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Zafina

Stances:
TRT
Tarantula
SCR
Scarecrow
MNT
Mantis
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
FC.df+3,dbl18i24-26~-25KND
* Alternate input: d
* Transition to MNT
FC.dbl14i16-17-3
* Alternate input: d+3
* High crush
* Recovers crouching
db+3l14i18-8+3
* Alternate input: d+3
* Transition to SCR
FC.dl12i12-15-4
* Alternate input: df+4
* High crush
* Recovers crouching
f,f,F+3m36i26+6~+12KND
* Alternate input: f,f,F+3
* Low crush
db+4l16i21-13-4+3
* Alternate input: FC.db+4
* High crush
ub+1m12i18-8+3
* Alternate input: u+1
* Low crush
u+3m30i22-8KND
* Alternate input: uf+3
* Low crush
d+2,4m, m19, 15-25-7-7c
* Bound
* Transition to MNT
f,F+3m28i22+0+5cKND
* Bound
* Transition to SCR
d+2,4,1+2m, m19, 15-25-4
* Bound
* Transition to TRT
SCR.1+2,dm33i17+6KND
* Bound
* Transition to TRT
df+1+2m24i36-10KND
* High crush
* Homing
MNT.3,4,4l, l, m22, 12, 22-18c-4cKND
* High crush
* Low crush
* Recovers crouching
db+1sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
db+4,dl16i21-21-12
* High crush
* Transition to MNT
db+1+2l20i28-16KND
* High crush
* Transition to MNT
SCR.3,3,4,dm, m, l18, 12, 18-22KND
* High crush
* Transition to MNT
SCR.df+3,dl24i28-21KND
* High crush
* Transition to MNT
MNT.3l22i22-14c+3cKND
* High crush
* Transition to MNT
MNT.3,4l, l22, 12-17c-1c
* High crush
* Transition to MNT
MNT.3,4,d+4l, l, l22, 12, 19-22+9
* High crush
* Transition to MNT
MNT.d+4,dl20i20~22-23~-21+3c~+5cKND
* High crush
* Transition to MNT
TRT.1+2m, m10, 24i19-13cKND
* Low crush
* Bound
SCR.3+4m, m7, 24i17-12KND
* Low crush
* Bound
SCR.3+4,dm, m7, 24i17-13KND
* Low crush
* Bound
* Transition to MNT
MNT.uf+3,dm30i26~28-10~-9cKND
* Low crush
* Recovers crouching
* Transition to FC
f,F+3+4,dm, m12, 25i22-12KND
* Low crush
* Transition to MNT
MNT.df+3m24i15-17+11KND
* Low crush
* Transition to MNT
MNT.df+3,4m24i15~16-16+12KND
* Low crush
* Transition to MNT
MNT.uf+3m30i26~28-14~-13cKND
* Low crush
* Transition to MNT
MNT.2+3
* Recovers back turned
* Transition to MNT
df+3,d+4,dm, l18, 18-17-2c
* Recovers crouching
* Transition to FC
uf,n+1+2m14i12-2+9
After landing
ubh20i15-12+9
Alternate input: u or uf+2
d+1+2,db
Alternate input: ub or u or uf
3+4,db
Alternate input: ub or u or uf
MNT.db
Alternate input: ub or u or uf
d+3+4
Alternate input: ub,b+3+4
3+4
Alternate input: ws3+4
1+2m24i16-12+4KND
Bound
f,F+3,bm28i22+0+5cKND
Bound
SS.1+2m26i26-7c+6cKND
Bound
SCR.2,2m, m15, 20-10+8cKND
Bound
SCR.1+2m33i17+6KND
Bound
db+4,2l, m16, 20-13KND
High crush
db+1+2,1+2l, m20, 24-14KND
High crush
ws2m24i18-14JG
High crush
ws2,dm24i18-40JG
High crush
d+1+2
High crush
SCR.3,3,4m, m, l18, 12, 18-25KND
High crush
SCR.df+3l24i28~29-21KND
High crush
FC.db+4l16i21-13-4+3
High crush
MNT.d+4l17i20~22-24~-22+2c~+4cKND
High crush
2,2,1+2h, m, m, m, m12, 14, 8, 13, 24-9+4cKND
Hit 5 only
b+2h26i22-8+7KND
Homing
uf+4m21i17-11JG
Low crush
ub+3m22i22-17-6
Low crush
ub+4m19i17-17JG
Low crush
u+4m21i17-15JG
Low crush
f,F+4m26i18-8KND
Low crush
f,F+3+4m, m12, 25i22-11KND
Low crush
SCR.d+4l20i26~32-30~-24KND
Recovers crouching
f,f,F+4l25i14-40KND
Recovers grounded
2,1,3h, m, l12, 13, 24-17KND
Transition to MNT
TRT.3,dm19i14-14KND
Transition to MNT
TRT.4m21i28-24-6-6c
Transition to MNT
TRT.d+1+2l24i25-20KND
Transition to MNT
SCR.df+4,dl18i24-26+3KND
Transition to MNT
SCR.d+4,dl20i26~32-29~-23KND
Transition to MNT
MNT.2m22i13-15-4KND
Transition to MNT
MNT.2,1m, m22, 12-17+6
Transition to MNT
MNT.2,1,4m, m, m22, 12, 30-13KND
Transition to MNT
MNT.4l15i17-19-3KND
Transition to MNT
MNT.4,3l, m15, 24-33KND
Transition to MNT
MNT.d+1l16i15-11+0
Transition to MNT
MNT.d+3l14i15-12-1
Transition to MNT
MNT.d+3,1l, m14, 19-8KND
Transition to MNT
1,2,3h, h, h8, 10, 14-1+8
Transition to SCR
3h20i13-1+8
Transition to SCR
f+2,3m, h18, 14-1+8
Transition to SCR
f+3h33i21+0sKND
Transition to SCR
df+3m18i14-5+1+6
Transition to SCR
SS.3h20i13-1+8
Transition to SCR
SCR.1h14i10-3+8
Transition to SCR
SCR.2m15i14-7+7KND
Transition to SCR
SCR.3m18i13-6+5
Transition to SCR
SCR.3,3m, m18, 12-9+2+7
Transition to SCR
SCR.3,f+3m, h18, 18-3KND
Transition to SCR
SCR.4m30i14-15KND
Transition to SCR
SCR.d+3l12i18-6+3+10c
Transition to SCR
SCR.d+3,3l, h12, 33+0sKND
Transition to SCR
SCR.d+3,d+3l, l12, 18-8+8c
Transition to SCR
1,4h, m8, 18-17-6KND
Transition to TRT
f,f,F+4,dl25i14-51KND
Transition to TRT
TRT.1l13i18-11+5KND
Transition to TRT
TRT.3m19i14-7KND
Transition to TRT
1h8i10+1+8
1,2h, h8, 10-4+4
1,2,3,bh, h, h8, 10, 14-9+0
1,3h, h8, 16-8+1
2h12i10-7-1
2,1h, m12, 13-6+3KND
2,2h, m12, 14-12-1+4
2,2,1+2h, m, m, m, m12, 14, 8, 13, 24-9KND
3,bh20i13-8+2
4h22i14-6-1KND
1+2,4m, m24, 14-10+1+6
1+2,4,4m, m, m24, 14, 31-11KND
f+1h8i10+1+8
f+2m18i19-18-6KND
f+2,3,bm, h18, 14-9+0
f+2,3,4m, h, m18, 14, 30-18KND
f+3,bh33i21-1sKND
f+4h21i14-8KND
f+1+2m28i19-10KND
df+1m15i13-5+7
df+1,2m, m15, 19-11+1KND
df+1,4m, h15, 21-6-1
df+2m15i16~17-12~-11KND
df+3,bm18i14-10-4+1
df+3,4m, h18, 20-6+9KND
df+3,d+4m, l18, 18-17-2c
df+4m16i14-13-2+3
df+4,1m, m16, 26-12+8KND
d+1m15i12-16-8c
d+1,1m, m15, 18-13KND
d+2m19i19-16c+3cKND
d+2,4,3m, m, m19, 15, 18-16KND
d+4l9i17-19-3+18g
d+4,3l, h9, 12-6KND
db+2m19i13-9+3KND
b+1m22i18-15+1KND
b+3m25i24-3cKND
b+4m21i22-9-3
b+4,4m, m21, 26-14KND
b+1+2l14i16-22-7c
b+2+3!48i50KNDKND
uf+1h24i19+2+7KND
f,F+1h8i10+1+8
f,F+2h36i16+1KND
f,F+3,1m, m28, 28-16KND
f,f,F+4,ul25i14-52KND
ws1m18i15-16KND
ws1,2m, m18, 20-14~-13JG
ws3h33i16-7KND
ws4m21i11-9+2
FC.df+3l18i24-26~-25KND
SS.1h8i10+1+8
SS.2h12i10-7-1
SS.4h22i14-6-1KND
TRT.2m28i33-9KND
TRT.3,um19i14-17KND
TRT.4,3m, m21, 18-16KND
SCR.4,bm30i14-19KND
SCR.df+4l18i24-25+4KND
SCR.d+3,3,bl, h12, 33-1sKND
SCR.d+3+4
MNT.1m14i13-7+5
MNT.df+2m20i19-14KND
MNT.d+1,4l, m16, 27-16KND

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards