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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsuMED.f
* Transition to BT with 3+4
* Can be cancelled into instant while standing
* Closes distance with the opponent
yoshimitsuMED.n
* May be canceled into another MED move
* at 26-28 frames into the animation:
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)
yoshimitsuNSS.BT.d+1l15
Yoshimitsu remains in NSS
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
yoshimitsuNSS.b+1+2
* High crush 8~50
yoshimitsuNSS.d+1+2
* High crush 7~
* Floating state 7~
yoshimitsuNSS.d+1+4
* Yoshimitsu is invisible on frames 50~64, but can still be hit
* Transition to 1SS.IND with D
* Transition to DGF with U
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
yoshimitsuNSS.ub+1+3,n,1m!, h!50, 40i51~65, i20~105-49a (-75)
* Balcony Break
* Cancel to r94 with B on frame 64
yoshimitsuNSS.uf+1+3
* Low crush 9~35
* Floating state 36~38
yoshimitsuBack throwt50+1d
* Floor Break
* Unbreakable
yoshimitsuqcb,f+2t0i15~16+0
* Unbreakable
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
zafina3+4
* Cancel to r20 with db
* Can block after 21 frames with db
* Cancel to r28 with UB_U_UF
* Stance sidestep with u_d
* Backdash/dash with b_f
zafinad+1+2
* Cancel to r30 with DB_UB_U_UF
* Cancel to r10 standing guard with DB
* Crawl with F
* High crush 6~33
* Floating state 34~
zafinad+3+4
* Cancel to r30 with db
* Cancel to r38 with UB_U_UF
* Can block in stance on frame 31~
* Stance sidestep with u_d
* Move backward/forward with b_f
* Dash with f,f
* High crush 6~30
zafinab+1:1m, t14, 36i18, +0d
* Deal 5 (8) recoverable damage to self without Heat
* Side switch on hit
* Gain ORB on hit
* Azazel's Power
* Low crush 80~92
* Floating state 93~95
zafinab+1:ORB.1+2m, t14, 19,10,16i18, +0d
* Consumes ORB
* Consumes 180F of remaining Heat time
* Azazel's Power
* Deals (5) 8 recoverable damage to Zafina without Heat
* Deals 5 additional damage when Zafina's remaining health is below 48
* Available only from 1st front hit
zafinab+1+3+12d
* Zafina automatically retaliates on a successful parry
* Deal 8 recoverable damage to self without Heat
* Parry state 6~29
zafinaub+1+2m!40i64+41a (+10)
* +45a on side/BT hit
zafina1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
zafinaMNT.2+3
zafinaSCR.d+3+4
* High crush 1~70
* Floating state 6~50
zafinaBack Throwt50+0d
* Unbreakable
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