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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35 (12, 23)i12+0
* Throw break 1
* Opponent recovers FUFT
2+4t35i12+0
* Throw break 2
* Side switch
* Opponent recovers FUFA
Left throwt40-4
* Throw break 1
* Opponent recovers FUFT
* Floor Break
Right throwt40-4
* Throw break 2
* Opponent recovers FDFT
Back throwt50
* Unbreakable
* Opponent recovers FUFA
f,F+1+2t35 (15, 20)i12+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFT
* Wall splat
FC.df,d,df~1+2t40 (20, 20)i12-6
* Throw break 1+2
* Opponent recovers FDFT
dbt5i26-6
* Alternate input: d or df+1+2 or FC.1+2
* Unblockable
* Throw break 2,1+2
* Opponent recovers FUFT
db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
d+2sm9i11-4+7
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
df+3,2,1m, m, m15, 18, 25-19KND+24
4~3m, m21, 30i31-9KND
* Low crush
* Recovers grounded
uf,4~3m, m21, 30i30-9KND
* Low crush
* Recovers grounded
1+2m, m12, 14i12-14KND
f+1+2,2m, m24, 24-13KND
df+1,f+2m, m13, 26-12KND
df+3,2m, m15, 18-11+5
df+4,4m, m12, 19-15~-14-4~-3c
ws1,2m, m12, 14-13JG
ws4,4m, m15, 19-15~-14-4~-3c
f,n,d,df+1,3m, m30, 18-14KND
uf+4,4,4,4m, l, l, m19, 14, 12, 24-18KND
Low crush
uf+4,4,4m, l, l19, 14, 12-18KND
Low crush
uf+4,4m, l19, 14-18KND
Low crush
f,n,d,df+1,4m, l30, 14-14KND
b+2,4,1m, h, m14, 14, 26-14KND
df+1,2m, h13, 20+1c+2c+5
Bound
df+1,4m, h13, 18-7+2 (KND)
b+2,4m, h14, 14-3+8
f+2m30i20-11KND
Parry
f+3m26i19-13+5KND
f+4m24i19+3+7cKND
Bound
f+1+2m24i25-16KND
df+1m13i16-7+9
df+2m24i14~15-12~-11+5~+6KND
df+3m15i18-7+9
df+4m12i13~14-9+2
db+2m24i18+0~+1c-1~+0c+4~+5
* Recovers crouching
* Bound
b+2m14i14-2+2
b+1+2m25-9+2KND
u+3m30i19-9KND
Low crush
uf+3m30i19-9KND
* Low crush
* Bound
u+4m19i25-12-1
* Alternate input: uf+4
* Low crush
f,F+2m27i19-10KND
f,F+3m30i20+0cKND
Bound
f,F+4m24i19+3+7cKND
Bound
f,f,F+3m36i25+17gKND
* Alternate input: f,f,F+3
* Low crush
ws1m12i13-3+5
ws2m30i16-18KND
ws3m24i21-9KND
Homing
ws4m15i11-3+8
ws1+2m14i12-2+9
FC.df+3+4m28i22~23-11~-10cKND
* High crush
* Recovers crouching
SS.3m24i28-10KND
f,n,df~1m30i25-15KND
ubm14i18-8+3
* Alternate input: u or uf+1
* Low crush
ub+3m30i21-17KND
Low crush
ub+4m13i15-19-8KND
Low crush
f,n,d,df+1m3i26-15KND
f,n,d,df+4,1l, m18, 32-15KND
f,n,d,df+4,4l, l18, 14-27KND
f,n,d,df+4,4l, l18, 14-27KND
The second kick 16 frames after the first
db+3l16i19-12+0+7c
* High crush
* Recovers crouching
db+4l20i20-11+2
d+3l14i16-17-3
* High crush
* Recovers crouching
d+4l8i12-13-2
* High crush
* Recovers crouching
OTG.d+3+4L25i23-12-1
f,n,df+4l18i18-27-3c (KND)KND
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
f,n,d,df+4l18i16-27-3c (KND)KND
2,2h, m14, 24-10+6KND
b+1,2h, m15, 24-14KND
b,b+2,2h, l21, 18-12KND
High crush
1,1,2h, h, m8, 7, 14-17KND
3,1,4h, h, m19, 8, 20-6+5KND
1,2,4,3h, h, l, m8, 9, 12, 30-5+2KND
b+3,1,4,1h, h, l, m18, 12, 12, 18-14KND
b+3,1,4,3h, h, l, l18, 12, 12, 14-13+9c
1,2,4h, h, l8, 9, 12-14+2 (-14)
b+3,1,4h, h, l18, 12, 12-10+7
1,2,2h, h, h8, 9, 14-12+1
1,1h, h8, 7-1+8
1,2h, h8, 9+0+8
2,4h, h14, 18-9+5
3,1h, h19, 8-1+7
b+3,1h, h18, 12+0+6
1h8i10+1+8
2h14i12-3+8
3h19i14-7+5
4h25i16-14KND
f+1h8i10+1+8
b+1h15i11-10+0
b+3h18i18-8+3
b+4h18i12-10-1KND
f,F+1h8i10+1+8
b,b+2h21i18-3+3
SS.1h8i10+1+8
SS.2h14i12-3+8
SS.4h25i16-14KND
SS.1+2h21i25-6KND
SS.3+4h19i14-7+5
f,n,df~2h27i14-10KND
f,n,df+2h27i13+5KND
f,n,df+3h42i22-10~-6KND
Low crush
f,n,d,df~2h27i15-10KND
ubh20i15-12+9
Alternate input: u or uf+2
f,n,d,df+2h27i14+5KND
f,n,d,df+3h42i23-10~-6KND
Low crush
b+1+4!36i43KNDKND
b~1+4!72i63KNDKND
f,n
On odd frames
f,n
On even frames
f,n,d,df

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards