spike * Combo from 1st hit with 7f delay * Input can be delayed 12f |
b+2,3 | m, m | 12, 22 | ,i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Input can be delayed 12f <div class="plainlist"> * ,Low crush 21~60 * fs61~63</div> | |
b+2,4 | m, h | 12, 20 | ,i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
b+4,3 | m, m | 17, 20 | ,i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 17~24 * fs25~27</div> |
b+4,4 | m, M | 17, 17 | ,i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * ,Low crush 25~62 * fs63~65</div> | |
b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Weapon * 7 chip damage on block * 10 chip damage and -9 block advantage on attack absorption Power crush 7~18 | |
b+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | Tornado <div class="plainlist"> * Low crush 6~35 * fs36~53</div> | |
b+3+4,3+4 | m, M | 22, 25 | ,i56~61 | +5c~+10c | +59a | * Spike * Combo from 1st hit <div class="plainlist"> * ,Low crush 6~78 * fs79~81</div> | |
ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption Power crush 7~15 fs20~30 | |
ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption <div class="plainlist"> * Power crush 7~15 * fs20~30</div> | |
ub+4 | m | 10 | i18 | -9 | +7 | <div class="plainlist"> * Low crush 9~31 * fs32~34</div> | |
ub+4,1 | m, m | 10, 12 | ,i25~27 | -21 | -8 | Combo from 1st CH High crush 24~ | |
ub+4,1,1 | m, m, m | 10, 12, 9 | ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | ,i35~36 | -9 | +7 | * Balcony Break ** on airborne hit | |
ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit | |
ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | ,i27~28 | -29 | +15a | * ,fs5~50 | |
ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | ,i20~21 | -65 | -40 | * Combo from 7th hit ,Low crush 9~ | |
ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit ,Low crush 1~ | |
ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked ,Low crush 16~ | |
ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike Low crush 5~39 | |
ub+3+4,1+2 | M, m | 25, 20 | ,i26~27 | -14 | +32a (+22) | Head <div class="plainlist"> * ,Low crush 48~67 * fs68~70</div> | |
u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike Low crush 7~33 fs34~36 | |
u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
uf+1 | m,m,m | 20,20,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit <div class="plainlist"> * Low crush 20~40 * fs41~43</div> | |
uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Balcony Break * Weapon * 6 chip damage on block | |
uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * on whiff: Low crush 9~31 fs32~34 * oh hit/block: Low crush 9~61 fs62~64 </div> | |
uf+3,2 | m, m | 15, 30 | ,i17~22 | -14 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit <div class="plainlist"> * ,Low crush 9~58 * fs59~75 * High crush 76~85</div> | |
uf+4 | m | 8 | i15~16 | -15 | -4 | <div class="plainlist"> * Low crush 9~37 * fs38~40</div> | |
uf+4,4 | m, M | 8, 8 | ,i24~26 | -13 | +45a (+37) | * Spike * Combo from 1st hit with 2f delay <div class="plainlist"> * ,Low crush 9~41 * fs42~44</div> | |
uf+3+4 | M | 28 | i38~41 | +0~+3 | +4 | Spike Low crush 9~41 | |
1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds * Transition to DES with 1+2 <div class="plainlist"> * Low crush 11~49 * fs50~52</div> | ||||||
b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon <div class="plainlist"> * Low crush 12~79 * fs80~82</div> | ||
f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
f,F+2,3 | m, m | 18, 25 | ,i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit * Input can be delayed 13f * Move can be delayed 8f | |
f,F+3 | m | 12 | i18~19 | -14 | -6 | <div class="plainlist"> * Low crush 15~41 * fs42~44</div> | |
f,F+3,4 | m, h | 12, 15 | ,i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 15~48 * fs49~51</div> | |
f,F+3,4,4 | m, h, m | 12, 15, 25 | ,i27~29 | -10 | +20a | * Balcony Break * Combo from 2nd hit * Enter DES with 1+2 | |
f,F+4 | m,m | 14,22 | i22~29 i34~39 | -9~-2 | +9a (+0) | * Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: f,F+4:1 to power up | |
f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 <div class="plainlist"> * Low crush 3~27 * fs28~30</div> | |
f,f,F+3 | m | 15 | i18~19 | -4 | +6 | * Balcony Break ** on airborne hit <div class="plainlist"> * Low crush 3~30 * fs31~33</div> | |
f,f,F+3,4 | m, m | 15, 20 | ,i20~22 | -7 | +31a (+5) | * Balcony Break * Combo from 1st hit <div class="plainlist"> * ,Low crush 3~50 * fs51~53</div> | |
f,f,F+1+2 | M | 24 | i18~36 | -3 | -17a (-26) | * Balcony Break <div class="plainlist"> * Low crush 5~36 * fs37~67</div> | |
ws>1+2 | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
ws1 | M | 12 | i13~14 | -12 | +1 | * Elbow | |
ws1,2 | M, h | 12, 12 | ,i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
ws1,2,3 | M, h, m | 12, 12, 23 | ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with B * Actionable after 15 frames | |
ws4 | m | 15 | i11~12 | -5 | +6 | ||
ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
ws1+2* | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
SS.4 | L | 16 | i24~25 | -12 | +2 | High crush 6~35 | |
SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | ,i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH <div class="plainlist"> * ,Low crush 15~34 * fs35~37</div> | |
FC.1+2 | L,L | 10,16 | i21~23 i6~8 | -11c | +5c | * Enter DES with n,1+2 High crush 1~55 | |
FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f High crush 1~ | |
FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
(Back to wall).b,b,UB | <div class="plainlist"> * is8~13 * Low crush 14~57 * fs58~60</div> | ||||||
BKP.1 | h | 31 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block | |
BKP.2 | h | 34 | i11~33 | -9~+13 | +21 (+6) | * Tornado * 6 chip damage on block | |
BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break <div class="plainlist"> * Low crush 15~40 * fs41~43</div> | |
BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee <div class="plainlist"> * Low crush 17~52 * fs53~55</div> | |
BKP.1+2 | h! | 20,3 | i34~71 | +58 | * Weapon | ||
BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break High crush 5~12 | |
CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * 8 chip damage on block | |
CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins * Interrupt with i8 from 1st block | |
CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
DBT.1 | h,h,h,h,h,h | 30 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | * Weapon * Jail from 1st attack * 3 chip damage on block <div class="plainlist"> * Low crush 17~34 * fs35~37</div> | |
DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
DBT.2,1 | M,M,h,h,h, h | 25, 45 | i26~28 | -11c | +14a | -28 on whiff. * Balcony Break * Spike * 13 chip damage on block <div class="plainlist"> * ,Low crush 17~100 * fs101~103</div> | |
DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 17~62 * fs63~65</div> | |
DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
DBT.f+1 | M,t | 49 | i19~21 | -11 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block <div class="plainlist"> * Low crush 17~32 * fs33~35</div> | |
DBT.f+2 | L | 16 | i19~20 | -16 | -6 | * Weapon * 4 chip damage on block | |
DBT.f+2,2 | L, m | 16, 14 (9) | i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block <div class="plainlist"> * ,Low crush 35~67 * fs68~70</div> | |
DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +23a | * Weapon * 3 chip damage on block * Final hit available only on hit | |
DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * 2 chip damage on block | |
DES.2,1 | M,M,m, h! | 5,5,5, 20 | i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
DES.3 | |||||||
DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * Jails | |
DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block | |
DES.b,b | |||||||
DES.b+2 | m | 17 | i18~20 | -12 | 0 | +18a | * Weapon * 5 chip damage on block |
DES.b+2,1 | m, m,SL,SL,SL,SL | 17, 8,5,5,5,5 | ,i20~21 i1~6 i1~5 i1~5 i1~3 | -3 | +5 | * Spike * Weapon * Combo from any hit * 2 chip damage on block | |
DES.b+3 | <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | ||||||
DES.d+1 | L,L,L,L,L | 20 | i20~24 i1~5 i1~5 i1~5 i1~3 | -12 | +4 | * Weapon * Combo from any hit * 2 chip damage on block High crush 4~48 | |
DES.d+2 | L,L,L | 3,3,20 | i22~23 | -14 | +4c | * Homing * Weapon * Combo from any hit * 6 chip damage on block High crush 22~91 | |
DES.d+3 | * DES.d+3_4 goes to foreground, DES.u+3_4 goes to background <div class="plainlist"> * Low crush 5~22 * fs23~25</div> | ||||||
DES.d+3,1 | m | 25 | ,i20~21 | -13 | +14 | * Balcony Break * Weapon * 7 chip damage on block | |
DES.f,f | |||||||
DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block | |
DES.f+2 | m,m | 9 | i15 i1~1 | -9 | +0c | * Weapon * 2 chip damage on block | |
DES.f+2,1 | m,m, m,m | 9, 9 | ,i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit * 2 chip damage on block | |
DES.f+2,1,2 | m,m, m,m, m,m | 9, 9, 23 | ,i23~24 i4~5 | -13 | +30d | * Heat Engager * Heat Dash +5, +62a (+42) * Weapon * Combo from 1st or 2nd CH * 6 chip damage on block | |
DES.f+3 | * Cancel to r33 with DBT.B * Transition to Evasive Action with input DBT.U_D <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
DES.f+3 | * Cancel to r33 with DBT.b * Transition to r50 SS with DBT.u_d <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
DES.f+1+2 | m,m,m,m,m,m,m,m | 34 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +5 | +33 | * Weapon * Combo from any hit * 6 chip damage on block | |
DES.f+1+2,1+2 | m,m,m,m,m,m,m,m, m | 34, 20 | ,i20~26 | -53 | +41 | * Weapon * 6 chip damage on block | |
DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * Cancel to standing with DES.1+2 <div class="plainlist"> * Low crush 5~25 * fs26~28</div> | |
FUFT.1+2 | <div class="plainlist"> * fs1~5 * Low crush 6~40 * fs41~43</div> | ||||||
FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break <div class="plainlist"> * ,fs1~5 * Low crush 6~54 * fs55~57</div> | |
OTG.db+1+2 | L | 25 | i25~27 | -14 | +4a | * Spike * Weapon | |
SBT.1 | m | 12 | i13~14 | -15 | +0 | <div class="plainlist"> * Low crush 26~46 * fs47~49</div> | |
SBT.1,2 | m, m | 12, 13 | ,i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH <div class="plainlist"> * ,Low crush 26~64 * fs65~67</div> |
SBT.1,2,1 | m, m, m | 12, 13, 7 | ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH <div class="plainlist"> * ,Low crush 26~102 * fs103~105</div> |
SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 <div class="plainlist"> * ,Low crush 26~150 * fs151~153</div> | |
SBT.2 | m | 25 | i16~17 | -7 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit <div class="plainlist"> * Low crush 26~63 * fs64~66</div> | |
SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 26~71 * fs72~74</div> | |
SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon Low crush 26~53 | ||
SBT.D | * Transition to r32 BKP with B (Backswing) High crush 34~ | ||||||
1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa | ||
uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT |