Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
b+1:1+2 | m, t | 14, 36 | +0d | * Zafina receives recoverable health damage * Side switch on hit * Azazel's Power <div class="plainlist"> * ,Low crush 80~92 * fs93~95</div> | |||
1+3 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 * Transition to MNT on hit | |
Back Throw | t | 50 | +0d | * Unbreakable | |||
Left Throw | t | 40 | -3 | +7d | * Throw break 1 * Side switch on hit | ||
Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 | |
FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f High crush 1~ | |
FC.d+2 | sl | 8 | i11 | -4 | +5 | High crush 1~ | |
b+2+3 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Reversal Break * Ereases opponent's recoverable health on hit * Damage increases with lower health, maximum 80 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Input can be delayed 14f * Move can be delayed 9f | |
f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Zafina receives recoverable health damage * Second hit available only on hit or block * 8 chip damage on block * Azazel's Power | |
b+1+3,P | m,m | 5,35 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block | |
f,F+3+4 | m,m | 10,21 | i21 i8~12 | -11 | +15a (+6) | * Balcony Break * Enter MNT -12 +14a (+5) with D <div class="plainlist"> * Low crush 6~23 * fs24~26</div> | |
SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Balcony Break * Jail from 1st attack <div class="plainlist"> * Low crush 6~22 * fs23~25</div> | |
SCR.df+1 | m,M | 10,20 | i18 i17~19 | -9 | +33a (+18) | * Tornado * Jail from 1st attack * 8 chip damage on block * Zafina receives recoverable health damage * Unparryable by traditional parries, Asuka, Nina, etc * Gains Power Crush frames during Heat (pc8~17) * Azazel's Power | |
TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break <div class="plainlist"> * Low crush 7~24 * fs25~27</div> | |
1,4 | h, m | 5, 17 | ,i19 | -5 | +22g | +53a | * Tornado * Combo from 1st hit with 3f delay * Move can be delayed 1f |
2,1 | h, m | 8, 9 | ,i23~25 | -6c | +2 | * Spike * Combo from 1st hit CH with 3f delay * Move can be delayed 1f | |
2,2 | h, m | 8, 12 | ,i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Input can be delayed 13f * Move can be delayed 11f |
1+2 | m | 17 | i16~17 | -12 | +4 | +25a | Spike |
1+2,4 | m, m | 17, 10 | ,i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
1+2,4,4 | m, m, m | 17, 10, 20 | ,i30~31 | -11 | +19a | * Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block | |
f+2 | m | 17 | i19 | -18 | -6 | +52a | |
f+2,3,4 | m, h, m | 17, 12, 25 | ,i28~29 | -18 | +18a (+8) | * Balcony Break * Combo from 2nd CH | |
df+1 | m | 10 | i13~14 | -5 | +7 | ||
df+1,2 | m, m | 10, 16 | ,i15~16 | -13 | +3 | * Combo from 1st hit with 3f delay | |
df+1,2,1 | m, m, m | 10, 16, 20 | ,i25 | -13 | +23a (+13) | * Balcony Break * Combo from 2nd hit CH with 12f delay * Interrupt with i1 from 2nd block | |
df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent * Can evade some highs | |
df+3 | m | 15 | i15~16 | -5 | +4 | * Cancel SCR transition -10 -1 t43 r28 with B | |
df+4 | m | 14 | i14 | -13 | +3 | ||
df+4,1 | m, m | 14, 22 | ,i31 | -12 | +3a | * Heat Engager * Heat Dash +43a (+35), +5 * Balcony Break * Spike * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Zafina receives recoverable health damage * Unparryable by traditional parries, Asuka, Nina, etc * 8 chip damage on block * Azazel's Power | |
df+4,2 | m, m | 14, 20 | ,i27~29 | -13 | +24a (+9) | * Tornado * Combo from 1st hit | |
df+2+3 | m | 20 | i36~37 | -9 | +60a | * Homing High crush 6~35 | |
d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
d+1,1 | m, m | 11, 17 | ,i17~18 | -12 | +19a (+12) | +29a (+23) | * Combo from 1st hit CH with 18f delay * Input can be delayed 18f * Move can be delayed 10f |
d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
d+2,4 | m, m | 17, 10 | ,i26 | -22 | -4 | -4c | * Spike * Enter TRT -22 -4 with D <div class="plainlist"> * ,High crush 56~84 * fs6~55</div> |
d+2,4,3 | m, m, m | 17, 10, 10 | ,i28~31 | -13~-10 | +18a | * Combo from 2nd hit CH | |
db+2 | m | 17 | i13~14 | -9 | +3 | +16a | |
db+4,2 | L, m | 14, 17 | ,i29~32 | -13 | +68a (+52) | * Combo from 1st hit CH | |
db+1+2,1+2 | L, m | 10, 20 | ,i33 | -16 | +5a (-4) | +37a (-10) | * Tornado * Balcony Break * Combos from 1st hit |
b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 4f input window for attack throw (frames 14~17) | |
b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike Power crush 7~23 | |
b+4 | m | 14 | i22~23 | -9 | +4 | ||
b+4,4 | m, m | 14, 20 | ,i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit <div class="plainlist"> * Low crush 8~31 * fs32~34</div> | |
ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break * Recovers 2f faster on hit (t48 r30) <div class="plainlist"> * Low crush 9~30 * fs31~33</div> |
uf+3 | m | 25 | i22~23 | -8 | +17a | * Balcony break on airborne hit <div class="plainlist"> * Low crush 8~31 * fs32~34</div> | |
uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30) <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
f,F+3,1 | m, m | 20, 24 | ,i18 | -16 | +5a | * Balcony Break * Combos from 1st hit CH with 11f? delay * Can be delayed | |
f,F+4 | m | 20 | i17~19 | -8 | +18a (+9) | * Homing * Balcony Break | |
f,f,F+3 | m | 30 | i23~26 | +7 | +19a (+9) | * Balcony Break * Cancel SCR transition +3 +15a (+5) t58 r32 with B * 9 chip damage on block <div class="plainlist"> * Low crush 3~34 * fs35~37</div> | |
ws1 | m | 8 | i15~16 | -10 | +1 | ||
ws1,2 | m, m | 8, 8 | ,i20~21 | -13 | +36a (+26) | * Combo from 1st hit with 9f delay * Delay does not change the timing of the attack | |
ws2 | m | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r60 with D | |
ws3 | m | 20 | i12 | 0 | +9 | * Cancel SCR transition -8 +1 t39 r27 with B | |
ws4 | m | 14 | i11 | -7 | +4 | ||
SS.1+2 | m | 22 | i17~18 | -2 | +8c | +28a | * Spike |
MNT.1 | m | 12 | i13 | -6 | +5 | ||
MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
MNT.2,1 | m, m | 19, 10 | ,i18~19 | -14 | -3 | * Input can be delayed 5f | |
MNT.2,1,4 | m, m, m | 19, 10, 25 | i27~28 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd hit | |
MNT.3,1 | L, m | 12, 16 | ,i24 | -9 | +22a (+15) | * Combo from 1st CH | |
MNT.4,3 | L, m | 13, 23 | ,i27 | -30 | +32a (+22) | * Tornado * Combo from 1st CH ,fs10~63 | |
MNT.1+2 | m | 21 | i20 | -12 | +18a | * Spike Power crush 8~19 | |
MNT.df+1 | M | 30 | i24~25 | +6 | +7a | * Heat Engager * Heat Dash +67a (+50), +5 * Balcony Break * Spike * 9 chip damage on block * Zafina receives recoverable health damage * Unparryable by traditional parries, Asuka, Nina, etc * Gains Power Crush frames during Heat (pc8~23) * Azazel's Power | |
MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
MNT.df+3 | m | 20 | i15~16 | -17 | +19g | * Balcony break on airborne hit * Hitbox extends to both legs, can hit while Zafina is BT fs10~43 | |
MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing * Balcony Break <div class="plainlist"> * High crush 1~40 * gs41~56</div> | |
MNT.d+1,4 | L, m | 14, 23 | i27~30 | -16 | +15 (+6) | +60a (+40) | * Balcony Break |
MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike * Enter MNT with D <div class="plainlist"> * Low crush 7~23 * fs24~26 * High crush 27~50</div> | |
SCR.1,4 | h, m | 12, 18 | ,i22 | -6 | +7 | +32a | * Spike * Combo from 1st hit |
SCR.2 | m | 17 | i14 | -7 | +7 | ||
SCR.2,1 | m, m | 17, 25 | ,i21 | -6 | +30a (+20) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * 10 chip damage on block * Zafina receives recoverable damage * Unparryable by traditional parries, Asuka, Nina, etc * Azazel's Power | |
SCR.2,2 | m, m | 17, 17 | ,i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack |
SCR.3 | m | 15 | i13 | -6 | +5 | ||
SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado Power crush 8~14 | |
SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike * Enter TRT with D | |
TRT.2 | M | 24 | i34~36 | -9 | +40a (+30) | * Tornado | |
TRT.3 | m | 16 | i14~i15 | -7 | +15a | * Spike | |
TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Cancel MNT transition with D, recover in TRT |
TRT.4,3 | m, m | 10, 10 | ,i28~31 | -13 | +18a | * Combo from 1st CH | |
TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +35a (+27), +5 * 12 chip damage on block * Zafina receives recoverable health damage * Unparryable by traditional parries, Asuka, Nina, etc * Gains Power Crush frames during Heat (pc6~18) * Azazel's Power | |
H.SCR.2+3 | L,m | 10,20 | i19 | -14 | +44d (+25) | * Heat Smash * Reversal Break * Balcony Break High crush 6~ | |
2,1,3 | h, m, L | 8, 9, 11 | ,i32 | -17 | +4d | * Combo from 2nd hit CH with 1f delay * Input can be delayed 11f * Move can be delayed 10f * Cancel 3rd hit to MNT -17 -9 r25 with D <div class="plainlist"> * fs6~31 * High crush 32~69</div> | |
df+3,d+4 | m, L | 15, 15 | ,i25~26 | -14 | +1c | Combo from 1st hit ,High crush 11~ | |
d+3 | L | 14 | i22 | -15 | +5c | +20a | * Enter MNT -13 +7c r32 with D * Evasive (can go under some mids) High crush 6~ |
d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D High crush 6~40 |
db+1+2 | L | 10 | i28~29 | -16 | +15a | High crush 9~66 | |
FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D High crush 1~ | |
FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
MNT.3 | L | 12 | i15~16 | -12 | -1 | High crush 1~46 | |
MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D High crush 1~62 |
MNT.d+1 | L | 14 | i15~16 | -11 | 0 | High crush 1~58 | |
MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Evasive (can go under mids) High crush 1~ |
SCR.b+1+2 | L | 16 | i16 | -17 | +3c | +12a | * Evasive (can go below some mids) High crush 7~35 |
SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing High crush 6~ | |
SCR.df+3,3 | L, L | 10, 10 | ,i29~31 | -23 | +54a (+38) | * Homing ,High crush 1~ | |
SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | High crush 6~ |
SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4 * Can hit grounded when off-axis |
SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D High crush 10~ | |
TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move fs14~40 | |
H.2+3 | h,sm | 51 | i12~13 i47~53 i1~7 i1~7 i1~6 i1~2 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Jail from 1st attack * Transition to attack throw on hit | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 9 | ,i12 | -3 | +8 | Jail from 1st attack | |
1,2,3 | h, h, h | 5, 9, 12 | ,i20 | 0 | +9 | * Combo from 2nd hit CH with 8f delay * Move can be delayed 7f * Cancel SCR transition -9 +0 t71 r28 with B | |
1,3 | h, h | 5, 14 | ,i17~18 | -2 | +7 | * Combo from 1st hit with 3f delay * Jail from 1st attack with 1f delay * Move can be delayed 2f * Cancel SCR transition -8 +1 t55 r26 with B | |
2 | h | 8 | i10 | -7 | -1 | ||
3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
f+2,3 | m, h | 17, 12 | ,i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Input can be delayed 17f * Move can be delayed 15f | |
f+3 | h | 28 | i21 | +3 | +68a (+48) | * Balcony Break * Cancel SCR transition -1 +64a (+44) t52 r31 with B | |
f+4 | h | 13 | i14~15 | -6 | +22a | ||
df+1,4 | m, h | 10, 18 | ,i19~20 | -6 | +12g | * Balcony Break * Combo from 1st hit | |
df+3,4 | m, h | 15, 17 | ,i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit |
d+4,3 | L, h | 8, 10 | ,i19 | -6 | +36a (+26) | * Combo from 1st hit CH with 11f delay * Move can be delayed 9f <div class="plainlist"> * Low crush 11~17 * fs18~20</div> | |
b+2 | h | 22 | i22~23 | -5 | +12 | * Homing * Balcony break on airborne hit * +23a on BT hit | |
uf+1 | h | 19 | i19 | +4 | +9 | ||
f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
f,f,F+1+2 | h | 20 | i20~24 | +8 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block <div class="plainlist"> * Low crush 20~39 * fs40~</div> | |
MNT.1,3 | m, h | 12, 12 | ,i19 | 0 | +9 | * Cancel SCR transition -8 +1 t46 r27 with B | |
SCR.1 | h | 12 | i10~11 | -2 | +9 | ||
SCR.3,3 | m, h | 15, 20 | ,i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Move can be delayed 9f | |
SCR.d+3,3 | l, h | 10, 28 | ,i24 | +3 | +77a (+61) | * Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B | |
3+4 | * Cancel to r20 with db * Cancel to r28 with UB_U_UF * Stance sidestep with u_d * Backdash/dash with b_f | ||||||
d+1+2 | * Cancel to r30 with DB_UB_U_UF * Crawl with F <div class="plainlist"> * High crush 6~33 * fs34~</div> | ||||||
d+3+4 | * Cancel to r30 with db * Cancel to r38 with UB_U_UF * Can block in stance on frame 31~ * Stance sidestep with u_d * Move backward/forward with b_f * Dash with f,f High crush 6~30 | ||||||
b+1+3 | +12d | * Zafina automatically retaliates on a successful parry * Deals recoverable self-damage Parry state 6~29 | |||||
1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
MNT.2+3 | |||||||
SCR.d+3+4 | <div class="plainlist"> * High crush 1~70 * fs6~50</div> |