| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1+3 | t | 35 (12, 23) | i12 | +2 | * Throw break 1 * Opponent recovers FUFT | ||
| 2+4 | t | 35 (6, 9, 20) | i12 | -3 | * Throw break 2 * Opponent recovers FDFA | ||
| Left throw | t | 43 (12, 12, 19) | i12 | -4 | * Throw break 1 * Side switch * Opponent recovers FUFA | ||
| Right throw | t | 40 | i12 | -4 | * Throw break 2 * Side switch * Opponent recovers FDFA | ||
| Back throw | t | 50 | i12 | * Unbreakable * Side switch * Opponent recovers face up sideways | |||
| f,F+1+2 | t | 35 | i12 | +0 | * Throw break 1+2 * Side switch when broken * Opponent recovers FUFT * Wall splat | ||
| qcb~1+3 | t | 40 | i11 | +0 | * Throw break 1 * Opponent recovers FUFA | ||
| df+2+3 | t | 40 | i11 | -6 | * Throw break 1+2 * Opponent recovers face up sideways * Floor Break | ||
| f,n,b,db,d,df,f~1+2 | t | 45 () | i12 | -6 | * Throw break 1+2 * Opponent recovers FUFT | ||
| db+1+2 | t | 5 | i26 | +0 | * Alternate input: d+1+2 or FC.1+2 * Unblockable * Throw break 1+2 * Opponent recovers FUFT | ||
| 1+4,2,4 | sm, h, h, m | 6, 6, 12, 25 | -11~-10 | +4~+5c | |||
| 1+4,2,d+4 | sm, h, h, l | 6, 6, 12, 16 | -26 | KND | High crush | ||
| 1+4,2 | sm, h, h | 6, 6, 12 | -7 | +4 | |||
| 1+4 | sm, h | 6, 6 | i12 | -6 | +3 | ||
| d+2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| db+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| df+3,2,4 | m, m, m | 12, 9, 19 | -31 | KND | Low crush | ||
| df+3,2,4,u | m, m, m | 12, 9, 19 | -18 | KND | * Low crush * Transition to FLY | ||
| b,f+2,1,2 | m, m, m | 14, 14, 28 | -13 | KND | |||
| b,f+2,1,db | m, m, m | 14, 14, 12 | -10 | KND | Alternate input: d or df+2 | ||
| b,f+2,1,4 | m, m, m | 14, 14, 25 | -8~-7c | KND | Low crush | ||
| f+2,4 | m, m | 21, 12 | -10 | -1 | KND | ||
| f+4,3 | m, m | 12, 18 | -28 | KND | * Low crush * High crush | ||
| f+4,3,u | m, m | 12, 18 | -15 | KND | * Low crush * Transition to FLY | ||
| df+1,2 | m, m | 13, 18 | -8 | +3 | Bound | ||
| df+3,2 | m, m | 12, 9 | -13 | -7 | |||
| df+4,4 | m, m | 12, 19 | -15~-14 | -4~-3c | |||
| d+3+4 | m, m | 6, 24 | i15 | -15 | KND | Low crush | |
| b,f+2,1 | m, m | 12, 12 | -12 | +1 | |||
| b,f+2,1 | m, m | 20, 1 | KND (-2) | Without delay | |||
| ws1,2 | m, m | 14, 16 | -5 | +6 | |||
| ws4,4 | m, m | 15, 19 | -15~-14 | -4~-3c | |||
| f,n,d,df~1,3 | m, m | 30, 18 | -14 | KND | |||
| f,n,d,df~1,4 | m, l | 30, 14 | -20 | KND | High crush | ||
| f,F+3,1,4 | m, h, m | 20, 13, 26 | -5 | KND | |||
| f,F+3,1,3 | m, h, l | 20, 13, 15 | -15 | KND | |||
| f,F+3,1 | m, h | 20, 13 | +0 | +6 | |||
| f,F+3,1,f,F | m, h | 20, 13 | -2 | +4 | |||
| f,F+3,1,b+1+2 | m, h | 20, 13 | - | + | |||
| 4~3 | m | 25 | i32 | -7c | KND | Low crush | |
| f+2 | m | 21 | i17~18 | -10~-9 | +8~+9c | ||
| f+4 | m | 12 | i15 | -12 | -1 | ||
| df+1 | m | 13 | i13 | -3 | +8 | ||
| df+2 | m | 18 | i15 | -7 | +4 | JG | |
| df+3 | m | 12 | i16 | -9 | +2 | ||
| df+4 | m | 12 | i13 | -9 | +2 | ||
| df+1+2 | m | 25 | i20 | -4 | +7c | KND | * Recovers crouching * Bound |
| d+1 | m | 24 | i18 | -10 | KND | High crush | |
| b+3 | m | 28 | i30 | -16 | KND | Low crush | |
| b+4 | m | 25 | i17~18 | -9~-8 | KND | ||
| B+1+2 | m | 18 | i30 | -4 | +9 | Small version | |
| B+1+2 | m | 30 | i66 | +0 | +14 | * Wall splat * Large version | |
| B+1+2 | m | 50 | i103 | +17g | KND | Fully charged | |
| u+4 | m | 24 | i20 | -38 | KND | Low crush | |
| u+4,u | m | 24 | i20 | -25 | KND | * Low crush * Transition to FLY | |
| uf+3 | m | 25 | i28 | +3c | +7c | KND | * Low crush * Bound |
| uf+4 | m | 25 | i18 | -8 | KND | Low crush | |
| ub+3 | m | 30 | i21 | -17 | KND | * Alternate input: uf+3+4 or u+3 or uf+3+4 * Low crush | |
| ub+4 | m | 13 | i15 | -12 | -1 | KND | Low crush |
| ub+2+4 | m | 30 | i56 | -3 | KND | Low crush | |
| u+2+4 | m | 36 | i56 | -3 | KND | Low crush | |
| uf+2+4 | m | 42 | i56 | -3 | KND | Low crush | |
| f,F+2 | m | 28 | i16 | -11 | KND | ||
| f,F+3 | m | 20 | i18 | -12 | -6 | KND | |
| b,f+2 | m | 14 | i15~16 | -12 | -1 | KND (-2) | |
| f,f,F+3 | m | 36 | i25 | +17g | KND | * Alternate input: f,f,F+3 or f,n,d,df,uf~3 * Low crush | |
| ws1 | m | 14 | i13 | -6 | +5 | ||
| ws2 | m | 20 | i15 | -12 | KND | ||
| ws4 | m | 15 | i11 | -3 | +8 | ||
| SS.2 | m | 30 | i25 | -22 | KND | ||
| SS.2,u | m | 30 (21, 20) | KND | * On hit * Hit throw | |||
| FLY.3 | m | 36 | -15~-9 | KND | * Low crush * Bound | ||
| f,n,d,df,uf~3 | m | 36 | i22 | +17g | KND | Low crush | |
| f,n,d,df~1 | m | 30 | i26 | -15~-14 | KND | ||
| f,n,d,df~1,uf | m | 30, 15 | i26 | -15~-14 | KND | Hit throw | |
| f,n,d,df+3 | m | 25 | i29 | -3c | KND | Low crush | |
| f,n,d,df+4,4 | l, m | 14, 24 | -16 | +2c | Bound | ||
| d+3 | l | 16 | i18 | -12 | -1 | +7c | |
| db+2 | l | 19 | i22 | -12 | +5c | * High crush * Recovers crouching | |
| db+3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| db+4 | l | 8 | i12 | -13 | -2 | * Alternate input: d+4 * High crush * Recovers crouching | |
| OTG.d+1+2 | L | 20 | i25 | -15 | KND | ||
| f,n,d,df~3 | l | 25 | i37 | -18 | KND | High crush | |
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i12 | -15 | -4 | * High crush * Recovers crouching | |
| f,n,d,df+4 | l | 14 | i19 | -23 | +1c | KND | |
| 1+2 | h! | 48 | i39 | KND | KND | ||
| FLY.2 | h! | 24 (30) | KND | * Low crush * Hit throw | |||
| b+1,2 | h, m | 12, 21 | -12 | KND | |||
| 1,2,4~1 | h, h, sm, h | 8, 9, 6, 6 | -6 | +3 | |||
| b+2,4,2,1,2 | h, h, m, m, m | 14, 12, 12, 12, 28 | -5 | KND | |||
| 1,2,3,4 | h, h, m, m | 8, 9, 30, 36 | +0 | +11 | Bound | ||
| 1,2,3,f+4 | h, h, m, m | 8, 9, 30, 12 | -5 | +6 | |||
| b+2,4,2,1 | h, h, m, m | 14, 12, 12, 12 | -12 | +1 | |||
| 1,1,2 | h, h, m | 8, 7, 14 | -17 | KND | |||
| 1,2,3 | h, h, m | 8, 9, 30 | +5 | KND | Bound | ||
| 1,2,4 | h, h, m | 8, 9, 12 | -10 | +4 | |||
| 1,2,4~3 | h, h, m | 8, 9, 25 | -7c | KND | Low crush | ||
| b+2,4,2 | h, h, m | 14, 12, 12 | -12 | -1 | |||
| 1,2,2 | h, h, h | 8, 9, 14 | -12 | +1 | |||
| 1,1 | h, h | 8, 7 | -1 | +8 | |||
| 1,2 | h, h | 8, 9 | -5 | +8 | |||
| 2,2 | h, h | 12, 21 | -13 | -2 | |||
| b+2,3 | h, h | 14, 20 | -1 | +1 | |||
| b+2,4 | h, h | 14, 12 | -13 | -4 | |||
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 12 | i10 | +0 | +9 | ||
| 3 | h | 19 | i14 | -14 | -3 | ||
| 4 | h | 25 | i16 | -14 | KND | ||
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+3 | h | 36 | i21 | -5 | KND | ||
| b+1 | h | 12 | i12 | -6 | +5 | ||
| b+1,2,b | h | 12 | i12 | -18 | -7 | ||
| b+2 | h | 14 | i17 | -13 | -2 | ||
| ub+2 | h | 26 | i20 | -4 | KND | Homing | |
| u+2 | h | 20 | i15 | -12 | +9 | Alternate input: uf+2 | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| f,F+4 | h | 33 | i18 | +5 | KND | Homing | |
| ws3 | h | 33 | i16 | -16 | KND | ||
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.3 | h | 19 | i14 | -14 | -3 | ||
| SS.4 | h | 25 | i16 | -14 | KND | ||
| FLY.1 | h | 22 | +0 | KND | Low crush | ||
| f,n,d,df~2 | h | 27 | i15 | -10 | KND | ||
| f,n,d,df+2 | h | 27 | i14 | +5 | KND | ||
| f,n,d,df | h | 27 | i13 | -6 | +10 | * Fully held * Alternate input: 2 | |
| b+1+4 | ! | 36 | i43 | KND | KND | ||
| b~1+4 | ! | 72 | i63 | KND | KND | ||
| ub | ! | 32 | i18 | KND | KND | Alternate input: u or uf+1+2 | |
| FLY.1+2 | ! | 60 | i60 | KND | KND | Low crush | |
| FLY.f+1+2 | ! | 60 | i120 | KND | KND | ||
| b+1+2 | |||||||
| 3+4 | Low crush | ||||||
| f,n,d,df | Recovers crouching | ||||||
| f,n,d,df,uf | Low crush | ||||||
| b+1+3 | i2 | * Reversal * Alternate input: b+2+4 * Throw break f+1+3 or f+2+4 |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards