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Law

Stances:
DCH
Dragon Charge
DCH2
Dragon Charge 2
FKS
Fake Step
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
DCH.1+3t9, 26i12
DCH.2+4t9, 9, 17i12
1+3t35 (9, 26)-3
* Throw break 1
* Opponent recovers FUFT
2+4t35-6
* Throw break 2
* Side switch
* Opponent recovers FUFA
Left throwt40-4
* Throw break 1
* Opponent recovers face up sideways
Right throwt42-4
* Throw break 2
* Side switch
* Opponent recovers FUFT
Back throwt50
* Unbreakable
* Opponent recovers FDFT
df+1+2t35-6
* Throw break 1+2
* Opponent recovers FUFT
df+1+2,1,2,1+2t40-6
* Throw break 1+2
* Opponent recovers FDFA
f,F+3+4t10-3
* Throw break 1+2
* Side switch when broken
f~2+3t37+0
* Throw break 1
* Opponent recovers face up sideways
d+2,3sm, m9, 25-15KND
High crush
d+2sm9i11-4+7
* Alternate input: FC.2
* High crush
* Recovers crouching
db+1sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
b+1,2,2m, m, m16, 14, 28-17KND
3+4m, m15, 15i14-10KND
* Alternate input: f+3+4
* Low crush
df+4,3m, m18, 30-18~-16KND
Low crush
db+2,4m, m18, 30+KND
Low crush
db+2,4,dm, m18, 30-KND
* Low crush
* Recovers grounded
db+3+4m, m30, 30i19-9~-8KND
Low crush
b+1,2m, m16, 14-11+0
b+1,2,b,fm, m16, 14-15-4
Transition to DCH
ubm, m21, 22-18~-17JG
* Alternate input: u or uf~4,3
* Low crush
* Recovers crouching
ubm, m30, 30-18~-17JG
* Alternate input: u or uf+3,4
* Low crush
* Recovers crouching
ws4,3m, m14, 25-17~-16JG
* Low crush
* Recovers crouching
FC.ubm, m36 (24)i46-KND
* Alternate input: u or uf~3+4
* Low crush
* Recovers grounded
BT.2,2m, m21, 21-17KND
BT.ubm, m30, 30-18~-17JG
* Alternate input: u or uf+3,4
* Low crush
* Recovers crouching
BT.d+3+4m, m30, 30i19-9~-8KND
Low crush
BT.d+3+4m, m30i19-40KND
* Low crush
* When hit 2 whiffs
BT.d+3+4m, m30i19-9~-8+3c
* Low crush
* When hit 1 whiffs
BT.FC.u~4,3m, m21, 26-18~-17JG
* Low crush
* Recovers crouching
BT.FC.u~3+4m, m36 (24)i46-KND
* Low crush
* Recovers grounded
df+3,3,4m, l, m21, 12, 25-17KND
Low crush
b+2,3,4m, l, m14, 9, 26-7KND
b+2,3,4,b,fm, l, m14, 9, 26-8~+6JG
Transition to DCH2
b+2,3,d+4m, l, l14, 9, 25-37KND
* High crush
* Recovers crouching
df+3,3,3m, l, h21, 12, 19-18-4
df+3,3m, l21, 12-14-3
b+2,3m, l14, 9-11+0
SS.2,1,2,1m, h, m, m6, 8, 12, 32-20KND
f,F+2,1,3m, h, m13, 13, 26-13KND
SS.2,1,2m, h, m6, 8, 12-10+1
SS.2,1,2,b,fm, h, m6, 8, 12-8+3
Transition to DCH
b+2,2m, h14, 12-9+4
Bound
b+4,3m, h18, 25-6KND
f,F+2,1m, h13, 13-2+2
f,F+2,3m, h13, 24-17KND
ws1,2m, h12, 24-17KND
ws1,2,b,fm, h12, 24-9KND
Transition to DCH
SS.2,1m, h6, 8-10+1
SS.2,1,b,fm, h6, 8-8+3
Transition to DCH
SS.3+4m, h10, 25i15-12KND
Low crush
f,2~1m42i19-16KND
f+1+2m24i20+1cKND
Bound
f+1+2,dm24i20+1cKND
* Recovers crouching
* Bound
* Transition to FC
df+1m12i13+0+7
df+2m14i14~15-8~-7JG (+3)JG
df+3m21i17-12-1
df+4m18i13-4+7
db+2m18i14-4+7
Recovers back turned
db+3+4m30i19-40KND
* Low crush
* When hit 2 whiffs
db+3+4m30-9~-8+3c
When hit 1 whiffs
db~3+4m30i19-KND
* Low crush
* Recovers grounded
b+1m16i14-7+4
b+1,b,fm16i14-12-1
Transition to DCH
b+2m14i16-7+4
b+3m30i23-12KND
Homing
b~3m30i23-11KND
* Recovers back turned
* Homing
* Transition to BT
b+4m18i14-7+3
b+4,bm18i14-4+6
* Recovers back turned
* Transition to BT
b+3+4m30i29-17KND
ubm25i44-9JG
Alternate input: u or uf~3,4
ubm20i44-9JG
* Alternate input: u or uf~3,4,b,f
* Transition to DCH2
ub~4m18i18~20-17~-15-6KND
* Alternate input: FC.ub+4
* Low crush
* Recovers crouching
u~4m21i18~20-16~-14KND
* Alternate input: FC.u+4
* Low crush
* Recovers crouching
uf~4m25i18~20-15~-13KND
* Alternate input: FC.uf+4
* Low crush
* Recovers crouching
uf~4,b,fm25i18~19-8JG
* Low crush
* Recovers crouching
* Transition to DCH2
* Small version
uf~4,b,f,fm+15
* Low crush
* Transition to DCH2
* Small version
ubm30i21-12KND
* Alternate input: u or uf+3
* Low crush
ub+1m14i18-8+3
* Alternate input: u+1 or 1h,uf+2
* Low crush
ub+4m12i15-19-8KND
Low crush
uf+4m16i15-12JG
Low crush
f,F+2m13i17-7+7
f,F+3m50i20-15KND
At close range
f,F+3m33i20-15KND
f,F+3,b,fm50 (42)i20-3KND
Transition to DCH2
f,f,F+3m24i20+9~+17gKND
* Alternate input: f,f,F+3
* Low crush
f,f,F+3m24i20+10gKND
* On hit
* Alternate input: f,f,F+3,1+2
* Low crush
ws1m12i13-5+1+6
ws2m21i15~16-18~-17JG
ws4m12i11-4+7
ws4,b,fm14i11+5+12g+12
Transition to DCH2
FC.ub+4m30i14~16-20~-18-20~-18
Low crush
FC.u+4m33i14~16-20~-18KND
Low crush
FC.uf+4m36i14~16-20~-18KND
Low crush
SS.2m6i22-10+1
SS.2,b,fm6i17-8+3
Transition to DCH
SS.3+4m10i15-23-10
When hit 2 whiffs
DCH.f+1m30i18-14KND
DCH.f,2~1m42i19-16KND
DCH.f+3m33 (50)i21-15KND
DCH.f+3,b,fm33 (50)i20-10KND
Transition to DCH2
u+4m14i15-12KNDJG
Low crush
uf,n+4m30i19-15JG
Low crush
FKS.3m26KND
On success
FKS.2m33i17-18JG
FKS.f+1m42i82-14KND
FKS.f+3m33 (50)i21-15KND
FKS.f+3,b,fm33 (50)i20-10KND
Transition to DCH2
BT.2m21i15-14-3KND
BT.ubm30i17-12KND
* Alternate input: u or uf+3
* Low crush
BT.d~3+4m30i19-KND
* Low crush
* Recovers grounded
BT.FC.u~4m21i18-16JG
* Low crush
* Small version
BT.FC.u~4,bm21i18-16JG
* Low crush
* Transition to DCH2
* Small version
BT.FC.u~4,b,fm21i18-JG
* Low crush
* Transition to DCH2
* Small version
d+1,3l, m18, 25-10KND
High crush
d+4,3l, m8, 14-12+0 (KND)+5
d+3+4,3l, m8, 25-17KND
* High crush
* Low crush
* Recovers crouching
db+4,4l, m25, 28-13~-12KND
* High crush
* Low crush
FC.3,4l, m14, 25-18~-17KND
* Low crush
* Recovers crouching
FC.4,3l, m8 (12), 25-17KND
* High crush
* Low crush
* Recovers crouching
DCH.4,3l, m14, 26-6KND
FKS.4,3l, m14, 26-6KND
d+3,3l, h9, 19-7KND
d+1l18i21-14+0
* High crush
* Recovers crouching
d+3l9i16-14-3
d~3l9i16-14-3
* Recovers crouching
* Transition to FC
d+4l8i15-11+0
d+3+4l8i12-15-4
* High crush
* Recovers crouching
db+3l16i17~18-12~-11+4c~+5c
db+4l25i24-40KND
High crush
uf+3+4l24i30-26-5
Low crush
f,F+4l12i19-15+4c
* High crush
* Recovers crouching
FC.3l14i16-14-3
FC.db+4l8i12-15-4
* Alternate input: d+4
* High crush
* Recovers crouching
FC.df+4l12i12-15-4
* High crush
* Recovers crouching
FC.df,d,df~3l26i16-KND
* High crush
* Recovers grounded
DCH.4l14i25-11+0
FKS.4l18KND
On success
FKS.4l14i24-11+0
BT.d+4l16i22-16KND
Alternate input: BT.FC.4
BT.dbl12i10-2+9
Alternate input: d or df+1( or 2)
BT.d(db)3l14i10-11+3
1,2,f+2,1+2h, m, m8, 9, 6, 25-13KND
f~2,2,1+2h, m, m12, 6, 25-13KND
Alternate input: 2,f+2,1+2
DCH.f+2,f+2,1+2h, m, m12, 6, 25-13KND
f~2,2,2h, m, h12, 6, 12-9+4
* Alternate input: 2,f+2,2
* Bound
f~2,2,2,b,fh, m, h12, 6, 12-+1
* Alternate input: 2,f+2,2,b,f
* Bound
* Transition to DCH
DCH.f+2,f+2,2h, m, h12, 6, 12-9+4
DCH.f+2,f+2,2,b,fh, m, h12, 6, 12-+1
Transition to DCH
3,3h, m14, 18-14-3+ (KND)
4,u+3h, m16, 27+1KND
Low crush
4,u+3,b,fh, m16, 27-1KND
* Low crush
* Transition to DCH2
f~2,2h, m12, 6-7+4
Alternate input: 2,f+2
DCH.1,f+1h, m16, 30-14KND
DCH.f+2,f+2h, m12, 6-7+4
b+1+2h, mi3
Parry
FKS.1,f+1h, m16, 30-14KND
BT.4,3h, m16, 28-8KND
b+1+3h, m0+5
* Reversal
* Alternate input: b+2+4
* Parry
* Unbreakable
uf+1,3h, l12, 8-12-1
1,2,f+2,2h, h, m, h8, 9, 6, 12-9+4
Bound
1,2,f+2h, h, m8, 9, 6-7+4
1,2,3h, h, m8, 9, 12-7+4KND
1,2,uf+3,4h, h, m8, 9, 20-11~-10KND
Low crush
1,2,uf+3,4,b,fh, h, m8, 9, 20-13JG
* Low crush
* Transition to DCH2
2,2,1,2h, h, h, m9, 9, 9, 25-5+3+11
qcf~1,2,1,2h, h, h, m4, 4, 4, 12-16KND
DCH.f+2,2,1,2h, h, h, m12, 9, 9, 25-5+5c+11
1,1,1,1,1h, h, h, h, h8, 6, 6, 6, 6-11+23 (KND)
1,1,1,1h, h, h, h8, 6, 6, 6-11-12
1,1,1h, h, h8, 6, 6-11-12
1,2,2h, h, h8, 9, 12-7+7
2,2,1h, h, h9, 9, 9-3+3
4,3,4h, h, h16, 14, 16-6-1KND
4,3,4,b,fh, h, h16, 14, 16+7+12JG
Transition to DCH
qcf~1,2,1h, h, h4, 4, 4-3+3
DCH.f+2,2,1h, h, h12, 9, 9-3+3
1,1h, h8, 6-11-12
1,2h, h8, 9-1+6
1,2,b,fh, h8, 9-5+2
Transition to DCH
1,2,uf+3h, h7, 8
* Low crush
* Recovers crouching
2,2h, h9, 9-4+7
Recovers back turned
3,4h, h14, 24-15KND
4,3h, h16, 14-14-5
4,3,b,fh, h16, 14+7+16g
Transition to DCH
qcf~1,2h, h4, 4-3+3
DCH.1,4h, h16, 36+8KND
Low crush
DCH.f+2,2h, h12, 9-4+7
Recovers back turned
FKS.1,4h, h16, 36+8KND
Low crush
1h8i10+1+8
2h9i10+1+7
3h14i12-9+2
4h16i11-4+7KND
f+1h8i10+1+8
f+2h12i12+1+7
f+3h19i15-9+2+s
f+4h19i13-4+7JG
uf+1h12i13-7+6
* During charge
* Alternate input: DF.1 or 1
f,F+1h8i10+1+8
qcf+1h4i12+1+7
ws3h19i16+1+1+4
Transition to DCH2
ws3,b,fh19i16+16g+16+17
Transition to DCH2
SS.1h8i10+1+8
SS.3h14i12-9+2
SS.4h16i11-4+7JG
1+2+3+4,1+2h,2h28i14-4KND
DCH.1h16i13-7KND
DCH.2h24i15-4KND
Bound
DCH.3h30-12KND
Homing
DCH.1+2h30-15KND
Parry
DCH.3+4h48i30+8KND
Low crush
DCH.f+2h12i12+1+7
FKS.1h14+6
On success
FKS.2h14+ (KND)
On success
FKS.1h16i12-7KND
DCH.3h30-KND
Homing
FKS.1+2h30-15KND
Parry
FKS.3+4h48i94+8KND
Low crush
BT.1h8i10-8+3
BT.3h30i10-8KND
BT.4h16i11-14-3
BT.1+2h18i15-6+16
db+1+2!96i78KNDKND
db+1+2,u,u
ub
* Alternate input: u or uf~3
* Low crush
* Recovers crouching
1+2+3+4
1+2+3+4,1+2h
Held
d+1+2i1
DCH2.b,f
Transition to DCH

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards