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Lei

Stances:
RAZ
Razor Rush
DRU
Drunken Walk
FU
Play Dead, face up
PLD
Play Dead
FDFA
Play Dead, face down, feet away
FDFT
Play Dead, face down, feet towards
FUFA
Play Dead, face up, feet away
FUFT
Play Dead, face up, feet towards
HJR
Haijinraku
JAD
Jade
SNK
Snake
DRG
Dragon
PAN
Panther
TGR
Tiger
CRA
Crane
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
JAD.f+4!108i115KNDKND
Low crush
1h8i10+1+8
2h12i10+1+7
3h36i14-14-4-2
Alternate input: b+3
3,bh36i14-6+4+6
Transition to JAD
3,3,bh36-18-8-6
Recovers back turned
4h19i11-4+5KND
1+2h21i14-5+4KND
Recovers back turned
f+1h8i10+1+8
f+2h13i12+1+7
f+4h31i23-12+3KND
b+1h8i10+1+8
b+2h12i10+1+7
b+3h30i14-14-4-2
uf+1h19i15-6+6
f,n+2h12i12+2+7
f,n+3h36i15-1KND
f,n+4h21i10-21-10
f,F+1h8i10+1+8
f,F+4h25i15-11+1-1s
f,F+4,3+4,fh25i17-29-17s
f,F+4,3+4,bh25i17-30-18s
b,b+1h28i31-10KND
b,b+1,fh28i31-33KND
Transition to DRU
ws3h30i10-15-4
SS.1h25i25-5+6+6 (+s)
SS.1,fh25i25+0+10 (KND)
SS.1,uh25i25-2+11g (KND)
Alternate input: d
SS.3h36i14-14-4-2
BT.1h14i16-8+3
BT.3h30i10-8KND
BT.1+2h14i10~12-6+5
Recovers back turned
JAD.1h28i80-10KND
JAD.1,fh28i80-33KND
Transition to DRU
JAD.3h33i64-14-4-2
JAD.3,bh33i64-14-4-2
Transition to JAD
JAD.3,3,bh33-18-8-6
Recovers back turned
SNK.1h12i11-6+5
DRG.4h21i10-22-11
PAN.4h31i23-18KND
CRA.2h25i16-12+12
Recovers back turned
CRA.1+2h30i16-9KND
1,1h, h8, 14i12-8+3
1,1,fh, h8, 14-17-6
1,2h, h8, 14i12-1+6
1+2,1h, h21, 18i25-5+6
Recovers back turned
f+1+2h, h15, 12i16+5+10g+10 (+s)
f+1+2,fh, h15, 12i16+0+5 (KND)
f+1+2,uh, h15, 12i16-5-1 (KND)
Alternate input: d
f,F+4,3+4h, h25, 25i28~30-3KND
Low crush
SNK.1,1h, h12, 10-6+5
SNK.1,1,fh, h12, 10-27-16
DRG.1+2h, h6, 24i21-7KND
SNK.1,1,1h, h, h12, 10, 9-6+5
SNK.1,1,1,1h, h, h, h12, 10, 9, 8-6+5
SNK.1,1,1,1,1h, h, h, h, h12, 10, 9, 8, 7-6+5
3,3h, l36, 20i31-16KND
Recovers back turned
f,n+3,d+4h, l36, 24-12KND
High crush
JAD.3,3h, l33, 20-19KND
Recovers back turned
2,1h, m12, 15i15-8+3
2,1,fh, m12, 15-11+0
Transition to DRU
1+2,2h, m21, 25i25-11KNDJG
f+4,2h, m31, 14i27+0+6+0
f,n+2,1h, m12, 14+0+2
f,n+2,1h, m12, 14-5
f,n+3,4h, m36, 24-7KND (+3)
f,n+4,1h, m21, 14-1+5
f,n+4,1,fh, m21, 14-6+0
f,n+4,1,uh, m21, 14-7-1
Alternate input: d
BT.1,1h, m14, 12-9+1
Recovers back turned
BT.1+2,2h, m14, 21-19-3c+5c
SNK.1,2h, m12, 15-12-1
DRG.4,1h, m21, 14-1+5
DRG.4,1,fh, m21, 14-6+0
DRG.4,1,uh, m21, 14-7-1
Alternate input: d
TGR.fh, m+6
Parry
BT.1,1,3h, m, l14, 12, 8-28-7
BT.1,1,3,2h, m, l, h14, 12, 8, 19-17KND
BT.1,1,3,2,fh, m, l, h14, 12, 8, 19-77KND
Transition to DRU
f+4,2,1h, m, m31, 14, 14i9+0-1-12
f,n+2,1,2h, m, m12, 14, 25-17JG
f,n+4,1,2h, m, m21, 14, 9-10-4
SNK.1,2,1h, m, m12, 15, 12-10+1
SNK.1,2,1,fh, m, m12, 15, 12-6+5
DRG.4,1,2h, m, m21, 14, 9-10+1
f,n+4,1,2,3h, m, m, h21, 14, 9, 24+2KND
SNK.1,2,1,2,fh, m, m, h12, 15, 12, 24-9KND
DRG.4,1,2,3h, m, m, h21, 14, 9, 24+2KND
f,n+4,1,2,3,d+4h, m, m, h, l21, 14, 9, 24, 24-11KND
High crush
DRG.4,1,2,3,d~4h, m, m, h, l21, 14, 9, 24, 24-11KND
High crush
f,n+4,1,2,3,4h, m, m, h, m21, 14, 9, 24, 24-7KND (+3)
DRG.4,1,2,3,4h, m, m, h, m21, 14, 9, 24, 24+4KND (+3)
2,1,3+4h, m, m, m12, 15, 14, 16i18-12KND
Low crush
f+4,2,1,2h, m, m, m31, 14, 14, 9i15-12-1-12
f,n+2,1,2,1h, m, m, m12, 14, 25, 30+9KND
Recovers back turned
f,n+4,1,2,2h, m, m, m21, 14, 9, 12-12-1
f,n+4,1,2,2,fh, m, m, m21, 14, 9, 12-4+2
f+4,2,1,2,3h, m, m, m, l31, 14, 14, 9, 14i21-17-3KND
f,n+4,1,2,2,2h, m, m, m, l21, 14, 9, 12, 18-17-6
High crush
f,n+4,1,2,2,2,fh, m, m, m, l21, 14, 9, 12, 18-18-7
High crush
f,n+4,1,2,2,4h, m, m, m, l21, 14, 9, 12, 8-16-5
High crush
f,n+4,1,2,2,4,3h, m, m, m, l, l21, 14, 9, 12, 8, 8-2+9
High crush
f,n+4,1,2,2,4,3,3h, m, m, m, l, l, m21, 14, 9, 12, 8, 8, 28-14JG
High crush
f+4,2,1,2,4h, m, m, m, m31, 14, 14, 9, 14i21-7KND
f+4,2,1,2,4,uh, m, m, m, m31, 14, 14, 9, 14-11KND
Alternate input: d
4~4l8i17-15-4
* Alternate input: FC.4~4
* High crush
d+3l18i16-14-3
d+4l12i12-12+0
d+4,dl12i12-13-1
db+3l18i16-15-3
* High crush
* Recovers crouching
db+4l14i20-24KND
* High crush
* At close range
db+4l9i20-24-4c (KND)
High crush
db+4,ul14i20KND
* Alternate input: d
* High crush
* At close range
db+4,ul9i20+8c
* Alternate input: d
* High crush
db+4,fl14i20KND
* High crush
* Transition to DRU
* At close range
db+4,fl9i20+5c
* High crush
* Transition to DRU
b+4l20i23-12+2c+2
b+4,bl20-5+9
* Recovers back turned
* Transition to BT
FC.df+2l12i18-15-1
* High crush
* Recovers crouching
FC.df+3l14i16-17-3
* High crush
* Recovers crouching
FC.df+4l12i12-15-4
* High crush
* Recovers crouching
DRU.3l15i17-12+1
DRU.3,fl15i17-27-10
Transition to DRU
DRU.3+4l26i29-18KND
High crush
FDFA.3l8 (12)i26-19-8 (KND)KND
FDFA.4l18i26-19KND
FDFA.4~3l18i23-17KND
High crush
FDFA.4~3,dl18i23-30KND
* High crush
* Recovers grounded
FDFA.d+3+4l27i29-42KND
FDFT.3l25i24-25 (+17)KND
High crush
FDFT.3~4l14i23-24KND
High crush
FDFT.3~4l9i24-23-12c (KND)
* High crush
* At long range
FUFA.3l14i20-24KND
* High crush
* Recovers crouching
FUFA.3l9i20-24+2c (KND)
* High crush
* Recovers crouching
* At long range
FUFA.3,ul14i20KND
* Alternate input: d
* At close range
FUFA.3,ul9i20+2c
* Alternate input: d
* High crush
FUFA.3,fl14i20KND
* Transition to DRU
* At close range
FUFA.3,fl9i20+2c
* High crush
* Transition to DRU
FUFT.3l16i19-34KND
High crush
BT.d+1l14i12-6+5KND
* High crush
* Recovers back turned
BT.d+4l14i20-24KND
* High crush
* Recovers crouching
* At close range
BT.d+4l9i20-24+2c (KND)
* High crush
* Recovers crouching
* At long range
BT.d+4,ul14i20KND
* Alternate input: d
* At close range
BT.d+4,ul9i20+8c
* Alternate input: d
* High crush
BT.d+4,fl14i20KND
* Transition to DRU
* At close range
BT.d+4,fl9i20+5c
* High crush
* Transition to DRU
JAD.4l22i65-14+1
Recovers crouching
FC.dbl14i15~16-18~-17-4~-3
* Alternate input: d+3
* High crush
* Recovers crouching
FC.dbl12i12-13-2
* Alternate input: d+4
* High crush
* Recovers crouching
SNK.4l13i16-13+0
DRG.3l13i15~17-18+2c
* High crush
* Recovers crouching
DRG.3,fl13i19-16-10~-8c
* High crush
* Recovers crouching
PAN.fl
* Parry
* Bound
PAN.1l14i11-13+3c
PAN.3l21i20-13+1
Low crush
PAN.3,bl21i20-9+4
Transition to JAD
TGR.4l14i15-21KND
* High crush
* Recovers crouching
CRA.4l24i21-19KND
db+4,4l, h9, 36i31-9KND
High crush
b+4,1l, h20, 24i26-10KND
FDFT.3~4,4l, h9, 36-11~-10KND
High crush
FDFT.3~4,4l, h14, 36-11~-10KND
High crush
FUFA.3,4l, h9, 21-11~-10KND
High crush
FUFA.3,4l, h14, 36-11~-10KND
* High crush
* At close range
BT.d+4,4l, h9, 36-11~-10KND
High crush
PAN.1~2l, h14, 32i16-24KND
High crush
4~4,3l, l8, 8i23-2+9
High crush
FC.df+2,1l, l12, 12i16-15-1
* High crush
* Recovers back turned
FC.df+2,1,4,bl, l10, 10-15-4
High crush
BT.d+4,4l, l, h9 (14)*2, 36-11~-10KND
High crush
4~4,3,3l, l, m8, 8, 28i29-12KNDJG
High crush
FC.df+2,1,4l, l, m12, 12, 21i29-12-1
* High crush
* Transition to JAD
d+4,4l, m12, 21i21-15-2+7
d+4,4,fl, m12, 21-28-15
Transition to DRU
DRU.3,2l, m15, 24-1cKND
Bound
DRU.3,2,fl, m15, 24-KND
* Bound
* Transition to DRU
DRU.3,2,4l, m, m15, 24, 21-21KND
DRU.3,2,4l, m, m15, 24, 21+5c+3cKND
On back hit
DRU.3,2,4,bl, m, m15, 24, 21-18KND
DRU.3,2,4,fl, m, m15, 24, 21-18KND
FUFA.3+4l, sm14, 16i20-23KND
3~4m30i37+5~+6+5c
* Low crush
* Recovers back turned
RAZ.dm30i37~41+5~+9c+5~+9c
RAZ.dm30i37~41+5~+9c+5~+9c
Recovers grounded
4~3m30i29-21KND
Low crush
f+3m24i16-12-1
df+1m15i13-5+6
df+2m14i15-7KNDJG
df+2,fm12i115-9JG (+2)KND
df+3m32i21-10KND
Homing
df+4m18i12-4+7
df+1+2m21i17-4c-4c+9cg
* Recovers crouching
* Bound
df+1+2,fm25i17+3c+3c
* Recovers crouching
* Bound
d+2m21i18-1c+1cKND
Bound
db+1+2m31i28-13KND
db+3+4m26i21-22KND
Low crush
b+1+2m30i25~32-8~-1+5~+12g+20g
High crush
ub+1m14i18-8+3
* Alternate input: u+1
* Low crush
ub+4m21i15-18KND
Low crush
ub+4,fm21i15-25KND
Low crush
ub+4,bm21i15-29KND
* Low crush
* Transition to JAD
u+4m18i15-12KNDJG
Low crush
ubm30i35~38-14-4c
* Alternate input: u or uf+2
* Low crush
ub+3m20i16-7KND
Low crush
ub+3+4m30i21-17KND
* Alternate input: u+3+4
* Low crush
u+3m25i16-4+11KND
Low crush
uf+3m23i16-5+11gKND
Low crush
uf+3,dm27i16-9+4KND
* Low crush
* Transition to CRA
uf+4m13i15~17-12KND
Low crush
f,n+1m10i12-2+4 (+11)
f,n+1,um10i12-8-2 (+2)
Alternate input: d
f,F+2m24i18~19-10c+5cKND
Bound
f,F+3m18i17-15KNDJG
f,F+3,bm18i17-9KND
* Recovers back turned
* Transition to BT
f,F+3+4m26i24~26+2KND
Low crush
f,f,F+3m36i22+17gKND
* Alternate input: f,f,F+3
* Low crush
ws1m14i10-3+8
ws2m14i15-5+6+4
ws4m19i11-6+5
SS.2m14i27-7~-6c-9~-8cKND
SS.2,bm14i27+1~+2c-1~+0cKND
Transition to BT
SS.2,fm14i27+1~+2c-1~+0cKND
Transition to DRU
SS.4m16i21-9KNDJG
SS.3+4m18i24-2+1c-4c
* Low crush
* Recovers back turned
SS.3+4,dm18i43-3c-43~-41c
Low crush
DRU.1m25i18-11KND
DRU.1,fm30i18-21KND
Transition to DRU
DRU.2m14i18~19-7~-6c-9~-8cKND
DRU.2,bm14i18~19+1~+2c-1~+0cKND
* Recovers back turned
* Transition to BT
DRU.2,fm14i18~19+1~+2c-1~+0cKND
Transition to DRU
DRU.4m20i18-12KND
DRU.4,fm20i18-8KND
Transition to DRU
DRU.b+1+2m30i33-18KND
High crush
DRU.ub+1+2,1m30i18-11KND
DRU.ub+1+2,1,fm30i18-21KND
Transition to DRU
DRU.uf+1+2m25i30~32-9~-7-6~-4cKND
* Low crush
* Bound
FDFT.4m12i23~24-15~-14KND
FDFT.4~3m21i20-21KND
Low crush
FUFA.4m24i23-12KND
High crush
FUFT.4m21i25-15~-16+1KND
FUFT.3+4m24i35-3KND
High crush
FUFT.bm18i21+2KND
* Alternate input: f,1+2
* Low crush
FUFT.b+3+4m24i39-10KND
Low crush
BT.2m24i20-10KND
BT.4m18i14-14-3
BT.4,bm18-13-2+4
* Recovers back turned
* Transition to BT
BT.3+4m18i32~34-4KND
* Low crush
* Recovers back turned
* Bound
HJR.fm18i32-12~-11KND
* Low crush
* Recovers back turned
* Bound
BT.ubm30i32~35-14-4c
* Alternate input: u or uf+2
* Low crush
JAD.2m27i68-10cKND
Bound
JAD.b+4,,m36i87+9g+5~+9c
* Low crush
* Recovers back turned
* Transition to RAZ
SNK.2m18i15-10+1cKND (+4)
SNK.2,fm18i15-10+1cKND (+4)
SNK.3m36i28-14KND
High crush
SNK.1+2m30i21-10KND
High crush
DRG.2m21i17+3KNDJG
DRG.2,fm21i17-3KNDJG
DRG.f+1+2m38i17-5cKND
DRG.f+1+2,fm38i17-12cKND
PAN.2m25i15-10KND
TGR.1m26i16+2~+3c+2~+3KND
Bound
TGR.2m33i22-4+5KND
TGR.3m33i17-12KND
Low crush
TGR.3,fm33i18-9KND
* Low crush
* Transition to PLD
TGR.1+2m38i25-3+33g+20
CRA.1m27i22+5KND
CRA.3m25i14-5+6
CRA.ubm25i18-13KND
* Alternate input: u or uf+4
* Low crush
f+3,1m, h24, 14i20-3+8
df+1,1m, h15, 14i16-10+1
f,F+3,4m, h18, 26i23-13KND
SS.2,2m, h14, 21+5+5 (KND)
SS.2,2,fm, h14, 21-1-2 (KND)
Transition to DRU
DRU.2,2m, h14, 21+5+5 (KND)
DRU.2,2,fm, h14, 21-1-2 (KND)
Transition to DRU
df+1,1,1m, h, m15, 14, 25i22-10KND
TGR.3,f,4m, l33, 16-29KND
* Low crush
* High crush
CRA.3,4m, l25, 12-12-1
CRA.3,4,2m, l, m25, 12, 12-16-5
CRA.3,4,2,3m, l, m, m25, 12, 12, 18-12KND
3~4,4m, m30, 25i29+5~+6+6c
* Low crush
* Recovers back turned
d+2,2m, m21, 25i23-12+6KND
uf+3+4m, m12, 19i39-5KND
* Low crush
* Recovers back turned
f,n+1,2m, m10, 9-12+1
f,n+1,2,um, m10, 9-12+3
Alternate input: d
ws2,1m, m14, 18i26-13+0KND
FDFA.3+4m, m6, 25i18-7KND
FDFT.3+4m, m6, 24i27-7KND
BT.4,3m, m18, 20-15JG (-7)KND
BT.3+4,3+4m, m18, 18-10KND
* Low crush
* Recovers back turned
JAD.b+3,3m, m20, 20+i64-8KND
SNK.2,2m, m18, 12-1-1
SNK.2,2,fm, m18, 12-4+2
TGR.3,f,1+2m, m33, 30-10KND
* Low crush
* High crush
SNK.2,2,2m, m, l18, 12, 18-17-6
High crush
SNK.2,2,2,fm, m, l18, 12, 18-18-7
High crush
SNK.2,2,4m, m, l18, 12, 8-16~-17-4
High crush
SNK.2,2,4,3m, m, l, l18, 12, 8, 8-2+9
High crush
SNK.2,2,4,3,3m, m, l, l, m18, 12, 8, 8, 28-14KND
High crush
3~4,4,4m, m, m30, 25, 20i29+5~+6+6~+7c
* Low crush
* Recovers back turned
uf+3+4,4m, m, m12, 19, 14i33-5KND
Low crush
f,n+1,2,1m, m, m10, 9, 8-12+1
f,n+1,2,1,um, m, m10, 9, 8-11+2
Alternate input: d
BT.3+4,3+4,3+4m, m, m18, 18, 18-10KND
* Low crush
* Recovers back turned
f,n+1,2,1,2m, m, m, m10, 9, 8, 7-14+1
f,n+1,2,1,2,um, m, m, m10, 9, 8, 7-13 (-15)+2
Alternate input: d
f,n+1,2,1,2,3m, m, m, m, l10, 9, 8, 7, 14-17-3KND
f,n+1,2,1,2,4m, m, m, m, m10, 9, 8, 7, 14-7KND
f,n+1,2,1,2,4,um, m, m, m, m10, 9, 8, 7, 14-11KND
Alternate input: d
db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
db+2sm9i11-4+7
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.dbsm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
SNK.1+3t35i26
DRG.1t35i26
1+3t35-6
* Throw break 1
* Opponent recovers FUFT
* Wall splat
2+4t35-4
* Throw break 2
* Side switch
* Opponent recovers FUFA
Left throwt40-4
* Throw break 1
* Opponent recovers face up sideways
Right throwt40 (5, 10, 25)-4
* Throw break 2
* Opponent recovers FUFA
Back throwt50
* Unbreakable
* Side switch
* Opponent recovers face up sideways
uf~1+2t35-6
* Throw break 1+2
* Opponent recovers face up sideways
* Floor Break
f,F+1+2t38-6
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
f+3+4,1+3t33+0
* Alternate input: 2+4
* Throw break 1+2
* Opponent recovers FUFT
DRU.1+3t, t33i15KND
Alternate input: 2+4
DRU.1+3t, t
* On whiff
* Alternate input: 2+4 or f
* Transition to DRU
u+1+2
* Low crush
* Recovers crouching
u+1+2,d
Low crush
1+3+4
Transition to DRU
f+3+4i5~26
Parry
DRU.d
DRU.f
Parry
DRU.f,d
DRU.f,b
Parry
DRU.b
DRU.d+1+2
Alternate input: d+3+4 d+1+4 or d+2+3
DRU.1+2
* High crush
* Recovers crouching
* Transition to DRU
DRU.1+2,1+2
* High crush
* Recovers crouching
* Transition to DRU
DRU.1+2,1+2,1+2
High crush
DRU.ub+1+2
FU.1+2+3
PLD.1
Alternate input: d+1
PLD.2
Alternate input: FD.2
PLD.1+2
d+1+4
Transition to PLD
d+1+2
Transition to PLD
d+2+3
Transition to PLD
d+3+4
Transition to PLD
b+3+4
* Alternate input: b~3+4
* Recovers back turned
BT.f
Recovers back turned
b+1+4
JAD.f
Transition to DRU
JAD.1+2
Transition to DRU
JAD.d+2+3
Alternate input: u+2+3
b+2+3
Alternate input: f+2+3
SS.1+4
Alternate input: 2+3
SNK.1+3,b
SNK.u
Alternate input: TGR.d
DRG.1,b
DRG.d+3+4
SNK.d
* Alternate input: CRA.u
* Recovers crouching
DRG.u
PAN.d

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards