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CommandHit levelDamageStartupBlockHitCounter hitNotes
1h5i10+1+8
*
db+1sl5i10-5+6
* Transition to r24 with f
* +6c on crouching hit
* High crush 4~
hFC.1sl5i10-5+6
* Transition to r24 with f
* +6c on crouching hit
* High crush 1~
d+1+2h,h6,6i14-9+2
*
d+1+2,2h,h, m6,6, 6i14, i10~11-8+3
Combos from 1st hit
Jails from 1st hit
hFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
1,1h, h5, 7i10, i17-3+5
* Combos from 1st hit
* Jails from 1st hit
hFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
1,2h, h5, 10i10, i13-3+7
* Combos from 1st hit
* Jails from 1st hit
2,1h, m10i10, i23~25-70+3
* Combos from 1st hit
f+2h10i12-7+3
*
f+2,H+1+2h, m,m10, 10,10i12, i19i17
* Combos from 1st hit
* Partially consumes remaining Heat Time
* Low crush
db+3+4l10i19-31+6
*
b+1+2,1m, m20, 10i17~18, i30-11+0
* Combos from 1st hit CH
* Delayable
uf+1m10i16-9+3
*
ws2m10i14-7+4
*
ws2,1m, m10, 10i14, i28~31-20+33a (+23)
* Tornado
* Combos from 1st hit
3,1m, h14, 11i15~16, i19-3+8
* Combos from 1st hit
d+2,1m, m12, 11i15, i14~15-11+0
* Combos from 1st hit
* Jails from 1st hit
d+4l11i16-12-1
*
ws1m11i13~15-11+0
* Elbow
1,1,2h, h, h5, 7, 12i10, ,i19-12+3
* Combos from 1st hit
* Jails from 1st hit
df+4h12i13~14-6+5
*
d+2m12i15-9+2
*
d+3l12i19~20i18-7
*
* High crush
d+4,3l, h11, 12i16, i23~24-7-2
* Combos from 1st hit CH
db+4,4,3l, m, h15, 14, 12i24~25, ,i12-9+3
* Combos from 2nd hit CH
b+2m12i13~14-5+6
*
b+2,2m, h12, 12i13~14, i18-3+8
* Combos from 1st hit
ub+3+4m,m12i18,i10-9+18a (+11)
*
uf+3+4l,h10,12i21-25,-15-4
*
* Low crush
f,F+4m12i22~23-9+2
* Homing
* Low crush
FC.df+2,1m, m14, 12i14, i21-7+4
* Combos from 1st hit
hFC.3L12i16-16-6
-2c on crouching hit
* High crush 1~
1,d+4h, l5, 13i10, i22-12-1
* Combos from 1st hit
df+1m13i14-2+5
*
b+2,2,4m, h, m12, 12, 13i13~14, ,i22-13+3
* Knee
* Combos from 2nd hit CH
* Delayable
b+4m13i15-11+4+9
* Knee
3m14i15~16-6+5
*
3+4,4m,m, m28, 14i25, i28~29-14+16d
* Spike
* Low crush
f+2,H+1+2,1h, m,m, 110, 10,10, 14i12, ,i25~30+15d (-20)
* Floor Break
* Combos from 1st hit
* Low crush
df+2m14i15~16-8+3+33a (+23)
*
d+3+4m12,14i15~16-12+21a (+14)
*
* High crush
db+4,4l, m15, 14i24~25, i25~27-12-2
* Combos from 1st hit CH
* Low crush
FC.df+2m14i14-8+3
*
FC.df+4l14i19-12+3+29d
*
* High crush
H.,4m11,14i24~25++0d
* Floor Break
* Transition to attack throw on front hit
* Combos from 1st hit
* Partially consumes remaining Heat Time
1,4h, h5, 15i10, i16-6+5
* Combos from 1st hit
* Jails from 1st hit
4h15i13-9+4+9
*
4,3h, h15, 15i13, i19~20-9+6
* Combos from 1st hit
df+1,2m, m13, 15i14, i19-10+6
* Elbow
* Combos from 1st hit
* Jails from 1st hit
d+3,4l, h12, 15i19~20, i25~26-8+10g
* Balcony Break
* Combos from 1st hit CH
d+4,3,4l, h, m11, 12, 15i16, ,i25~26-15+8a (-1)
Balcony Break
Combos from 2nd hit CH
db+4l15i24~25i12-1
*
* High crush
b+1m15i18~19-8+5c
* Elbow
u+1+2m15i16~18-11-3
* Head
* Transition to +8, +0 BAL with F
* Low crush
db+1+2m16i17~18-13+33a (+23)
*
* High crush
b+1,2m, m15, 16i18~19, i23~24-8+7
* Combos from 1st hit
ub+3+4,4m,m, m12, 16i18,i10, i29~31-11+21a (+14)
* Balcony Break
* Combos from 1st hit
* Low crush
uf+1,2m, m10, 16i16, i20~21-9+8
* Combos from 1st hit
ws4m16i11~12-6+5
*
db+2m17i14-8+6
*
db+3l17i20-12+2+14g
*
ws3h17i17~18-8+17a (+8)
* Balcony Break
* Homing
BT.d+2m17i15~16-9+14a (+5)+59cs
* Balcony Break
3,3m, m14, 18i15~16, i25~26-13+4a (-5)
* Balcony Break
1+2m18i19~20-13+0c
* Transition to +1, +14c BAL with F
f+3m18i21~24-2+3c+9c
*
d+1m18i18~19-8+7c+12d
*
d+2,1,2m, m, m12, 11, 18i15, ,i22~24-12-1
* Delayable
db+4,4,3,3l, m, h, m15, 14, 12, 18i24~25, ,i35~38-12+29d
* Combos from 3rd hit CH
db+3+4,4l, l10, 18i19, i9-28+8c+1d
* Combos from 1st hit
f,F+3m18i18~19-6+32a
* Balcony Break
* Strong Aerial Tailspin
* Transition to +2, +40d CD with DF
* Low crush
df+3m19i19~20-9+19a (+2)+73a (+57)
* Balcony Break
* Tornado
* Instant Tornado on CH
H.df+3+4l20i21-13+7
* Shift to BAL on hit
* Partially consumes remaining Heat Time
* High crush
1,2,2h, h, m5, 10, 20i10, ,i20~21-14+5
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit CH
2,1,3h, m, m10, 20i10, ,i27~28-10+11d
* Combos from 2nd hit CH
* Low crush
3,1,1m, h, m14, 11, 20i15~16, ,i19-13+6+23a
* Combos from 2nd hit CH
3,2m, h14, 20i15~16, i22~23+1+19cg+70a (+54)
* Balcony Break
* Tornado
* Combos from 1st hit
* Delayable
* Instant Tornado on CH
4,3,4h, h, m15, 15, 20i13, ,i28~33-10+4c
* Combos from 2nd hit CH
* Low crush
1+2,1+2m, m18, 20i19~20, i18~19-15+11a (-6)+26a (+18)
* Balcony Break
* Combos from 1st hit
* Delayable
f+4h20i16~17-6+19a+3d
* Homing
* Shift to throw on CH from the front
df+1,d+1m, m13, 20i14, i26~27-13c+6c+13c
* Elbow
* Combos from 1st hit CH
* Low crush
d+1+2,2,1h,h, m, h6,6, 6, 20i14, ,i7~8-16+12a
Combos from 1st hit
Jails from 1st hit
Transition to -1d Ki Charge with U on hit
b+2,2,4,4m, h, m, h12, 12, 13, 20i13~14, ,i23~24-7+18a (+9)
* Balcony Break
* Combos from 3rd hit
b+3m20i17~18-15+12a (+3)+27a (+21)
*
b+3m20i22~23+3+7+9c
* Transition to +12g, +7, +16c BAL with F
* Low crush
b+4,4m, h13, 20i15, i23-3+18a (+9)
* Balcony Break
* Combos from 1st hit
* 4 chip damage on block
b+1+2m20i17~18-9+8c
* Head
b+1+2,1,2m, m, h20, 10, 20i17~18, ,i12-16+8a (-1)
* Balcony Break
* Combos from 2nd hit
* Delayable
* Jails from 2nd hit if no delay
u+1+2,4m, h15, 20i16~18, i18~19-8-2d
* Tornado
* Combos from 1st hit
* Low crush
u+3+4m20i24~28+1+6c
* 4 chip damage on block
* High crush
uf+3m20i20-13+33a (+23)
*
* Low crush
uf+4m20i26~28-4+22a
*
* Low crush
uf+3+4,4l,h, h10,12, 20i21, i18-4+22a (+18)
* Balcony Break
* Combos from 1st hit
f,F+4,4m, m12, 20i22~23, i14~16i12+11a (+2)
* Balcony Break
* Combos from 1st hit
* On 1st hit hit or block only
* Low crush
uf,n,4m20i23~25-13+32a (+22)
*
* Low crush
ws2,2m, m10, 20i14, i23-13c+5c+17d
* Combos from 1st hit
* Delayable
ws1+2m20i15~17-8+17a (+10)+31a (+21)
*
d+2,1,2,2m, m, m, m12, 11, 18, 21i15, ,i29-15+15a (+5)
* Balcony Break
* Combos from 3rd hit
d+2,3m, m12, 21i15, i41-2+9+67cs
* Knee
d+2,4m, m12, 21i15, i17-13+14a (+7)
* Balcony Break
* Combos from 1st hit
* Jails from 1st hit
* Low crush
,2h21i24~25+
* Heat Engager
* Heat Dash +5,
* Balcony Break
f,F+2m21i14-8+14d
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,n,d,df+1h21i13~14-4+78a (+62)
* Balcony Break
* Instant Tornado on hit
* Actual startup i16 (i15 at the fastest)
* 4 chip damage on block
4,4h, m15, 22i13, i32~37+2c+5d
* Spike
* Combos from 1st hit CH
* Low crush
f+2,3h, m10, 22i12, i14~15-15+12a (+3)
* Combos from 1st hit
* Jails from 1st hit
f+3,4m, m18, 23i21~24, i28~29+310a (+1)+55cs
* Balcony Break
* Combos from 1st hit CH
f+1+2m23i16~17-14+12a (+3)
* Balcony Break
* Powercrush
* Power crush
df+4,3h, h12, 23i13~14, i20~21-8+4
* Combos from 1st hit
* Transition to +12g, +0 BAL with F
b+2,1m, m12, 23i13~14, i23-13+7
* Elbow
* Combos from 1st hit
* Transition to +12g BAL with F on hit
ws1,2m, h11, 23i13~15, i24~25-5+8a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combos from 1st hit
* 4 chip damage on block
* Low crush
df+4,4h, m12, 24i13~14, i25~26
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Knee
* Combo from 1st hit
* Low crush
H.uf+1,2,2m, m, m10, 16, 24i16, ,i31+23a (+13)
* Balcony Break
* Combos from 1st hit
* Partially consumes remaining Heat Time
SS.1+2m24i15~16-5c+13a
* Balcony Break
3+4,4,2m,m, m, m28, 14, 25i25, ,i19~20-14+1a (-16)
* Balcony Break
* Combos from 2nd hit
ub+1m25i26-15+15a (+6)
* Balcony Break
ub+4,1m25i11~13-9+11a (+2)
* Balcony Break
* Low crush
u+1+2,1+2m, m15, 25i16~18, i18~22-17+8a (-1)
* Balcony Break
* Combos from 1st hit
* Delayable
b,B+1+4,2m25?-11+11a
* Balcony Break
b,B+2+3m!25i48~5-!+13d
* Strong Aerial Tailspin
* Unblockable
* Low crush
ws1,3m, m11, 25i13~15, i25~26-13+11a (+2)
* Balcony Break
* Combos from 1st hit
FC.df+2,1,1+2m, m, m14, 12, 25i14, ,i26-13+11a (+2)
* Balcony Break
* Combos from 2nd hit CH
* Delayable
b+3+4m26i18~20-7+18a (+8)
*
* 5 chip damage on block
* Low crush
f,f,F+3+4m27i26~33+0+2d
* Balcony Break
* 5 chip damage on block
* Low crush
3+4m,m28i25-9+1
*
* Low crush
ws3,3+4h, m17, 28i17~18, i33~41-4c+17d
* Floor Break
* Combos from 1st hit
* Low crush
f,f,F+3m30i20~24+6+10a (+0)
* Balcony Break
* Low crush
b+4,3m, m,h13, 36i15, i32,i15~16-9+17a (+0)
* Balcony Break
* Tornado
* Combos from 1st hit CH
* Transition to +25a (+8), +1 BAL with F
* Just frame input to power up (4 more damage)
* Low crush
H.2+3m,t50i16~17++0d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Just frame input (H.2+3:3:4) for 10 more damage
R.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
b,B+1+4m!60i72~74+7d
* Unblockable
* Cancel with DB
* Low crush
2hi100+6
*
f+3+4
* Transition to BAL
* High crush
ub+4
* Transition to BAL with F
* Low crush
f,n,d,df
* Cannot be buffered
Showing 136 moves