Hit level | l |
---|---|
Damage | 25 |
Startup | i18~24 |
Block | -15* |
Hit | +3 |
Counter hit | +5d |
Notes | * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame? * Partially consumes remaining Heat Time, while Perfect input restores Heat Time High crush Low crush |