home
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35i12-3
* Throw break 1
* Opponent recovers FDFA
2+4t35 (3*4, 23)i12-3
* Throw break 2
* Opponent recovers FUFT
Left throwt40i12-4
* Throw break 1
* Opponent recovers FDFA
Right throwt40i12-4
* Throw break 2
* Opponent recovers FUFA
Back throwt50i12
* Unbreakable
* Side switch
* Opponent recovers FUFA
db,db+1+2t45i11-6
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
qcf+1t40i11+0
* Throw break 1
* Opponent recovers FUFT
* Floor Break
db,f~2+4t58i11+0
* Throw break 2
* Opponent recovers FUFA
* Floor Break
f,b,db,d,df,f~1t65i10-8
* Throw break 1
* Side switch
* Opponent recovers FUFT
db+1,n+2sm, m5, 13-10~-11+0
* Alternate input: d+1,n+2 or FC.1,2
* High crush
df+3+4sm15i28--
* Low crush
* Recovers grounded
df+3+4sm15i28-+
* Low crush
* Recovers grounded
* Hit throw
* At close range
db+1sm5i10-5+6
* Alternate input: d+1 or FC.1
* High crush
* Recovers crouching
f,F+3+4sm25i39--c
* Low crush
* Recovers grounded
f+4,3,2m, m, m9, 18, 28-15KND
Bound
ub+3m, m, m+0+0KND
Low crush
b+1+2,1+2m, m, mi30-14KND
Bound
b+1+2,1+2,3+4m, m, m-11+0 (KND)
Bound
3~4m, m8, 16i28-2JG
Low crush
f+4,3m, m9, 18-15KND
f+1+2,2m, m19, 26-12KND
df+1,2m, m15, 12-11+0
df+1,2m, m15, 12-6~-9+5
ws2,2m, m12, 23-12c+cKND
Bound
ws3,3*m, m18, 21+0cKND
Bound
f,n,d,df+2,2m, m12, 23-12c+cKND
f,n,d,df+3,3*m, m18, 21+0cKND
u+3,3m, h20, 25-7KND
* Alternate input: uf+3,3
* Low crush
ws3,3m, h18, 12-8+4
f,n,d,df+3,3m, h18, 12-8+4
3+4m28i22-13KND
Low crush
f+3m24i26-5+7KND
Low crush
f+4m9i16-2-1
Recovers back turned
f+1+2m19i24-7+4
f+3+4m36i25-50KND
Low crush
df+1m18i14~15-1~+0+1~+2c
df+2m18i15~16-7~-6+3~+4KND
df+3m21i19~22-9~-6+2~+5KND
Homing
df+4m16i12-4+7
df+1+2m21i14~15-3c+4c
Bound
db+4m14i21-19-8
High crush
db+4,1m14-11+0
High crush
db+4,3m14, 13-19-8
High crush
db+4,3,4m14, 13, 12-19-8
High crush
db+4,3,4,1m14, 13, 12-11+0
High crush
db+4,3,4,bm14, 13, 12-17-6
High crush
db+4,3,4,3m14, 13, 12, 10-19-8
High crush
db+4,3,4,3,4m14, 13, 12, 10, 9-29-18
High crush
db+4,3,4,3,4,bm14, 13, 12, 10, 9-17-6
High crush
db+1+2m32i23-23KNDJG
Low crush
b+3m20i14-8+5+7
ubm35i46-c-cKND
* Alternate input: u or uf+2
* Low crush
* Recovers grounded
u+3m20i25-10+0
Alternate input: uf+3
ub+4m13i15~16-19~-18-8~-7KND
Low crush
u+4m18i15~16-12~-11KND
Low crush
uf+4m15i15~16-12~-11KND
Low crush
uf+1+2m42i35+2cKND
Low crush
ubm25i31-3c+7cKND
* Alternate input: u or uf+3+4
* Low crush
f,F+2m30i16-12KND
f,F+4m28i16-15KND
b,b+4m36i38+4c+8cKND
Low crush
f,f,F+3m36i28+17gKND
* Alternate input: f,f,F+3
* Low crush
f,f,F+3+4m48i31+17gKND
* Alternate input: f,f,F+3+4
* Low crush
* Recovers grounded
ws2m12i14-7+3
ws3m18i15-21-10-5
ws4m20i11-6+5
FC.df+2m27i16-12KND
FC.db+1+2m23i16-9KND
* Alternate input: d+1+2
* High crush
BT.3+4m30i14-16KND
Low crush
b+1+2,fm36i54+5~+7KND
b+1+2,1m31i37-2cKND
b+1+2,4m18i29-4+7
b+1+2,3+4m26i26+4KND
b+3+4,2m-JG
f,n,d,df+1m50i24-21KND
f,n,d,df+2m12i14-7+3
f,n,d,df+3m18i15-21-10-5
f,n,d,df+4m20i11-6+5
f,n,d,df+1+2m27i19-13KND
High crush
f,f,F+4,2l, m25, 10-17KND
High crush
d+2l20i18-13+3c+6c
High crush
d+3+4l15-17-3
* High crush
* Recovers crouching
FC.df+4l25-17-3
* High crush
* Recovers crouching
db+3l14i20-27KND
b+4l21i28-12+5cKND
f,F+1+2l15i40-25KND
f,f,F+4l22i14-29-13
* High crush
* Recovers crouching
f,f,F+4,4l22, 7-35-19
* High crush
* Recovers crouching
f,f,F+4,4,4l22, 7, 7-35+6
* High crush
* Recovers crouching
f,f,F+4,4,4,4l26, 7, 5, 4, 3-35+15 (KND)
* High crush
* Recovers crouching
SS.4l18i31-40cKND
High crush
BT.d+3l19-11+4cKND
Recovers back turned
b+1+2,3l19i30-6+5
2,1h, m14, 14+0~+1+6~+7
1,2,1h, h, m8, 12, 21-7+5KND
1+2,3h, h, m12, 16, 28-13KND
Low crush
b+1,2,1h, h, m8, 12, 12-4+5
1+2,4h, h, l12, 16, 20-40cKND
Low crush
d+1+2,1+2,2h, h, h, h, m15, 15, 9, 9, 43-13KND
d+1+2,1+2h, h, h, h15, 15, 9, 9-11-7
d+1+2,1+2,bh, h, h, h15, 15, 9, 9-1+3
* Recovers back turned
* Transition to BT
1,2,2h, h, h8, 12, 28-7KND
1,2,3h, h, h8, 12, 28-9KND
1,2h, h8, 12-1+6
1,2,b+1+2h, h8, 12+0+7
1+2h, h12, 16i13+1+5
d+1+2h, h15, 15i17-12-10
d+1+2,bh, h15, 15i17-1+3
* Recovers back turned
* Transition to BT
b+1,2h, h8, 12-1+6
1h8i10+1+8
2h14i10+0+6
b+1h8i10+1+7
f,F+1+2h15i20-5~+13KND
Low crush
f,F+3+4h25i38+7KND
* Low crush
* Recovers grounded
b+1+2,2h36i28-7KND
b+3+4,1h30i30+7KND
b+3+4,1h30i30+41KND
Fully charged
b+1+4!90i70KNDKND
b+1+2
b+1+2,df
Recovers crouching
b+3+4

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards