| Hit level | m |
|---|---|
| Damage | 22 |
| Startup | i20~21 |
| Block | -13 |
| Hit | +15a |
| Counter hit | |
| Recovery frames | 34 |
| Notes | * Balcony Break
* Floor Break
* Gain SNE on hit (+3a on hit)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19 |