Tekken 8

Armor-Kingf,hcf+1 - Double Arm Swing

Hit levelth(h)
Damage40(45)/70,5
Startupi10
Block-7
Hit-20d (-50)
Counter hit
Recovery framesN/A
Notes
* Throw break 1
* Perform tech ukemi to reduce 5 damage.
* Side switch
* 70 damage on wall splat regardless of input.
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* f,b,d,f are required inputs for normal throw
* i11 startup for Bluespark throw with buffered input
* 18F throw break window on Bluespark
* 7F throw break window on CH Bluespark
* BAD.1+3: i14 startup. Cannot execute blue spark variant
* Partially restores remaining Heat time.
* Opponent recovers in FDFT.