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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35-6
* Throw break 1
* Side switch when broken
* Opponent recovers face down sideways
2+4t35-2
* Throw break 2
* Side switch
* Opponent recovers FUFT
Left throwt40 (10, 30)-4
* Throw break 1
* Opponent recovers face down sideways
Right throwt40 (20, 20)-4
* Throw break 2
* Opponent recovers FDFA
Back throwt50
* Unbreakable
* Opponent recovers face up sideways
df+1+2t40 (7, 7, 7, 7, 12)-6
* Throw break 1+2
* Side switch when broken
* Opponent recovers face up sideways
* Floor Break
BT.1+4t50+0
* Alternate input: 2+3
* Throw break 1+2
* Opponent recovers face down sideways
d+1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
FC.dbsm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
f+2,1,2m, m, m14, 15, 24-25KND
ws1,2,1m, m, m15, 16, 24-12KND
2~1,1m, m12, 24-12KND
f+2,1m, m14, 15-7+4+11
f+3,4m, m12, 24-16~-15KND
Low crush
df+2,2m, m18, 25-6KND
db+1,2m, m14, 21-11+7KND
f,F+4,3m, m15, 25-12KND
ws1,2m, m15, 16-10+1
b+3+4,4,3+4m, m32, 24-7~-4KND
Low crush
BT.2,2m, m14, 18-13cKND
Bound
b+2,3,4,2m, l, m, m18, 9, 14, 25-3c+4c
b+2,3,4m, l, m18, 9, 14-13KND
3~4,3m, l38, 25-15KND
Low crush
db+1+2,2m, l18, 18-11+5
* High crush
* Recovers crouching
b+2,3m, l18, 9-11+0+8
d+1+2,1,2m, h, h, m6, 7, 8, 14-16KND
uf+3+4,3m, h, h, h12, 12, 12, 25-7KND
d+1+2,1m, h, h6, 7, 8-5+6
uf+3+4m, h, h12, 12, 12i24-16KND
f+3+4,1+2,1,2m, h, h8, 9, 21-11KND
d+1+2m, h6, 7i20-5+6
b+3,3m, h14, 18-6+5KND
ub+2m, h15, 25i16-16+8
f+3+4,1+2,1m, h8, 9-11+0
2~1m12i24-4~-2c+7~+9c
Bound
3~4m38i35-12~-10cKND
Low crush
4~3m30i27~33-4~+2+4~+9cKND
High crush
1+2m33i21-13KND
Parry
f+2m14i16~17-6~-5+5~+6KND (+7)
f+3m12i21-6+6
df+1m14i14+0+6
df+2m18i20-9+4
df+3m25i18-7KND
df+4m18i15-6+5
df+3+4m27i24-7KND
Homing
db+1m14i16-10+1
db+1,fm14i26-9-5
db+1,bm14i26-10+0
db+1+2m18i21+0+8
Bound
b+2m18i17-11+0
b+3m14i23-8+3
b+4m18i12-9+2
b+1+2m28i13-25KND
u+2m26i38+1KND
Low crush
ubm14i18-8+3 (+12)
* Alternate input: u or uf+1
* Low crush
uf+2m21i17-10+3KND
Parry
ubm26i21-2KND
* Alternate input: u or uf+3
* Low crush
ub+4m13i15-19-8KND
Low crush
u+4m18i15-12KND
Low crush
uf+4m15i15-12KND
Low crush
f,F+2m27i19-10KND
f,F+3m30i33+1~+3c+12cKND
f,F+4m15i20-15KND
f,F+1+2m42i23-10KND
b,f+1m30i25-16KND
f,f,F+3m36i23+6KND
* Alternate input: f,f,F+3
* Low crush
ws1m15i15-1+5
ws2m20i15-9KNDJG
ws3m19i15-12JG
ws4m21i11-7+4
ws1+2m30i23-10KND (+47)
Parry
SS.1+2m28i31-2KND
FUFA.3+4m24i30~31-4~-3KND
f+3+4m25-17KND
Parry
f+3+4,1m24i20-14KND
f+3+4,2m18i15-13KND
f+3+4,1+2m8i15~16-8+2~+3
b+3+4,3m18i22-12KND
Low crush
b+3+4,4m32i31~34-7KND
* Low crush
* Recovers crouching
qcf+2m36i18-13+10gKND
qcf+3m19i17-12KND
qcf+4m21i13-7+4
qcf+1+2m27i18+4c+9KND
Bound
BT.2m14i16-6+4+5
Recovers back turned
BT.3m30i32~34+1~+3c+12cKND
BT.1+2m26i16-5KND
Recovers back turned
d+4,1+2l, m8, 26-10KND
db+2,2,2l, l, m6, 12, 24-8KND
* High crush
* Bound
db+2,2l, l6, 13-16KND
High crush
d+2l18i20-11+0KND
* High crush
* Recovers crouching
d+3l14i16-17-3
* High crush
* Recovers crouching
d+4l8i14-11+0
db+2l6i20~21-11~-10+0~+1
High crush
db+2,2,bl6-17~-16-6
High crush
db+3l14i16~17-15~-14+4~+5
High crush
db+4l30i28-25cKND
* High crush
* Recovers crouching
FC.df+1l21i21-13-1KND
Recovers crouching
SS.4l18i21-31KND
Recovers crouching
SS.4l18i21-31-2KND
* Recovers crouching
* At long range
OTG.d+3+4L22i24-13+5
f+3+4,4l25i20-13+3KND
f+3+4,4l25i21-8+3KND
At the tip of the range
b+3+4,1l26i20-13+8c
* High crush
* Recovers crouching
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
qcf+1l25i24-13+3JG
High crush
BT.d+3l26i18-15KND
* High crush
* Recovers crouching
BT.d+3l18i19-14-3KND
* High crush
* Recovers crouching
* At long range
2,4,1h, m, m9, 12, 24-14KND
1,1h, m8, 25-11+2KND
2,4h, m9, 12-12-1
f+4,3h, m18, 25-10KND
* Low crush
* Bound
SS.3,2h, m14, 24-5KND
Recovers back turned
f+4,4h, l18, 18-12KND
* Low crush
* High crush
f+4,4h, l18, 18-11+0KND
* Low crush
* High crush
* At the tip of the range
1,2,2h, h, h8, 9, 12-14+0
1,2,2,bh, h, h8, 9, 12-12+2
* Recovers back turned
* Transition to BT
1,2h, h8, 9+0+8
1,3h, h8, 18-6+5KND
1h8i10+1+8
2h9i10-3+5
3h18i14-7KND
4h15i11-10+1KND
f+1h8i10+1+8
f+4h18i18-9KND
Low crush
f+4,bh18i18-5KND
* Low crush
* Recovers back turned
f+1+2h42i19+0KND
* High crush
* Recovers back turned
b+1h14i10-10-4KND
f,F+1h8i10+1+8
SS.1h8i10+1+8
SS.2h21i24-1+9
* Recovers back turned
* Homing
SS.3h14i27-13-2
f+3+4,3h36i51+2cKND
Bound
b+3+4,2h21i29-9KND
BT.b+1+2h18i8-8+3
Alternate input: f+1+2
BT.1h14i12-1+5+14
BT.4h30i10-8KND
ub+1+2!72i79KNDKND
b~3~4
Recovers back turned
1+3+4
1+2+3+4
1+2+3+4*
Held
f+3+4
f+3+4,b
Recovers back turned
b+3+4
* Recovers back turned
* Transition to BT
b+3+4,f
qcf
Recovers crouching
qcf+3+4
b+1+325+-1
* Against right punches
* Alternate input: b+2+4
* Reversal
* Throw break f+1+3 or f+2+4
* Opponent recovers FUFT
b+1+325+-1
* Against left punches
* Alternate input: b+2+4
* Reversal
* Throw break f+1+3 or f+2+4
* Side switch
* Opponent recovers FUFA

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards