| Hit level | th |
|---|---|
| Damage | |
| Startup | i10~15 |
| Block | -2 |
| Hit | +1 / +13~23?wc |
| Counter hit | |
| Recovery frames | N/A |
| Notes | * 3 damage on wall crush * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * +23? when opponent hits the wall after being rotated by 180 degrees? * Frame advantage on wall crush increases up to +23? the further the opponent is from the wall * Throw break 1+2 * 14F? throw break window for NH and CH SWY.1+2 |