| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1+3 | t | 35 | Throw break 1 | ||||
| 2+4 | t | 35 | Throw break 2 | ||||
| Left throw | t | 40 | Throw break 1 | ||||
| Right throw | t | 40 | Throw break 2 | ||||
| Back throw | t | 50 | Unbreakable | ||||
| df+1+2 | t | 40 | i12 | +1 | * Throw break 1+2 * Both recover standing | ||
| d+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| db+2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.db | sm | 9 | i11 | -4 | +7 | * Alternate input: d+2 * High crush * Recovers crouching | |
| 1+2,1+2 | m, m | 24, 24 | i23 | -17 | KND | JG | |
| f+3,4 | m, m | 15, 18 | i20 | -12 | KND | JG | |
| f+4,2 | m, m | 18, 24 | -16 | KND | |||
| df+1,2 | m, m | 14, 21 | i21 | -10 | +3 | ||
| df+2,1 | m, m | 12, 12 | i20 | -15 | KND | JG | |
| df+2,2 | m, m | 12, 26 | i30 | -7 | +5c | KND | Bound |
| df+3,2 | m, m | 13, 16 | i19 | -6 | +5 | +5 (KND) | |
| SAV.b+1,4 | m, m | 16, 19 | i25 | -10 | +3 | KND | |
| b+1,4 | m, l | 18, 20 | i26 | -15 | +9 | ||
| SAV.b+1,2 | m, l | 16, 18 | i25 | -18 | KND | High crush | |
| df+1,1,2 | m, h, m | 14, 15, 21 | i25 | -10 | +4 | KND | |
| df+4,1,1 | m, h, m | 15, 9, 27 | i19 | -10 | +7 | KND | |
| ws2,2,2 | m, h, m | 14, 14, 25 | i34 | -6c | KND | ||
| df+1,1,3 | m, h, l | 14, 15, 15 | i28 | -11 | +0 | ||
| df+1,1,3,f | m, h, l | 14, 15, 15 | -11 | +0 | Transition to SAV | ||
| df+1,1 | m, h | 14, 15 | i22 | -3 | +5 | +8 | |
| df+1,1,f | m, h | 14, 15 | -3 | +5 | +8 | Transition to SAV | |
| df+4,1 | m, h | 15, 9 | i20 | -3 | +5 | +6 | |
| df+4,1,f | m, h | 15, 9 | -3 | +5 | Transition to SAV | ||
| f,F+2,1 | m, h | 18, 26 | i17 | -14 | KND | ||
| ws2,2 | m, h | 14, 14 | i26 | -5 | +6 (KND) | ||
| SAV.3,3 | m, h | 14, 20 | i22 | -9 | -2 | KND | |
| SAV.3,3,f | m, h | 14, 20 | -9 | -2 | KND | Transition to SAV | |
| 1+2 | m | 24 | i19 | -7 | +4c | +4 | |
| f+3 | m | 15 | i19 | -6 | +6c | ||
| f+4 | m | 18 | i18 | -7 | +8 | Homing | |
| df+1 | m | 14 | i13 | +0 | +6 | ||
| df+1,f | m | 14 | i13 | +0 | +6 | Transition to SAV | |
| df+2 | m | 12 | i16 | -7 | +6 | ||
| df+3 | m | 13 | i16 | -6 | +5 | ||
| df+4 | m | 15 | i14 | -7 | +4 | ||
| d+2 | m | 28 | i18 | -7c | +4c | KND | Bound |
| d+1+2 | m | 36 | i21 | -12 | KND | High crush | |
| b+1 | m | 18 | i21 | -5c | -3c | ||
| b+1,f | m | 18 | -5c | -3c | Transition to SAV | ||
| b+3 | m | 33 | i32 | +3c | +5c | KND | Low crush |
| b+3,f | m | 33 | i32~34 | +3~+5 | +5~+7c | KND | * Low crush * Transition to SAV |
| b+4 | m | 27 | i19 | -6 | KND | ||
| ub+1 | m | 14 | i18 | -8 | +3 | * Alternate input: uf+1+2 or u+1 or uf+1+2 * Low crush | |
| ub+3 | m | 15 | i19 | -8 | +5 | Low crush | |
| u+3 | m | 18 | i19 | -8 | +5 | Low crush | |
| uf+3 | m | 15 | i19 | -8 | +5 | Low crush | |
| ub+4 | m | 13 | i15~16 | -18~-17 | -7~-6 | KND | Low crush |
| u+4 | m | 18 | i15~16 | -14~-13 | KND | Low crush | |
| uf+4 | m | 15 | i15 | -14 | KND | JG | Low crush |
| f,F+2 | m | 18 | i18 | -13 | +7 | ||
| f,F+3 | m | 15 | i20~22 | -6~-4 | +6~+8c | ||
| f,F+4 | m | 18 | i18 | -7 | +8 | Homing | |
| f,f,F+3 | m | 36 | i26 | +17g | KND | * Alternate input: f,f,F+3 * Low crush | |
| ws1 | m | 14 | i11 | -3 | +8 | ||
| ws1,f | m | 14 | i11 | -3 | +8 | Transition to SAV | |
| ws2 | m | 14 | i15 | -7 | +4 | ||
| ws3 | m | 38 | i18 | -8 | KND | High crush | |
| ws3,d | m | 27 | i18 | -8 | KND | * High crush * Recovers crouching * Transition to FC | |
| ws4 | m | 21 | i11 | -6 | +5 | ||
| FC.df+2 | m | 28 | i15 | -16 | +5 | KND | Recovers grounded |
| SAV.2 | m | 32 | i16 | -12 | KND | Bound | |
| SAV.2h | m | 36 | -10 | KND | * Bound * Held | ||
| SAV.3 | m | 14 | i15 | -5 | +1 | +3 | |
| SAV.3,f | m | 14 | i15 | -5 | +1 | Transition to SAV | |
| SAV.1+2 | m | 30 (5) | i27 | -18 | KND | JG | |
| SAV.1+2h | m | 36 (5) | +2 | KND | Fully charged | ||
| SAV.df+1 | m | 19 | i14 | -3 | +8 | ||
| SAV.df+1,f | m | 19 | i14 | -3 | +8 | Transition to SAV | |
| SAV.df+2 | m | 27 | i19 | -17 | KND | JG | |
| SAV.b+1 | m | 16 | i14 | -5 | +3 | ||
| SAV.b+1,f | m | 16 | -5 | +3 | Transition to SAV | ||
| SAV.b+2 | m | 24 | i23 | -12 | +1 | KND | Parry |
| SAV.uf+3 | m | 34 | i15 | -11 | KND | ||
| SAV.d+4,3 | l, m | 9, 14 | i26 | -15 | -2 | ||
| SAV.d+4,3,f | l, m | 9, 14 | -15 | -2 | Transition to SAV | ||
| db+3,4 | l, l | 14, 15 | i24 | +19 | -8 | ||
| d+4,1+2 | l, h | 12, 20 | i27 | -8c | +5c | +5 | |
| d+4,1+2,f | l, h | 12, 20 | -8c | +5 | Transition to SAV | ||
| d+3 | l | 18 | i21 | -12 | +1 | * High crush * Recovers crouching | |
| d+4 | l | 12 | i16 | -11 | +0 | ||
| db+1 | l | 18 | i23 | -18 | KND | * High crush * Recovers crouching | |
| db+1* | l | 18 | -18 | KND | * High crush * Held | ||
| db+3 | l | 14 | i18 | -13 | +3 | ||
| db+3,f | l | 14 | -13 | +3 | Transition to SAV | ||
| db+4 | l | 21 | i18 | -18 | +0c | KND | |
| db+3+4 | l | 8 | i12 | -13 | -2 | * Alternate input: d+3+4 * High crush * Recovers crouching | |
| FC.df+4 | l | 24 | i21 | -16 | KND | High crush | |
| OTG.d+3 | L | 21 | -13 | -2 | |||
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.db | l | 12 | i12 | -15 | -4 | * Alternate input: d+4 * High crush * Recovers crouching | |
| SAV.d+4 | l | 9 | i15 | -14 | -3 | +3 | |
| SAV.d+4,f | l | 9 | i15 | -14 | -3 | Transition to SAV | |
| SAV.db+3 | l | 19 | i19 | -13 | +5c | ||
| SAV.db+3,f | l | 19 | i19 | -13 | +5c | Transition to SAV | |
| SAV.db+4 | l | 24 | i26 | -27 | KND | High crush | |
| SAV.1,2,1 | h, m, m | 14, 9, 24 | i23 | -17 | KND | JG | |
| 3,4 | h, m | 20, 20 | i30 | -11 | KND | ||
| b+2,2 | h, m | 14, 26 | i26 | -7 | +5c | KND | * Recovers crouching * Bound |
| SAV.1,2 | h, m | 14, 9 | i15 | -10 | +3 | +4 | |
| SAV.1,2,f | h, m | 14, 9 | -10 | +3 | Transition to SAV | ||
| SAV.1,4 | h, m | 14, 30 | i24 | -10 | KND | ||
| 1,3 | h, l | 8, 14 | i21 | -12 | +1 | Recovers crouching | |
| 1,2,1+2 | h, h, m | 8, 12, 36 | i33 | +4c | KND | JG | |
| 1,2,4 | h, h, h | 8, 12, 19 | i22 | +1 | +10g | +10 | |
| 1,2,4,f | h, h, h | 8, 12, 20 | +1 | +10g | Transition to SAV | ||
| 1,2 | h, h | 8, 12 | i17 | -1 | +7 | ||
| 2,1 | h, h | 14, 15 | i17 | -4 | +7 | KND | |
| 2,1,f | h, h | 14, 15 | -4 | +7 | Transition to SAV | ||
| SAV.1,1 | h, h | 14, 20 | i17 | -5 | +2 | KND | |
| SAV.1,1,f | h, h | 14, 20 | -5 | +2 | KND | Transition to SAV | |
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 14 | i11 | -5 | +6 | ||
| 3 | h | 20 | i15 | -7 | +2 | +1 | |
| 4 | h | 20 | i12 | -9 | +2 | JG | |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | h | 31 | i15 | -5 | +9 | ||
| f+1+2 | h | 21 | i14 | -5 | KND | ||
| b+2 | h | 14 | i16 | -9 | +2 | KND | |
| b+1+2 | h | 15 | i1 | -12 | -4 | KND | |
| b+1+2,f | h | 15 | i11 | -12 | -4 | KND | Transition to SAV |
| uf+1 | h | 28 | i35 | +7 | KND | * Low crush * Bound | |
| uf+1,f | h | 28 | i35 | +7 | KND | * Low crush * Bound * Transition to SAV | |
| ub | h | 20 | i15 | -12 | +9 | Alternate input: u or uf+2 | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| b,f+1 | h | 27 | i21 | -8 | KND | ||
| ws1+2 | h | 18 | i14 | +0 | +2 | ||
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.2 | h | 14 | i11 | -5 | +6 | ||
| SS.3 | h | 20 | i15 | -7 | +2 | ||
| SS.4 | h | 20 | i12 | -9 | +2 | JG | |
| SAV.1 | h | 14 | i12 | -2 | +6 | +7 | |
| SAV.1,f | h | 14 | i12 | -2 | +6 | Transition to SAV | |
| SAV.4 | h | 21 | i15 | +0 | KND | Homing | |
| SAV.f+1+2 | h | 26 | i16 | +0c | +6c | +6 | |
| SAV.f+1+2,f | h | 26 | i16 | +0c | +6c | Transition to SAV | |
| SAV.b+3 | h | 28 | i17 | -4 | KND | ||
| SAV.b+3,f | h | 28 | i17 | -4 | KND | Transition to SAV | |
| f+3+4,f | ! | 189 | KND | KND | |||
| f+3+4 | |||||||
| 1+4 | |||||||
| 3+4 | Alternate input: ,f |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards