| Hit level | M,t |
|---|---|
| Damage | 20,15 |
| Startup | i21~43 |
| Block | -16c~+2c |
| Hit | -19c~+3c/-5d |
| Counter hit | |
| Recovery frames | 27 |
| Notes | * Throw when hit standing in front close range. * King recovers off axis * Power up into JGR.1+2* after 30F? or during Heat ** 24,15dmg and i51~73? effective startup (without Heat) ** Partially uses remaining Heat time during Heat |