
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| yoshimitsu | MED.f | * Transition to BT with 3+4 * Can be cancelled into instant while standing * Closes distance with the opponent | ||||||
| yoshimitsu | MED.n | * May be canceled into another MED move * at 26-28 frames into the animation: * Restores recoverable health successively ** +1 health (1st pulse) ** +2 health (2nd pulse) ** +3 health (3rd onward) | ||||||
| yoshimitsu | NSS.BT.d+1 | l | 15 | Yoshimitsu remains in NSS | ||||
| yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
| yoshimitsu | NSS.b+1+2 | * High crush 8~50 | ||||||
| yoshimitsu | NSS.d+1+2 | * High crush 7~ * Floating state 7~ | ||||||
| yoshimitsu | NSS.d+1+4 | * Yoshimitsu is invisible on frames 50~64, but can still be hit * Transition to 1SS.IND with D * Transition to DGF with U | ||||||
| yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
| yoshimitsu | NSS.ub+1+3,n,1 | m!, h! | 50, 40 | i51~65, i20~105 | -49a (-75) | * Balcony Break * Cancel to r94 with B on frame 64 | ||
| yoshimitsu | NSS.uf+1+3 | * Low crush 9~35 * Floating state 36~38 | ||||||
| yoshimitsu | Back throw | t | 50 | +1d | * Floor Break * Unbreakable | |||
| yoshimitsu | qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health | ||
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| zafina | 3+4 | * Cancel to r20 with db * Can block after 21 frames with db * Cancel to r28 with UB_U_UF * Stance sidestep with u_d * Backdash/dash with b_f | ||||||
| zafina | d+1+2 | * Cancel to r30 with DB_UB_U_UF * Cancel to r10 standing guard with DB * Crawl with F * High crush 6~33 * Floating state 34~ | ||||||
| zafina | d+3+4 | * Cancel to r30 with db * Cancel to r38 with UB_U_UF * Can block in stance on frame 31~ * Stance sidestep with u_d * Move backward/forward with b_f * Dash with f,f * High crush 6~30 | ||||||
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is below 48 * Available only from 1st front hit | ||
| zafina | b+1+3 | +12d | * Zafina automatically retaliates on a successful parry * Deal 8 recoverable damage to self without Heat * Parry state 6~29 | |||||
| zafina | ub+1+2 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
| zafina | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| zafina | MNT.2+3 | |||||||
| zafina | SCR.d+3+4 | * High crush 1~70 * Floating state 6~50 | ||||||
| zafina | Back Throw | t | 50 | +0d | * Unbreakable |