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Devil Jin

Stances:
FLY
Flight
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35 (12, 23)i12+2
* Throw break 1
* Opponent recovers FUFT
2+4t35 (6, 9, 20)i12-3
* Throw break 2
* Opponent recovers FDFA
Left throwt43 (12, 12, 19)i12-4
* Throw break 1
* Side switch
* Opponent recovers FUFA
Right throwt40i12-4
* Throw break 2
* Side switch
* Opponent recovers FDFA
Back throwt50i12
* Unbreakable
* Side switch
* Opponent recovers face up sideways
f,F+1+2t35i12+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFT
* Wall splat
qcb~1+3t40i11+0
* Throw break 1
* Opponent recovers FUFA
df+2+3t40i11-6
* Throw break 1+2
* Opponent recovers face up sideways
* Floor Break
f,n,b,db,d,df,f~1+2t45 ()i12-6
* Throw break 1+2
* Opponent recovers FUFT
db+1+2t5i26+0
* Alternate input: d+1+2 or FC.1+2
* Unblockable
* Throw break 1+2
* Opponent recovers FUFT
1+4,2,4sm, h, h, m6, 6, 12, 25-11~-10+4~+5c
1+4,2,d+4sm, h, h, l6, 6, 12, 16-26KND
High crush
1+4,2sm, h, h6, 6, 12-7+4
1+4sm, h6, 6i12-6+3
d+2sm9i11-4+7
* High crush
* Recovers crouching
db+1sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
df+3,2,4m, m, m12, 9, 19-31KND
Low crush
df+3,2,4,um, m, m12, 9, 19-18KND
* Low crush
* Transition to FLY
b,f+2,1,2m, m, m14, 14, 28-13KND
b,f+2,1,dbm, m, m14, 14, 12-10KND
Alternate input: d or df+2
b,f+2,1,4m, m, m14, 14, 25-8~-7cKND
Low crush
f+2,4m, m21, 12-10-1KND
f+4,3m, m12, 18-28KND
* Low crush
* High crush
f+4,3,um, m12, 18-15KND
* Low crush
* Transition to FLY
df+1,2m, m13, 18-8+3
Bound
df+3,2m, m12, 9-13-7
df+4,4m, m12, 19-15~-14-4~-3c
d+3+4m, m6, 24i15-15KND
Low crush
b,f+2,1m, m12, 12-12+1
b,f+2,1m, m20, 1KND (-2)
Without delay
ws1,2m, m14, 16-5+6
ws4,4m, m15, 19-15~-14-4~-3c
f,n,d,df~1,3m, m30, 18-14KND
f,n,d,df~1,4m, l30, 14-20KND
High crush
f,F+3,1,4m, h, m20, 13, 26-5KND
f,F+3,1,3m, h, l20, 13, 15-15KND
f,F+3,1m, h20, 13+0+6
f,F+3,1,f,Fm, h20, 13-2+4
f,F+3,1,b+1+2m, h20, 13-+
4~3m25i32-7cKND
Low crush
f+2m21i17~18-10~-9+8~+9c
f+4m12i15-12-1
df+1m13i13-3+8
df+2m18i15-7+4JG
df+3m12i16-9+2
df+4m12i13-9+2
df+1+2m25i20-4+7cKND
* Recovers crouching
* Bound
d+1m24i18-10KND
High crush
b+3m28i30-16KND
Low crush
b+4m25i17~18-9~-8KND
B+1+2m18i30-4+9
Small version
B+1+2m30i66+0+14
* Wall splat
* Large version
B+1+2m50i103+17gKND
Fully charged
u+4m24i20-38KND
Low crush
u+4,um24i20-25KND
* Low crush
* Transition to FLY
uf+3m25i28+3c+7cKND
* Low crush
* Bound
uf+4m25i18-8KND
Low crush
ub+3m30i21-17KND
* Alternate input: uf+3+4 or u+3 or uf+3+4
* Low crush
ub+4m13i15-12-1KND
Low crush
ub+2+4m30i56-3KND
Low crush
u+2+4m36i56-3KND
Low crush
uf+2+4m42i56-3KND
Low crush
f,F+2m28i16-11KND
f,F+3m20i18-12-6KND
b,f+2m14i15~16-12-1KND (-2)
f,f,F+3m36i25+17gKND
* Alternate input: f,f,F+3 or f,n,d,df,uf~3
* Low crush
ws1m14i13-6+5
ws2m20i15-12KND
ws4m15i11-3+8
SS.2m30i25-22KND
SS.2,um30 (21, 20)KND
* On hit
* Hit throw
FLY.3m36-15~-9KND
* Low crush
* Bound
f,n,d,df,uf~3m36i22+17gKND
Low crush
f,n,d,df~1m30i26-15~-14KND
f,n,d,df~1,ufm30, 15i26-15~-14KND
Hit throw
f,n,d,df+3m25i29-3cKND
Low crush
f,n,d,df+4,4l, m14, 24-16+2c
Bound
d+3l16i18-12-1+7c
db+2l19i22-12+5c
* High crush
* Recovers crouching
db+3l14i16-17-3
* High crush
* Recovers crouching
db+4l8i12-13-2
* Alternate input: d+4
* High crush
* Recovers crouching
OTG.d+1+2L20i25-15KND
f,n,d,df~3l25i37-18KND
High crush
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
f,n,d,df+4l14i19-23+1cKND
1+2h!48i39KNDKND
FLY.2h!24 (30)KND
* Low crush
* Hit throw
b+1,2h, m12, 21-12KND
1,2,4~1h, h, sm, h8, 9, 6, 6-6+3
b+2,4,2,1,2h, h, m, m, m14, 12, 12, 12, 28-5KND
1,2,3,4h, h, m, m8, 9, 30, 36+0+11
Bound
1,2,3,f+4h, h, m, m8, 9, 30, 12-5+6
b+2,4,2,1h, h, m, m14, 12, 12, 12-12+1
1,1,2h, h, m8, 7, 14-17KND
1,2,3h, h, m8, 9, 30+5KND
Bound
1,2,4h, h, m8, 9, 12-10+4
1,2,4~3h, h, m8, 9, 25-7cKND
Low crush
b+2,4,2h, h, m14, 12, 12-12-1
1,2,2h, h, h8, 9, 14-12+1
1,1h, h8, 7-1+8
1,2h, h8, 9-5+8
2,2h, h12, 21-13-2
b+2,3h, h14, 20-1+1
b+2,4h, h14, 12-13-4
1h8i10+1+8
2h12i10+0+9
3h19i14-14-3
4h25i16-14KND
f+1h8i10+1+8
f+3h36i21-5KND
b+1h12i12-6+5
b+1,2,bh12i12-18-7
b+2h14i17-13-2
ub+2h26i20-4KND
Homing
u+2h20i15-12+9
Alternate input: uf+2
f,F+1h8i10+1+8
f,F+4h33i18+5KND
Homing
ws3h33i16-16KND
SS.1h8i10+1+8
SS.3h19i14-14-3
SS.4h25i16-14KND
FLY.1h22+0KND
Low crush
f,n,d,df~2h27i15-10KND
f,n,d,df+2h27i14+5KND
f,n,d,dfh27i13-6+10
* Fully held
* Alternate input: 2
b+1+4!36i43KNDKND
b~1+4!72i63KNDKND
ub!32i18KNDKND
Alternate input: u or uf+1+2
FLY.1+2!60i60KNDKND
Low crush
FLY.f+1+2!60i120KNDKND
b+1+2
3+4
Low crush
f,n,d,df
Recovers crouching
f,n,d,df,uf
Low crush
b+1+3i2
* Reversal
* Alternate input: b+2+4
* Throw break f+1+3 or f+2+4

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards