m, M |
10, 22 |
i17, i29~30 |
-9 |
+9c |
|
* Spike
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores recoverable health on hit
* Partially uses remaining Heat time |