Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
df+4,2,3 | m,m,h | 14,10,20 | ,i27 | -8 | +35 | +71a (+55) | * Tornado * Combo from 2nd CH * Can be delayed |
b+4 | h | 20 | i18 | -8 | +35 | +71 (+55) | * Tornado |
3,2 | h,h | 12,16 | ,i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
WDS.3 | m | 17 | i16~17 | -6 | +4 | +58 | * crumple stun on CH |
f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55 | * can be cancelled into crouch with input DB/D/DF |
3,4 | h,m | 12,20 | ,i20 | -14 | +50 (+19) | +54 | Combo from 1st hit |
3+4,4 | mm,m | 15,20 | ,i16 | -14 | +50 (+19) | +54 | Combo from 1st hit |
df+3+4,4 | mh,m | 5,10,20 | ,i20 | -4 | +50 (+19) | +54 | Combo from 1st hit |
b+1,1,3,3 | h,m,m,m | 14,15,13,20 | ,i32 | -16 | +48 (+17) | +53 | |
WRA.d+4,3 | l,m | 9,20 | ,i21~22 | -16 | +48 (+17) | +53 | * Combo from 1st CH without max delay * Can be delayed * CH-confirmable |
f,F+3+4 | h | 22 | i16~19 | -2 | +49 (-9) | +49 | * Balcony Break |
4 | h | 20 | i13~14 | -8 | +11g | +35d | * Balcony Break * Opponent is FUFA on CH |
f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH |
d+2 | m | 17 | i15 | +0c | +3c | +27d | |
f,n,d,df#3 | M | 27 | i15~17 | -9 | +13 (-4) | +23 (+17) | * Balcony Break * Chip damage when guarded |
WGS.DF+4,4 | l,l | 6,16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hit |
WGS.df+3 | M | 17 | i15~17 | -13 | +3 | +23 (+17) | * Becomes Electric War God Kick during Heat (partially uses remaining Heat Time) |
uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
ws3+4 | m | 14 | i14~15 | -8 | +14 | +14 | |
SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
WRA.1 | h | 12 | i12 | -4 | +8 | +13 | * Homing * Deals chip damage on block * Can transition to SEN (+0/+13/+17) with input F * Cannot block up to i14 on empty transition on block |
WRA.4 | m,m | 6,8 | i17~18,i13 | -10 | -10 | +7 | * 2nd hit of move is ncc only * Both hits jail on block |
db+4 | L | 7 | i16 | -13 | -2 | +2 | |
WRA.d+4 | l | 9 | i16~17 | -15 | -4 | +2 | |
2+3 | m | 12 | i16 | +1 | +2 | * Heat Burst * Alternate input: R1 | |
H.WRA.2+3 | l | 40 | i18~19 | -17 | Th | Th | * Heat Smash * Alternate input: H.WRA.R1 |
H.d+1+2 | * Parries all mids and highs * Deals 40 damage on successful parry | ||||||
H.2+3 | m | 50 | i21 | +8 WRA | Th | Th | * Heat Smash * Alternate input: H.R1 * Transitions to WRA on block or whiff. |
R.df+1+2 | m | 55 | i20 | -15 | * Erases opponent's recoverable health on hit * Alternate input: R2 * 150% Scaling at 1HP- 82dmg | ||
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h,h | 5,6 | ,i15 | -1 | +8 | Combo from 1st hit | |
1,1,2 | h,h,m | 5,6,12 | ,i13 | -17 | <div class="plainlist"> * +11 SEN * +2 (cancel) </div> | * Cancel transition with input B * Combo from 1st hit * Can be delayed 11F | |
1,2 | h,h | 5,8 | ,i10 | -3 | +8 | Jails from 1st hit | |
1,2,2 | h,h,h | 5,8,14 | ,i17 | -14 | +0 | Jails from 2nd hit | |
1,2,3 | h,h,m | 5,8,10 | ,i21 | -10 | +1 | Combo from 2nd CH | |
1,2,3,4 | h,h,m,h | 5,8,10,21 | ,i22~23 | -4 | +21 (+12) | * Combo from 3rd hit without delay * Can be delayed | |
1+2 | m | 25 | i12~13 | -10 | +24 (+14) | ||
1+4 | sp | * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * Actionable ~r31 | |||||
2 | h | 12 | i12 | -4 | +7 | ||
2,2 | h,h | 12,6 | ,i14~15 | -11 | +0 | * Jails from 1st hit | |
2,2,1 | h,h,m | 12,6,20 | ,i22~23 | -14 | +12d | * Balcony Break * Combo from 2nd hit without delay * Can be delayed | |
2,2,2 | h,h,m | 12,6,21 | ,i29 | -4 | +6 | * Can be delayed | |
2,2,2,1 | h,h,m,m | 12,6,21,20 | ,i35~37 | -15 | +30 (+20) | * Tornado * Combo from 3rd hit | |
2,2,2,2 | h,h,m,m | 12,6,21,25 | ,i31 | -14 | +21 (+0) | * Balcony Break * Combo from 3rd hit * Blue spark with input qcf+2 for 5 more damage | |
2+3+4 | sp | Input d+2+3+4 to get Heihachi's secret taunt | |||||
2~1 | mm | 4,18 | i11(~14) | -14 | +31 (+23) | * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. | |
3 | h | 12 | i18~19 | -11 | +5 | Homing | |
H.3,4,4 | h,m,m | 12,20,28 | ,i27 | -8 | +23a (+3) / -2a (-3) | * Balcony Break * Combo from 2nd hit | |
3+4 | mm | 15 | i18 | -8 | +3c | ||
H.3+4,4,4 | mm,m,m | 15,20,28 | ,i27 | -8 | +23a (+3) / -2a (-3) | * Balcony Break * Combo from 2nd hit | |
f+1+2 | m | 22 | i32 | -11 | +7 | ||
f+1+2,3 | m,L | 22,26 | ,i32 | -26 | -4 | ||
f+2 | h | 8 | i13 | -9 | -3 | Can transition to UNS (+0/+6/+6) with input u or d | |
f+2,3 | h,m | 8,16 | ,i18~19 | -9 | +2 | * Jails from 1st hit without delay * Combo from 1st hit without delay * Can transition to SEN (+2/+9/+9) with input F * Cannot block up to i12 on empty transition on block * Can be delayed | |
f+3 | sp | Actionable from r28 | |||||
f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52 | * can be cancelled into crouch with input DB/D/DF * crumple stun on normal hit | |
H.f+3+4*,4 | m,m | 30,28 | ,i27 | -8 | +23a (+3) / -2a (-3) | * Balcony Break * Combo from 1st block | |
H.f+3+4,4 | m,m | 25,28 | ,i27 | -8 | +23a (+3) / -2a (-3) | * Balcony Break * Combo from 1st hit | |
df+1 | m | 8 | i13~14 | -3 | +4 | * Can transition to SEN (-3/+4/+4) with input F * Cannot block up to i15 on empty transition on block | |
df+1,1 | m,h | 8,10 | ,i20 | -4 | +7 | * Combo from 1st hit without delay * Can be delayed | |
df+1,2 | m,m | 8,20 | ,i22~23 | -14 | +12d | * Heat Engager * Heat Dash +18g, +17 * Combo from 1st hit without delay * Can be delayed | |
df+2 | m | 13 | i15~16 | -12 | +30 (+20) | ||
df+3 | sp | * Can transition to SEN with input WGS.f+3 | |||||
df+3+4 | mh | 5,10 | i16,i5~9 | -15 | +2 | ||
df+4 | m | 14 | i15 | -4 | +7 | ||
df+4,2 | m,m | 14,10 | ,i18 | -8 | +6 | * Can transition to WRA (-6/+8/+8) with input D * Combo from 1st hit | |
d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F | |
d+1+2 | sp | * Can transition to SEN with input f+3 * Can transition to WGS with input DF | |||||
d+1+2 | sp | ||||||
d+3 | sp | * Transitions to UNS * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | |||||
d+4 | l | 7 | i12 | -13 | -2 | ||
db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | ||
db+4,1+2 | L,m | 7,20 | ,i15 | -12 | +39 (+19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed | |
b+1 | h | 14 | i18 | -4 | +6 | ||
b+1,1 | h,m | 14,15 | ,i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
b+1,1,3 | h,m,m | 14,15,13 | ,i15~17 | -10 | +3 | * Can transition to SEN (+0/+13/+13) with input F * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
b+1+2 | m | 20 | i18 | -13 | +14d | Balcony Break | |
b+1+3 | * Parry mids and highs * Converts incoming damage to recoverable health * Partially restores Heat on successful parry * Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move | ||||||
b+1+4 | ub(m) | 50 | i64 | +20 (-1) | +20 (-1) | * Balcony Break * Can cancel with input b,b | |
b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
b+3 | sp | * Partially drains heat meter when in heat * Transitions to UNS * Can transition to SEN with input f+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * See also Unsoku Cancel | |||||
ub+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | |||||
u+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | |||||
u+3 | sp | * Transitions to UNS * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | |||||
uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
uf+3 | h | 10 | i21~22 | -10 | +1 | ||
uf+3,1 | h,m | 10,15 | ,i16 | -5 | +5 | * +13c on crouching hit * Jails on 1st block * Combo from 1st hit | |
uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | ||
uf+3+4,1+2 | mm,m | 10,10,20 | ,i17 | -14 | -4 | * Combo from 1st hit | |
uf+4 | m | 15 | i17~18 | -13 | +70 (+54) | * Tornado | |
1+2+3+4 | sp | ||||||
b,b,UB | m | 21 | i39-41 | +4c | +22d | Requires back close to wall to execute | |
f,F+2 | m | 14 | i12 | -9 | +1 | * Can transition to SEN (+2/+12/+12) with input F * Cannot block up to i12 on empty transition on block | |
f,F+3 | m | 20 | i20~22 | -3 | +20d | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) | |
f,n | sp | * Can transition to WGS with input DF * Transitions to WGS on successful parry with +10 | |||||
f,n,d,df#2 | h | 23 | i11~12 (~i13) | +5 | +25 (+25) | * Chip damage when guarded | |
f,f,F+3 | m | 22 | i24~27 | +6 | +32 (+24) | * Balcony Break * Chip damage when guarded | |
f,f,F+4 | h | 28 | i26~27 | +4 | +31 (+5) | * Balcony Break * Homing * Can transition to WRA (+8/+35a (+9)/-) with input D | |
ws1 | m | 12 | i13 | -10 | +13 SEN | Transitions to SEN on hit | |
ws3 | m | 14 | i15~16 | -10 | +1 | ||
ws3,4 | m,h | 14,21 | ,i22~23 | -4 | +21 (+12) | * Balcony Break * Combo from 1st hit without delay * Can be delayed | |
ws4 | m | 10 | i11~12 | -6 | +5 | ||
ws4,4 | m,m | 10,15 | ,i17~18 | -17 | -1c | * Can transition to WRA (-10/+6/+6) with input D * Combo from 1st hit * Jails from 1st block | |
SSH.3 | l | 26 | i22 | -26 | -4c | ||
SSH.CH.3 | l | 33,18 | i22 | +0 | |||
SSH.uf | sp | ||||||
SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
FC.df+3 | m | 25 | i20 | -17 | +54 (+34) | * Balcony Break | |
FC.df+4 | m | 20 | i15 | -14 | +54 | * Balcony Break * crumple stun on normal hit | |
BT.4 | m | 20 | i17 | -14 | +54 | crumple stun on normal hit | |
CH.df+3+4 | m,th | 6,35 | i16 | +0 | |||
OTG.d+4 | L | 11 | i19 | -19 | -8 / -8a (16) | ||
OTG.d+4,1 | L,L | 11,16 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 3 extra damage * Jails from 1st block * Combo from 1st hit | |
SEN.1 | m | 12 | i16 | -14 | +1 | ||
SEN.1,2 | m,m | 12,25 | ,i26 | -16 | +21 (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Combo from 1st hit even with delay * Can be delayed * Becomes -9 on block if 1st hit absorbed an attack | |
SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +32 (+18) | * Tornado * Balcony Break * Transitions to WRA after recovery | |
SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado | |
SEN.3 | h | 22 | i12~13 | +1 | +7 | * Homing * Heat Engager * Heat Dash +5, +34d * Deals chip damage on block | |
SEN.3+4 | l,h | 10,12 | i20~21,i35~36 | -29, -11 | +4 | * Homing | |
SEN.4 | m | 24 | i26~27 | +4 | +12g | * Deals chip damage on block | |
UNS.4 | m | 30 | i18~19 | -8 | +43 (-15) | * Balcony Break * Heat Engager * Heat Dash +5, +62a (+42) * Deals chip damage on block * Can be cancelled into crouch with D | |
WGS.1 | m | 20 | i19~21 | -22 | +24 (+14) | ||
WGS.1,3 | m,m | 20,10 | ,i26~30 | -12 | +18 (-17) | * Spike * Combo from 1st hit | |
WGS.1,4 | m,h | 20,12 | ,i23~27 | -7 | +1 (+0) | * Balcony Break * Combo from 1st hit | |
WGS.2 | h | 15 | i11~12 | -10 | +35 (+25) | Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) | |
WGS.DF+4 | l | 6 | i16 | -23 | +2c | ||
WGS.DF+4,2 | l,h | 6,20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
WRA.1,4 | h,m | 12,22 | ,i25~26 | -9 | +9g | * Balcony Break * Combo from 1st hit | |
WRA.1+2 | m | 30 | i15~16 | -13 | +16d | * Balcony Break | |
WRA.2 | m | 30 | i15~16 | -9 | +11 (+2) | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Deals chip damage on block | |
WRA.3 | m | 17 | i28 | -6 | +22 (+12) | * Balcony Break * Deals chip damage on block | |
WRA.3,4 | m,m | 17,14 | ,i18~19 | +6 | +17 (+16) | * Balcony Break * Deals chip damage on block * Can transition to WRA (+8/+19 (+18)/-) with input D * Jails from 1st block * Combo from 1st hit | |
WRA.3+4 | M | 26 | i18~19 | -5 | +5d | * Deals chip damage on block * Opponent is FDFA on normal hit | |
WRA.4,2 | m,m,m | 6,8,8 | ,i15 | -18 | -7 | * Jails from 2nd block * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
WRA.4,2,2 | m,m,m,h | 6,8,8,4 | ,i15 | -12 | -1 | * Jails from 3rd block * Combo from 3rd hit * Can be delayed | |
WRA.4,2,2,1+2 | m,m,m,h,m | 6,8,8,4,22 | ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Can be delayed | |
hFC.d+3 | l | 10 | i16 | -17 | -6 | ||
1+3 | th(h) | 35 | i12~14 | +0 | +0 | * Throw break 1 or 2 * Spike * Opponent recovery on hit: FUFA off-axis to the left | |
2+4 | th(h) | 35 | i12~14 | +0 | +0 | * Throw break: 1 or 2 * Opponent recovery on hit: FUFA | |
Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
WRA.1+3 | th(h) | 20 | i16 | +10 | * Throw break: none * Opponent recovery on hit: FUFT | ||
d,db,b,f+2 | th(h) | 40 | i12 | +0 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
uf+1+2 | th(h) | 35 | i12 | +0 | +25 (+8) | * Balcony Break * Throw break: 1+2 |