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Jack-6

Stances:
CSK
Cossack
SIT
Sit Down
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
3+4!72i94KNDKND
Low crush
3+4,3+4!84i124KNDKND
Low crush
3+4,3+4,3+4!96i154KNDKND
Low crush
3+4,3+4,3+4,3+4!120i184KNDKND
Low crush
3+4,3+4,3+4,3+4,3+4!144i214KNDKND
Low crush
hcf+1!48i66KNDKND
Input rotated 2 times
hcf+1!72i91KNDKND
Input rotated 3 times
hcf+1!96i116KNDKND
Input rotated 4 times
hcf+1!238i141KNDKND
Input rotated 5 times
1h16i13-2+6
2h12i11+1+9
3h36i18-13KND
4h24i16-4+7JG
f+2h18i10-12+5KND
f+3h42i19-11KND
f+4h30i17-4+7JG
CSK.1+2h25+KND
ub+1+2h42i19-6cKND
Homing
u+1+2h27i23-15KND
b,f+2h32i19-2KND
SS.2h26i26+9KND
SS.3h36i18-13KND
SS.4h24i16-4+7JG
1,2h, h16, 28-2KND
b+1+2h, h, h, h, h6, 3, 3, 3, 24i20+1KND
1,1h, m16, 33-12cKND
Bound
2,1h, m12, 14-1+2
2,1,2h, m, m12, 14, 24-12KND
Recovers crouching
f,4~1h!121i65KNDKND
df+1+2l9i18-82-63
Hit 1 only
d+3l14i20-15-1
* High crush
* Recovers crouching
d+4l12i16-9+2
* High crush
* Recovers crouching
db+1l15i12-12+2
Recovers crouching
db+2l25i22-23KND
High crush
db+2*l36-KND
* High crush
* Held
db+3l21i21-20-9
db+4l16i16-13-2
* High crush
* Recovers crouching
f,F+3+4l30i31-110KND
High crush
b,db,d,df+1l32i23-41KND
* High crush
* Recovers crouching
FC.d+1l12i19-8+2
* High crush
* Recovers crouching
FC.df+1+2l25i24-18KND
* High crush
* Recovers crouching
FC.db+1l18i12-2+9
FC.3l14i20-15-1
* High crush
* Recovers crouching
FC.4l12i16-9+2
* High crush
* Recovers crouching
FUFA.d+1+2,1+2,1l12i19-44-34c
High crush
FUFA.d+1+2,1+2,1,1,2,1,2,1,1,2,1,2,2l12i19-44-34
High crush
df+1+2l, l9, 25i18-70KND
db+1,1l, l15, 6-12+2
Recovers crouching
db~3,4l, l21, 14-21-10
FC.d+1,1l, l12, 9+1+7+9
* High crush
* Recovers crouching
FC.db+1,1l, l18, 12-2+9
Recovers crouching
FUFA.d+1+2,1+2,1,1,2l, l12, 12-42-31
High crush
FUFA.d+1+2,1+2,1,1,2,1,2,1,1,2,1,2,2,2,1l, l12, 12-43-32c
High crush
db+1,1,1l, l, l15, 6, 6-12+2
Recovers crouching
db~3,4,3l, l, l21, 14, 14-19-8
FC.db+1,1,1l, l, l18, 12, 12-4+9
Recovers crouching
FUFA.d+1+2,1+2,1,1,2,1,2,1l, l, l12, 12, 12-43-32c
High crush
FUFA.d+1+2,1+2,1,1,2,1,2,1,1,2,1,2,2,2,1,2,1,2l, l, l12, 12, 12-42-31
High crush
db~3,4,3,4l, l, l, l21, 14, 14, 14-21-10
FUFA.d+1+2,1+2,1,1,2,1,2,1,1,2,1,2l, l, l, l12, 12, 12, 12-42-31
High crush
FUFA.d+1+2,1+2,1,1,2,1,2,1,1,2,1,2,2,2,1,2,1,2,2,1,2,1l, l, l, l12, 12, 12, 12-43-32c
High crush
db~3,4,3,4,3l, l, l, l, l21, 14, 14, 14, , 14-19-8
db~3,4,3,4,3,4l, l, l, l, l, l21, 14, 14, 14, , 14, 14-21-10
db+1,1,1,2l, l, l, m15, 6, 6, 25-14KND
Recovers crouching
FC.db+1,1,1,2l, l, l, m18, 12, 12, 36-15KND
Recovers crouching
FC.d+1,1,1l, l, m12, 9, 14-12-2~-1
* High crush
* Recovers crouching
FC.d+1,1,1,2l, l, m, m12, 9, 14, 14-9~-8+2~+3
* High crush
* Recovers crouching
FC.d+1,1,1,2,f+1l, l, m, m, h12, 9, 14, 14, 27-10KND
High crush
FC.d+1,1,1,2,d+1l, l, m, m, l12, 9, 14, 14, 9-17~-16+0
* High crush
* Recovers crouching
FC.d+1,1,1,2,df+1l, l, m, m, m12, 9, 14, 14, 18-2~-1+9~+10
* High crush
* Recovers crouching
FC.d+1,2l, m12, 33-14KND
* High crush
* Recovers crouching
f+1m15i14-11+0
f,4~1,2m36i65+12gKND
f+1+2m24i15-19KND
f+3+4m33i21~24-12~-9KND
* Alternate input: FC.df+3+4
* High crush
df+1m14i14-7+4
df+2m15i15-14KND
df+3m19i16-9+2
df+4m18i12-4+7
df+3+4m36i13-22KND
d+1+2m33 (5)i30-26KND
High crush
db+1+2m16i16-16-5+3
db+1+2,3+4m16i16-16-5+3
b+1m16i16-5c-7c
Recovers crouching
b+2m32i19+5KND
b+2hm54i35+4KND
Held
b+3m16i16-9+2
b+4m18i16-15-4
ub+1m18i27-23KND
* Alternate input: u+1
* Low crush
ub+3m24i25-29KND
* Alternate input: u+3
* Low crush
ub+4m13i15-18-8KND
Low crush
u+4m30i25-16KND
* Alternate input: uf+4
* Low crush
ubm30i24+2c+6c+7c
* Alternate input: u or uf+2
* Low crush
ubm33i33-1c+10c
* Alternate input: u or uf,n+2
* Low crush
f,F+1m33i16-6KND
Bound
f,F+2m25i19-16KND
f,F+2*m36 (5)i34-17JG
Held
f,F+3m19i26+2~+3KND
Bound
f,F+4m42i17-9KND
f,F+1+2m24i18-15KND
f,F+3+4m30i21~30-82KND
f,f,F+2m30i28+7+10
Alternate input: f,f,F+2
b,db,d,df+2m27i21-14~-13KND
* Alternate input: db,df+2
* Recovers crouching
hcf~df+1m26i39-17JG
b,db,d,df,f,df+1m26i27-17JG
hcf~1m36i41+9KND
Input rotated 1 times
ws1m21i16~17-12~-11JG
ws2m15i15-10JG (+3)JG
ws3m19i16-9+2
ws4m24i11-6+5
ws1+2m18i20-17JG
wsf+1m18i17-6+5
Recovers crouching
FC.df+1m14i25-22~-21-12~-11
FC.df+2m14i18-13-2
Recovers crouching
SS.1m27i40+3cKND
uf+1m18i26~27-24~-23-13~-12
Low crush
uf+3m42i25-17KND
Low crush
uf+3+4m27i34+13KND
* Low crush
* Transition to SIT
d+3+4,3+4m42i74+4KND
Transition to SIT
FUFA.d+1+2m21i28+10KND
Transition to SIT
FUFA.d+1+2,1+2m25i20-40KND
f+1,2m, h15, 15-6+5
df~1,2m, h14, 12-+
Recovers crouching
df+3,2m, h19, 30-7KND
b+3,2m, h16, 15-6-1
ws3,2m, h19, 30-KND
FC.df+2,f+1m, h14, 27-10KND
f+1,2,2*m, h, !15, 15, 36KNDKND
Held
b+3,2,2hm, h, !16, 15, 42KNDKND
Held
df~1,2,1m, h, h14, 12, 3-+ (KND)+
b+3,2,2m, h, h16, 15, 24-9KND
df~1,2,1,2m, h, h, h, h14, 12, 3, 3, 24+KND
f+1,2,2m, h, m15, 15, 24+5KND
f,F+1+2,1+2m, l24, 18-19KND
* High crush
* Recovers crouching
FC.df+2,d+1m, l14, 9-16+0
* High crush
* Recovers crouching
1+2m, m14, 14i16-7+6
df~2,1m, m15, 21-6+5
Recovers crouching
db+1+2,1+2m, m16, 25-14KND
High crush
b+1,1m, m16, 24-14KND
b+1,1*m, m16, 42-KND
Held
b+4,4m, m18, 25-8KND
f,F+1+2,2m, m24, 36-14KND
Recovers crouching
ws1+2,1+2m, m18, 20-16KND
Bound
wsf+1,2m, m18, 14-9~-8+2~+3
Recovers crouching
FC.df+1,2m, m14, 14-22~-21-12~-11
FC.df+2,df~1m, m14, 12-5~-4+6~+7
Recovers crouching
uf+3+4,3+4m, m27, 42+4KND
Transition to SIT
wsf+1,2,f+1m, m, h18, 14, 27-10KND
ws1+2,1+2,1+2m, m, l18, 20, 24-23KND
High crush
wsf+1,2,d+1m, m, l18, 14, 9-17~-16+0
* High crush
* Recovers crouching
1+2,1+2m, m, m14, 14, 24 (5)-8KND
df~2,1,2m, m, m15, 21, 14-9~-8+2~+3
Recovers crouching
wsf+1,2,df+1m, m, m18, 14, 18-2~-1+9~+10 (JG)
Recovers crouching
FC.df+1,2,1m, m, m14, 14, 14-6KND
FC.df+2,df~1,2m, m, m14, 12, 12-9+2 (JG)
Recovers crouching
df~2,1,2,f+1m, m, m, h15, 21, 14, 27-9KND
FC.df+1,2,1,1m, m, m, h14, 14, 14, 36+21+14
df~2,1,2,d+1m, m, m, l15, 21, 14, 9-17~-16+0
* High crush
* Recovers crouching
df~2,1,2,df+1m, m, m, m15, 21, 14, 18-2~-1+9~+10
Recovers crouching
df+1+3sm24i30+KND
* Recovers grounded
* At long range
d+1sm6i10-5+6
* High crush
* Recovers crouching
d+2sm9i11-4+7
* High crush
* Recovers crouching
FC.d+1+2sm6i10-5+6
* High crush
* Recovers crouching
FC.dbsm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
df+1+3t25i20~29KNDKND
Hit throw
CSK.d+1+2t40 or 45KND
1+3t35+2
* Throw break 1
* Side switch when broken
* Side switch
* Opponent recovers FUFA
2+4t35-6
* Throw break 2
* Side switch when broken
* Opponent recovers FDFT
Left throwt40-4
* Throw break 1
* Opponent recovers FUFT
Right throwt40-4
* Throw break 2
* Opponent recovers FDFA
Back throwt70 (30, 40)
* Unbreakable
* Opponent recovers FUFA
* Floor Break
Back throwt70
* Unbreakable
* Opponent recovers FUFT
df+2+4t25 (5, 5, 15)+0
* Throw break 2
* Opponent recovers FUFA
df,df~2+4t30 (7, 4, 4, 15)+0
* Throw break 2
* Opponent recovers FUFA
db+2+3t25+0+14
* Throw break 2
* Floor Break
qcf+1t45+0
* Throw break 1
* Opponent recovers face up sideways
qcb~2t45+0
* Throw break 2
* Opponent recovers face up sideways
uf+1+2t35 (4*6, 11)-6
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
uf+1+2,d,df+1t48-6
* While lifting
* Throw break 1+2
* Wall splat
db,f+1+2t58-6
* Throw break 1+2
* Floor Break
d+1+3t40+0
* Against a crouching opponent
* Low throw
* Throw break 1
* Opponent recovers face up sideways
d+2+4t45 (5, 5, 5, 5, 5, 20)+0
* Against a crouching opponent
* Low throw
* Throw break 2
* Opponent recovers face up sideways
df+1+3,1+2t25, 10
* Unbreakable
* Opponent recovers FUFT
* Floor Break
db+3+4
Alternate input: d+3+4
SIT.f
Alternate input: b

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards