Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ws4 | m | 20 | i11 | -6 | +5 | * | |
ws3,2 | m, h | 18, 20 | i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input f+3,2 | |
ws3,1+2 | m, m | 18, 20 | i25 | -11c | +2d | +48a | * Combos from 1st hit CH * Alternate input f+3,1+2 |
ws3 | m | 18 | i15 | -9 | +5 | * Knee * Transition to GMH with D ** (+2 oB, +16g oH, +16 ch) * Alternate input f+3 | |
ws2,4 | m, h | 10, 26 | i16 | +4 | +21a (+11) | * Balcony Break * Combos from 1st hit * Chip damage on block (7) | |
ws2,1 | m, m | 10, 17 | i15 | -14c | +3d | +49a | * Combos from 1st hit |
ws2 | m | 10 | i14 | -7 | +4 | * | |
ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
ws1+2,1+2 | m, m | 14, 12 | i17 | -15 | +15d | * Floor Break * Combos from 1st hit | |
ws1+2 | m | 14 | i20 | -15 | +26a (+16) | * | |
ws1 | m | 14 | i15 | -13 | +34a (+24) | * | |
uf+3+4 | m | 23 | i34 js8 | +13cg | +20d | * Automatically transitions to SIT on hit or block Low crush 8 | |
uf+3 | l | (8) | i23 js9 | -12 | +8c | * Automatically transitions to GMH on hit * Alternate input ub+3, u+3 Low crush 9 | |
uf+2 | m | 25 | i24 js9 | +4c | +7c | +11d | * Elbow Low crush 9 |
uf+1+2,d,df+2 | t | 40 | i11 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * If blocked, does 20 chip dmg and is -2 oB | |
uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
uf+1* | h | 35 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Alternate input ub+1*, u+1* | ||
uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
uf,n,2 | m | 28 | i32 | -1c | +10c | * Low crush | |
ub+1+2 | h | 30 | i20 pc7 | -9 | +23d | * Balcony Break * Homing * Chip damage on block when absorbing an attack (12) Power crush 7 | |
u+4 | m | 25 | i25 | -16 | +15a (+5) | * Balcony Break * Alternate input ub+4, uf+4 Low crush | |
u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 Low crush | |
u+1+2 | m | 23 | i19 | -13 | +49a (+39) | * | |
ss2 | h | 20 | i17 | +9 | +35d (+27) | * Balcony Break * Transition to GMH with D ** (+9 oB, +35d (+27) oH) * Chip damage on block (6) | |
ss1 | m | 23 | i32 | +6c | +59a | ||
SIT.f | * | ||||||
SIT.b | * | ||||||
SIT.3+4 | m | 35 | i54 | +13cg | +20d | * Low crush | |
SIT.1+2 | m | 21 | i24 | -44 | -12d | * | |
SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 | |
SIT.1,2,1 | l, l, l | 10, 10, 10 | i15 | -47 | -36 | * Combos from 1st hit | |
SIT.1,2 | l, l | 10, 10 | i15 | -47 | -36 | * Combos from 1st hit | |
SIT.1 | l | 10 | i19 | -48 | -37 | * | |
Right Throw | t | 40 | i12 | -3 | +0d | * Throw Break 2 * Side Swap | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health Power crush 8~ | |
qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
qcb+2 | t | 45 | i11 | -2 | +12d | * Throw Break 2 | |
Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1 * Balcony Break | |
HCF:df+1 | m | 36 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1 | |
HCF,df+1 | m | 25 | i20~23 | -17 | +52a (+42) | * Tornado * Non blue spark version, for a just frame version search "emgf" * Alternate input 1+4,df+1 | |
HCF,1 | m | 30 | i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input 1+4,1 * Chip damage on block (9) |
HCF | i22~ | * Alternate input 1+4 * Can be looped together in 360 motions for up to 5 spins | |||||
H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * Chip damage on block (19) | |
GMH.uf | js12 | *Recover in crouch Low crush 12 | |||||
GMH.ub | js12 | *Recover in crouch Low crush 12 | |||||
GMH.f+2 | m | 34 | i17 | -13 | +30a (+4) | * Balcony Break | |
GMH.f+1 | m | 26 | i20 | -17 | +66a (+50) | * Tornado * Instant Tornado | |
GMH.4 | h | 30 | i14~18 | +4 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Chip damage on block (9) | |
GMH.3+4 | sm | 20 | i20 pc6 | -13 | +40d (-18) | * Heat Engager * Heat Dash +5, +36a(+26) * Chip damage on block when absorbing an attack (6) Power crush 6 | |
GMH.3 | m | 28 | i24 | +4 | +9c | +22a | * Transition to FC with D ** (+7 oH, +2 oB) |
GMH.2+4 | t | 25 | i15 | ! | +6d | * Heat Engager * Cannot cancel into Heat Dash * Crouch Throw (Unbreakable) * Alternate input d+2+4 | |
GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break * Tornado | |
GMH.1+3 | t | 30 | i15 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Alternate input d+1+3 | |
GMH.1+2 | th | 45 (57) | i16 | -6 | +0d | * 57 Damage if opponent hits the wall * Throw Break 1+2 * Swaps positions on break | |
GMH.1 | m | 20 | i22 | -9 | +25d | * Homing * Balcony Break | |
GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Balcony Break * Partially uses remaining Heat time * Chip damage on block (4) Power crush 1 | |
GMC.1 | m | 22 | i22 | -6 | +73a (+57) | * Homing * * Partially uses remaining Heat time * Chip damage on block (4) | |
FC.df+4,2 | m, m | 10, 17 | i20 | -14 | +4c | +19d | * |
FC.df+4 | m | 10 | i12 | -12 | +4 | * | |
FC.df+3+4 | m | 28 | i21 | -9 | +1a (-8) | +33a (-14) | * Balcony Break |
FC.df+2,f+1 | m, h | 12, 23 | i19 | -4 | +32a | * Balcony Break * Combos from 1st hit High crush | |
FC.df+2,d+1 | m, l | 12, 8 | i22 | -11 | +0 | * Balcony Break * Combos from 1st hit High crush | |
FC.df+2,1,2 | m, m, m | 12, 10, 10 | i27 | -12 | +29a (+19) | * High crush | |
FC.df+2,1 | m, m | 12, 10 | i26 | -4 | +7 | * High crush | |
FC.df+2 | m | 12 | i17 | -13 | -2 | * High crush | |
FC.df+1,2,1,1 | m, m, m, h | 5, 8, 11, 30 | i21 | +15 | +13BT | * Guard Break | |
FC.df+1,2,1 | m, m, m | 5, 8, 11 | i16 | -11 | +16cs | * Combos from 1st hit | |
FC.df+1,2 | m, m | 5, 8 | i16 | -21 | -11c | * Combos from 1st hit | |
FC.df+1 | m | 5 | i23 | -21 | -11c | * | |
FC.db+1,1,1* | l, m, m | 14, 10, 30 | i34 | -6 | +15a (+7) | * Balcony Break * Chip damage on block (12) | |
FC.db+1,1,1 | l, m, m | 14, 10, 20 | i20 | -14 | +9a | * Balcony Break * Can be charged to power up | |
FC.db+1,1 | l, m | 14, 10 | i24 | -6 | +5 | * High crush | |
FC.db+1 | l | 14 | i14 | -11 | +3 | * High crush 1 | |
FC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 High crush 1 | |
FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 High crush 1 | |
FC.2 | s | 8 | i11 | -4 | +7 | * Alternate input d+2 High crush 1 | |
FC.1+2,1+2 | l, m | 21, 23 | i40 | -18 | +42a (+32) | * Combos from 1st hit | |
FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 High crush 1 | |
FC.1,2 | l, m | 10, 24 | i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break |
FC.1,1 | l, l | 10, 14 | i31 | -12 | +5 | * High crush | |
FC.1 | l | 10 | i19 | -8 | +3 | * High crush 1 | |
f+4~1,2 | m | 30 | i15 (66~) | +8 | +0d | Elbow | |
f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
f+4 | m | 20 | i17 | -4 | +7 | +32d (+22) | Balcony Break on CH |
f+3+4 | m | 24 | i22 | -11 | +9c | * Headbutt * Transition to GMH with D ** (-3 oB, +15c oH) | |
f+3,2 | m, h | 18, 20 | i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input ws3,2 | |
f+3,1+2 | m, m | 18, 20 | i25 | -11c | +2d | +48a | * Combos from 1st hit CH * Alternate input ws3,1+2 |
f+3 | m | 18 | i15 | -9 | +5 | * Knee * Transition to GMH with D ** (+2 oB, +16g oH, +16 ch) * Alternate input ws3 | |
f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break * Chip damage on block when absorbing an attack (12) Power crush 7 | |
f+1,2,2* | m, h, m | 13, 12, 12 | i61 | -12 (0 wall crush) | +11d (-15) | * Balcony Break * Wall crush * Chip damage on block (16) | |
f+1,2,2 | m, h, m | 13, 12, 12 | i33 | +6 | +3d | * Can be charged to power up | |
f+1,2,1 | m, h, m | 13, 12, 12 | i26 | -12 | +65a (+49) | * Tornado * Instant Tornado | |
f+1,2 | m, h | 13, 12 | i22 | -6 | +5 | Combos from 1st hit | |
f+1,1 | m, h | 13, 25 | i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
f+1 | m | 13 | i14 | -6 | +5 | ||
f,F+4 | m | 32 | i16 | -10 | +15d (+5) | * Tornado * Balcony Break * Chip damage on block (12) | |
f,F+3 | m | 22 | i26 | +4c | +9c | +22a | * Transition to FC with D |
f,F+2* | m | 35 | 34 | -15 | +61a | * Tornado * Chip damage on block (14) | |
f,F+2 | m | 23 | i18 | -16 | +53a (+43) | * Can be charged to power up | |
f,F+1+4 | m (l) | 25 | i21 | -82 | -88 | * Low attack on landing (-110 oB, -65 oH) Low crush | |
f,F+1+2,2 | m, m | 20, 24 | i32 | -11 | +11a (+2) | * Balcony Break * Combos from 1st hit | |
f,F+1+2,1+2 | m, l | 20, 21 | i28 | -19 | +13d | High crush | |
f,F+1+2 | m | 20 | i15 | -15 | +22cs | * Homing | |
f,F+1 | m | 22 | i15 | -6 | +8c | +16d | * Transition to GMH with D * (+4 oB, +8c oH, +16d cH) |
f,f,F+2 | m | 25 | i22 | +6 | +10 | * Chip damage on block (7) * Guarantees i10 moves on hit * Alternate input wr2 | |
f,f,F+1+2 | m | 34 | i20~23 | +4 | +7a (-2) | * Balcony Break * Chip damage on block (10) * Alternate input wr1+2 | |
df+4 | m | 17 | i15 | -9 | +5 | +14c | |
df+3+4 | m | 28 | i13 | -23 | +10a (+1) | Balcony Break | |
df+3,2 | m, h | 16, 20 | i20 | -9 | +25d | Balcony Break | |
df+3 | m | 16 | i16 | -9 | +2 | ||
df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
df+2+3 | m | 26 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input b,db,d,df+2 to power up | |
df+2,1* | m, h | 13, 16 | i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D ** (+70a (+54) oH)) | |
df+2,1 | m, h | 13, 16 | i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * Can be charged to power up | |
df+2 | m | 13 | i15 | -14 | +31a (+21) | ||
df+1+4 | l | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up | |
df+1+3 | sm | 20 | i30~49 | -11 | +0d~+19d | {{}} | |
df+1,2,1,2 | m, h, h, h | 12, 10, 2, 20 | i9 | -18 | +35d (-23) | * Balcony Break * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
df+1,2,1 | m, h, h | 12, 10, 2 | i15 | -10 | -2 | * Jails * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
df+1,2 | m, h | 12, 10 | i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
df+1,1 | m, m | 12 | i29 | -11 | +21cg | +72a (+56) | * Tornado * Balcony Break * Combos from 1st hit CH * Delayable |
df+1 | m | 12 | i14 | -4 | +3 | +5 | |
df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2 * | |
db+4 | l | 14 | i16 | -13 | -2 | * High crush 6 | |
db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i27 | -16 | -5 | * | |
db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i27 | -19 | -8 | * | |
db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i27 | -16 | -5 | * | |
db+3,4,3 | l, l, l | 15, 12, 12 | i27 | -19 | -8 | * | |
db+3,4 | l, l | 15, 12 | i27 | -16 | -9 | * | |
db+3, ... d+1+2 | l, m (th) | 15, 4,5,5,5,5,21 | i34 | 0 | * Crouch throw (Unbreakable) * Can be executed after any hit of Cossack Kicks (DB+3,4,3...) | ||
db+3, ... 1+2 | l, h | 15, 21 | i34 | +14g | +43a (-15) | * Balcony Break | |
db+3 | l | 15 | i21 | -20 | -9 | * | |
db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2 * Floor Break | |
db+2* | l | 30 | i36 | -33 | +17d | * Chip damage on block (9) | |
db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up High crush 6 |
db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * | |
db+1,1,1,2 | l, l, l, m | 13, 5, 5, 21 | i19 | -11 | +43a (-4) | * Balcony Break | |
db+1,1,1 | l, l, l | 13, 5, 5 | i16 | -12 | -1 | * High crush | |
db+1,1 | l, l | 13, 5 | i16 | -12 | -1 | * Combos from 1st hit High crush | |
db+1 | l | 13 | i12 | -12 | +1 | * High crush | |
db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 High crush 4 | |
d+3+4 | * Transitions to SIT (Sit Down) | ||||||
d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 High crush 4 | |
d+2+4 | t | 25 | i12 | ! | +6d | * Heat Engager * Cannot cancel into Heat Dash * Crouch Throw (Unbreakable) * Can be done from crouch * Alternate input GMH.2+4 | |
d+2 | s | 8 | i11 | -4 | +7 | * Alternate input FC.d+2 High crush 4 | |
d+1+3 | t | 30 | i12 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Can be done from crouch * Alternate input GMH.1+3 | |
d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * High crush 6 | |
d+1+2 | m | 18 | i28 | +18g | +39d | * Recovers in SIT, then stands up | |
d+1 | s | 5 | i10 | -5 | +6 | * High crush 4 | |
Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Unbreakable * Balcony Break | |
Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable * Floor Break | |
b+4,4 | m, m | 16, 21 | i30 | -4 | -8d | * Combos from 1st hit CH * When comboing from 1st hit: Floor Break | |
b+4 | m | 16 | i13 | -13 | -2 | -2a | * |
b+3,2,2* | m, h, m | 14, 13, 40 | i67 | -9 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Chip damage on block (16) | |
b+3,2,2 | m, h, h | 14, 13, 20 | i25 | -9 | +44d (-14) | * Balcony Break * Can be charged to power up | |
b+3,2 | m, h | 14, 13 | i22 | -4 | +1 | * Transition to GMH with D ** (+0 oB, +5 oH) | |
b+3 | m | 14 | i16 | -9 | +2 | * | |
b+2* | m | 40 | i35 | -2 (+5 WC) | +17a (+9) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall crush * Chip damage on block (16) | |
b+2 | m | 27 | i19 | +5 | +2d | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break | |
b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break | |
b+1,2 | m, m | 17, 17 | i26 | -14 | +15d | +47a | * Spike * Combos from 1st hit |
b+1 | m | 17 | i20 | -11 | +8 | * | |
b,db,d,df+2 | m | 31 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input df+2+3 | |
b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
4 | h | 18 | i16 | -4 | +7 | +32d (+22) | Balcony Break on CH |
3+4 | pc7 | * When timed with opponent attack, or absorbing an attack, shift to Gamma Charge * Powercrush active from 7f to 22f * Recover Heat and recoverable health when absorbing an attack * Gamma Charge is always in effect during Heat * Alternate input: ws3+4 | |||||
3 | h | 30 | i18 | -14 | +18d (+8) | Balcony Break | |
2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
2+3 | m | (12) | i16 | +1 | +2c | Heat Burst Power crush | |
2,3 | h, m | 10, 18 | i19 | -13 | +5 | +30d (+22) | * Knee * 2nd hit Balcony Break on CH |
2,1,2 | h, m, m | 10, 12, 20 | i33 | -12 | +29a (+19) | ||
2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i33 | -4 | +13d | Jails | |
2,1 | h, m | 10, 12 | i16 | -3 | +2 | * Elbow * Combos from 1st hit | |
2 | h | 10 | i11 | +1 | +9 | ||
1+4*,1 | m | 35/45/55/199 | i17(68/93/118~) | ! | +70d | * Balcony Break * Unblockable | |
1+4:df+1 | m | 30 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
1+4,df+1 | m | 21 | i20~23 | -17 | +52a (+42) | * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up | |
1+4,1 | m | 25 | i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input hcf,1 to power up * Chip damage on block (7) |
1+4 | i22~ | * Alternate input hcf * Can be held for up to 5 spins | |||||
1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2 * Swaps positions on break | |
1+2 | m,m | 8,14 | i15 | -13 | +67a (+51) | * Tornado * Instant Tornado * Homing | |
1,2 | h, h | 10, 24 | i19 | -2 | +30a | Combos from 1st hit CH | |
1,1 | h, m | 10, 22 | i15 | -14c | +4c | +12d | * Elbow * Combos from 1st hit * Transition to GMH with D * (+4 oB, +8c oH, +16d cH) |
1 | h | 10 | i12 | -2 | +6 | +9 | |
(During Enemy wall stun) 1+3 | t | 33 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4 or uf+1+2 |