| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| b+2+3 | ! | 84 | i80 | KND | KND | ||
| b+2+3,1+2 | ! | ||||||
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 12 | i10 | +0 | +8 | ||
| f+2 | h | 24 | i16 | -7 | +7 | KND | |
| f+1+2 | h | 25 | i15 | -6 | +0 | KND | |
| uf+1+2 | h | 25 | i17 | -6 | KND | ||
| f,F+2 | h | 25 | i12 | -1 | KND | ||
| 1,2 | h, h | 8, 14 | -1 | +5 | |||
| 1,2,3+4 | h, h | 8, 14 | -4 | +2 | |||
| 1,2,3+4,3+4 | h, h | 8, 14 | -2 | +4 | |||
| 2,1 | h, h | 12, 14 | +3 | +5 | |||
| f+2,1 | h, h | 24, 30 | -7 | KND | |||
| 1,2,f+1 | h, h, h | 8, 14, 25 | +4 | +6 | KND | ||
| 1,2,3 | h, h, m | 8, 14, 14 | -16 | -5 | |||
| 1,2,3,1+2 | h, h, m, h | 8, 14, 14, 33 | +0c | +4c | Bound | ||
| 1,d+2 | h, m | 8, 15 | -9 | +7 | |||
| 2,d+1+2 | h, m | 12, 28 | -12 | KND | High crush | ||
| f+2,d+1 | h, m | 24, 20 | -13~+12c | +2~+3c | Bound | ||
| f+2,d+1,2 | h, m, m | 24, 20, 19 | -15 | KND | |||
| f+3+4 | h! | 36 | i32 | KND | KND | ||
| d+3 | l | 21 | i16 | -12 | -1 | ||
| d+4 | l | 19 | i14 | -16 | -5 | High crush | |
| db+3 | l | 12 | i18 | -12 | -4 | +4 | |
| db+4 | l | 12 | i23 | -23 | KND | * Recovers grounded * Hit throw | |
| qcf+2 | l | 24 | i24~25 | -12~-11 | +5~+6 | High crush | |
| FC.df+4 | l | 22 | i20 | -26 | +8 | KND | High crush |
| FDFA.d+2 | l | 18 | i15 | -25 | KND | ||
| OTG.db+4 | L | 22 | i20 | -16 | -1 | ||
| db+3,1 | l, h | 12, 20 | -6 | +8 | KND | ||
| db+3,1,1 | l, h, m | 12, 20, 28 | -12 | KND | |||
| db+3,4 | l, m | 12, 19 | -10 | +6 | |||
| VTS.d+1+2 | l, m | i17 | -27 | KND | |||
| 1+2 | m | 0 | i15 | -8 | +3 | +16 | |
| f+3 | m | 20 | i23 | -8 | +5 | KND | |
| f+3,2 | m | 27 | -9 | +6c | Bound | ||
| f+4 | m | 24 | i19~20 | -12~+11c | +1~+2c | KND | |
| f+1+4 | m | i21 | -10~+0 | KND | * Low crush * Recovers grounded | ||
| df+1 | m | 18 | i16~17 | -12~-11 | KND | ||
| df+2 | m | 19 | i15 | -7 | +6 | ||
| df+3 | m | 15 | i17 | -10 | +2 | ||
| df+4 | m | 14 | i13~14 | -9~-8 | +2~+3 | ||
| df+1+2 | m | 27 | i17 | -11 | +3c | High crush | |
| d+1 | m | 24 | i18 | +0c | +5c | KND | |
| d+2 | m | 18 | i16 | -7c | +7c | ||
| d+1+2 | m | 28 | i19 | -12 | KND | High crush | |
| db+2 | m | 20 | i14 | -9 | -2c | KND | |
| db+1+2 | m | 27 | i26~27 | -22~-21 | KND | ||
| b+1 | m | 20 | i21~22 | -8c~-7c | +2c~+3c | KND | |
| b+2 | m | 28 | i22 | -9 | +2 | KND | Homing |
| b+3 | m | 31 | i21~22 | -10~-9 | KND | ||
| b+4 | m | 24 | i14 | -9 | +2 | KND | |
| b+1+2 | m | i22 | -6c~-5c | KND | Recovers crouching | ||
| ub | m | 25 | i20 | +0 | KND | JG | * Alternate input: u or uf+3 * Low crush |
| ub+4 | m | 16 | i23 | -13c | KND | Low crush | |
| u+4 | m | 18 | i23 | -9c | KND | * Alternate input: uf+4 * Low crush | |
| ub | m | 25 | i31 | -3c | +7c | KND | * Alternate input: u or uf+3+4 * Low crush |
| f,F+4 | m | 31 | i19 | -10~-9 | KND | Homing | |
| b,b+1+2 | m | 30 | i20 | -9 | KND | ||
| qcf+1 | m | 25 | i18 | -10 | KND | ||
| f,f,F+3 | m | 36 | i35 | +6 | KND | * Alternate input: f,f,F+3 * Low crush * Bound | |
| ws1 | m | 14 | i11 | -7 | +3 | ||
| ws1,3+4 | m | 14 | i11 | -5 | +5 | Transition to VTS | |
| ws2 | m | i19 | -8 | +2 | KND | ||
| ws3 | m | 18 | i18 | -13 | JG | ||
| ws4 | m | 21 | i13 | -7 | KND | ||
| ws1+2 | m | 12 | i10~11 | -4~-3 | +7~+8 | ||
| FC.1+2 | m | 25 (10) | i22 | -4~-3 | Hit throw | ||
| SS.2 | m | 21 | i30 | -3 | +0c | ||
| SS.2,3+4 | m | 21 | i30 | +2 | +5c | Transition to VTS | |
| SS.1+2 | m | 30 | i28 | +1 | KND | Bound | |
| SS.4 | m | i30 | -6 | KND | |||
| FDFA.2 | m | 23 | i20 | -7 | +4 | ||
| VTS.f+2 | m | 26 | i23 | -4 | KND | ||
| VTS.1 | m | 16 | i17 | -7 | +3 | ||
| VTS.1,3+4 | m | 16 | i17 | -7 | +3 | Transition to VTS | |
| VTS.2 | m | i25 | -8 | +2 | KND | ||
| VTS.3 | m | 18 | i18 | -11 | JG | ||
| VTS.4 | m | 21 | i13 | -7 | KND | ||
| df+3,1 | m, h | 15, 6 | +2 | +5 | |||
| df+3,1+2 | m, h | 15, 33 | +0c | +4c | Bound | ||
| ws1,2 | m, h | 14, 18 | -7 | KND | |||
| VTS.1,2 | m, h | 16, 21 | -7 | KND | |||
| df+3,1,2 | m, h, h | 15, 6, 12 | -1 | +5 | |||
| df+3,1,2,3+4 | m, h, h | 15, 6, 12 | -6 | +0 | |||
| df+3,1,2,3+4,3+4 | m, h, h | 15, 6, 12 | -2 | +4 | |||
| df+3,1,2,f+1 | m, h, h, h | 15, 6, 12, 25 | +4 | +6 | KND | ||
| df+3,1,2,3 | m, h, h, m | 15, 6, 12, 14 | -16 | -5 | |||
| df+3,1,2,3,1+2 | m, h, h, m, h | 15, 6, 12, 14, 33 | +0c | +4c | Bound | ||
| df+3,1,d+2 | m, h, m | 15, 6, 15 | -9 | +7 | |||
| df+2,1 | m, m | 19, 25 | -13 | KND | |||
| df+3,df+1 | m, m | 15, 12 | -13 | KND | |||
| df+4,2 | m, m | 14, 24 | -17 | -3c | KND | Bound | |
| d+2,4 | m, m | 18, 25 | -9 | +5 | KND | ||
| b+1,2 | m, m | 20, 12 | -14c | -5c | KND | ||
| qcf+1,2 | m, m | 25, 28 | -6 | KND | |||
| qcf+1,2* | m, m | 21, 40 | +23g | KND | Held | ||
| df+3,df+1,2 | m, m, h | 15, 12, 25 | -3c | -6c | Bound | ||
| VTS.1+2 | sm | 5 | |||||
| VTS.1+2 | t | 12 | i22~29 | ||||
| VTS.1+2 | t | 12 | i30 | ||||
| VTS.1+3 | t | i12 | KND | ||||
| VTS.2+4 | t | i12 | KND | ||||
| 1+3 | t | 35 | -10 | * Throw break 1 * Side switch when broken * Side switch * Opponent recovers FDFT | |||
| 2+4 | t | 35 | -6 | * Throw break 2 * Opponent recovers face up sideways | |||
| Left throw | t | 45 | -4 | * Throw break 1 * Opponent recovers FUFA | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Opponent recovers FUFA | |||
| Back throw | t | 60 | * Unbreakable * Side switch * Opponent recovers FUFT | ||||
| Back throw | t | 60 | * Unbreakable * Opponent recovers face down sideways | ||||
| f,F+1+2 | t | 30 | +2 | * Throw break 1+2 * Side switch | |||
| qcb+1+2 | t | 40 | -6 | * Throw break 1+2 * Opponent recovers face up sideways | |||
| f,b,db,d,df,f~1 | t | 45 | +0 | * Throw break 1 * Side switch * Opponent recovers face up sideways * Floor Break | |||
| qcf+1+3 | t | 25 (15) | +0 | * Throw break 1 * Side switch * Opponent recovers FUFA | |||
| qcf+2+4 | t | 25 (15) | +0 | * Throw break 2 * Side switch * Opponent recovers face up sideways | |||
| d+1+3 | t | 45 | +0 | * Against a crouching opponent * Low throw * Throw break 1 * Opponent recovers FUFT | |||
| d+2+4 | t | 45 | +0 | * Against a crouching opponent * Low throw * Throw break 2 * Opponent recovers FDFA | |||
| OTG.db+1+3 | t | 20 | -16 | * Alternate input: db+2+4 * Throw break 1 or 2 | |||
| OTG.db+1+3 | t | 12 | -16 | * Alternate input: 2+4 * Throw break 1 or 2 | |||
| OTG.db+1+3 | t | 30 | -16 | * Alternate input: 2+4 * Throw break 1 or 2 * Opponent recovers face up sideways | |||
| 1+3 | t | 22 | * Against an airborne opponent * Unbreakable * Side switch * Opponent recovers FDFT | ||||
| 2+4 | t | 22 | * Against an airborne opponent * Unbreakable * Opponent recovers FUFA | ||||
| f,F~1+2 | t | 27 | * Against an airborne opponent * Unbreakable * Side switch * Opponent recovers FDFA | ||||
| 1+3,2+4 | t | 35 | * Against an opponent in wall stun * Alternate input: f,F~1+2 * Against an airborne opponent * Unbreakable * Opponent recovers FUFT | ||||
| MNT.1 | t | 35 (8, 8, 8, 11) | +0 | * Throw break 2 * Opponent recovers face up sideways | |||
| MNT.1+3 | t | 40 (8, 7, 7, 18) | +0 | * Throw break 2 * Opponent recovers face up sideways | |||
| MNT.2 | t | 35 (8, 7, 5, 5, 10) | +0 | * Throw break 1 * Opponent recovers face up sideways | |||
| MNT.2+4 | t | 40 (8, 7, 7, 18) | +0 | * Throw break 1 * Opponent recovers FUFT | |||
| MNT.1+2 | t | 40 (15, 25) | +0 | * Throw break 1+2 * Opponent recovers face up sideways | |||
| MNT.3+4 | t | 40 (10, 7, 7, 16) | +0 | * Throw break 1+2 * Opponent recovers face up sideways | |||
| f+3+4,3+4 | |||||||
| b+2+3,b,b | |||||||
| 3+4 | |||||||
| db+3+4 | Alternate input: b+3+4 | ||||||
| VTS.u | Alternate input: d | ||||||
| b+1+3 | 8 | * Reversal * Alternate input: b+2+4 * Unbreakable |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards