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Bryan

Stances:
TNT
Taunt
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35-3
* Throw break 1
* Side switch
* Opponent recovers FDFA
* Floor Break
2+4t35-6
* Throw break 2
* Side switch
* Opponent recovers FUFA
* Floor Break
Left throwt40-4
* Throw break 1
* Side switch
* Opponent recovers face up sideways
Right throwt40-4
* Throw break 2
* Opponent recovers FUFT
Back throwt60
* Unbreakable
* Side switch
* Opponent recovers FDFA
f,F~1+2t40 (10, 10, 20)-6
* Throw break 1+2
* Opponent recovers FUFA
* Floor Break
FC.df,d,df~1+2t45 (10, 8, 27)-6
* Throw break 1+2
* Opponent recovers FUFA
db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
b,1~2,1,2,1,2,1,2,1,2,1,2,1,4m, m, m, m, m, m, m, m, m, m, m, m6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 16-35KND
b,1~2,1,2,1,2,1,2,1,2,1m, m, m, m, m, m, m, m, m, m, m6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2-32-15
b,1~2,1,2,1,2,1,2,1,2m, m, m, m, m, m, m, m, m, m6, 2, 2, 2, 2, 2, 2, 2, 2, 2-16-6
b,1~2,1,2,1,2,1,2,1m, m, m, m, m, m, m, m, m6, 2, 2, 2, 2, 2, 2, 2, 2, 2-13-3
b,1~2,1,2,1,2,1,2m, m, m, m, m, m, m, m6, 2, 2, 2, 2, 2, 2, 2-16-6
b,1~2,1,2,1,2,1m, m, m, m, m, m, m6, 2, 2, 2, 2, 2, 2-13-3
b,1~2,1,2,1,2m, m, m, m, m, m6, 2, 2, 2, 2, 2-16-6
b,1~2,1,2,1m, m, m, m, m6, 2, 2, 2, 2-13-3
3,2,1,2m, m, m, m16, 13, 12, 16-10KND
df~1,1,1,1m, m, m, m12, 3, 3, 3-10-4
b,1~2,1,2m, m, m, m6, 2, 2, 2-16-6
3,2,1,4m, m, m, l16, 13, 12, 14-13+2
TNT.f+2,1,4,2,1,4,2m, m, m, h, h, m, h12, 14, 19, 6, 6, 12, 25-18KND
Low crush
TNT.f+2,1,4,2,1,4m, m, m, h, h, m12, 14, 19, 6, 6, 12-136KND
Low crush
TNT.f+2,1,4,2,1m, m, m, h, h12, 14, 19, 6, 6-134KND
TNT.f+2,1,4,2m, m, m, h12, 14, 19, 6-140KND
3,2,1m, m, m16, 13, 12-6+5
f+2,1,4m, m, m12, 14, 24-13KND
df~1,1,1m, m, m12, 3, 3-10-4
b,1~2,1m, m, m6, 2, 2-13-3
TNT.f+2,1,4m, m, m12, 14, 19-52KND
d+1+2,3m, m, l12, 18, 24-14+2KND
3,2m, m16, 13-10+1
1+2,2m, m15, 24-14+0KND
f+2,1m, m12, 14-10+1
df~1,1m, m12, 3-10-4
df+1,2m, m12, 12-10+2
d+2,3m, m16, 25-10KND
d+1+2m, m12, 18i17-10+3
* Alternate input: FC.1+2
* High crush
db+1+2m, m12, 24i24-9KND
b,1~2m, m6, 2i15-16-6
b+3,4m, m14, 21-12-1
b+3,1+2m, m14, 30-6+4cKND
Bound
b+3,1+2,dm, m14, 30-6+4cKND
* Recovers crouching
* Bound
ws3,4m, m21, 26-10+4+13
qcf+3,4m, m18, 22-10+4+13
TNT.f+2,1m, m12, 14-4+7
TNT.b,1~2m, m6, 2+i15-KND
SS.2,3m, l24, 24-14KND
b+3,2,1,2m, h, m, m14, 14, 12, 16-10KND
b+3,2,1,4m, h, m, l14, 14, 12, 14-13+2
3,3,4m, h, m16, 15, 30-12KND
b+3,2,1m, h, m14, 14, 12-6+5
qcf+4,1,4m, h, m15, 16, 25-5KND
Low crush
3,3,2m, h, h16, 15, 20-11KND
qcf+4,1,2m, h, h15, 16, 26-9KND
3,3m, h16, 15-6+6
df+2,1m, h14, 12-4+2
b+3,2m, h14, 14-4+7
b,b+4m, h28i23-KND
Recovers grounded
qcf+4,1m, h15, 16+0KND
qcb+2,4m, h19, 26-10cKND
3m16i16-4+7
1+2m15i14-10+6+5
3+4m24i18-8KND
f+2m12i15-10+1
High crush
f+3m21i17+0+2KND
f+4m18i15-7+6+ (KND)
df+1m12i15-5+1
df+2m14i13-8+3
df+4m27i22-5KND
Homing
df+1+2m32i25-8KND
Parry
d+2m16i14-5+5c
d+1+2,fm12-1+10g
Recovers crouching
d,1+2~2m28+2JG
db+2m15i15-7+7
b+1m25i20+3+5cKND
Bound
b+3m14i20-7+4
b+3,fm14i20+1+12g+12
* Alternate input: df
* High crush
b+4m21i16-10+15
2,2m26-1+6s+11s
After a successful parry
u+3m18i27-3KND
* Alternate input: uf+3
* Low crush
u+4m25i24-5KND
Low crush
u+3+4m30i21-17KND
* Alternate input: uf+3+4
* Low crush
uf+4m26i24-5KND
Low crush
f,F+3m30i23-13KND
f,F+3*m48i34+8KND
Fully charged
f,f,F+3m36i25+17gKND
Alternate input: f,f,F+3
ws1m21i15-16JG
ws2m21i19-8+3
b~2m21, 15i19-10JG
* Alternate input: f~2
* After Body Upper hits
* Hit throw
ws3m21i12-10+4KND
ws4m19i11-6+5
ws1+2m14i10~11-4~-3+7
SS.2m24i29-6KND
SS.1~2m28i26-12KNDKND (+2)
SS.3m16i16-4+7
qcf+1m21i17-16KND
qcf+2m21i21-8+3
b~2m21, 15-10JG
* Alternate input: f~2
* After Body Upper hits
* Hit throw
qcf+1+2m33i16-12KND
qcf+3m21i14-10+4KND
qcf+4m15i20-5+1+3
qcb+2m19i19-6~-5+6~+7
qcb+4m25i20-12KND
ubm14i18-8+3
* Alternate input: u or uf+1
* Low crush
ub+3m21i21-17-KND
Low crush
ub+4m13i15-19-8KND
Low crush
TNT.f+2m12i15-11-5
ws2,bm21, 15
* On hit from the front
* Alternate input: f~2
* Hit throw
* Unbreakable
* Side switch
d+3+4,2l, m18, 27-12KND
d+3,2l, h12, 26-7KND
df+3l24i27-29KND
* High crush
* Recovers crouching
d+3l12i16-11+0
d+4l13i15-11+0
d+3+4l18i16-12-1+4
d+3+4,2,dbl18-23-12-7
Recovers crouching
db+3l16i16-12-1+4
* High crush
* Recovers crouching
db+4l8i12-13-2
* High crush
* Recovers crouching
qcb+3l24i22-14+2KND
FC.4l12i12-15-4
* High crush
* Recovers crouching
FC.df+3l14i16-17-3
* High crush
* Recovers crouching
FC.db+3l14i16-17-3
* Alternate input: d+3
* High crush
* Recovers crouching
4,3,4h, m, m19, 14, 24-12KND
4,3,4hh, m, m19, 14, 45-9KND
Fully charged
4,3,f+4h, m, h19, 14, 21-5+6+14
2,3h, m12, 16-10+1 (KND)+1
4,3h, m19, 14-7+4
b+2,4h, m21, 25-5KND
Low crush
1,4,3,3h, h, m, h8, 16, 18, 21-7+7
1,2,1h, h, m8, 9, 21-6+6KND
1,4,3h, h, m8, 16, 18-10+1
b+2,1,4h, h, m21, 25, 25-5KND
Low crush
1,2,3h, h, l8, 9, 18-12+2KND
1,4,2,4h, h, h, m8, 16, 21, 25-5KND
Low crush
1,4,2,1,4h, h, h, h, m8, 16, 21, 20, 25-5KND
Low crush
1,4,2,1,2h, h, h, h, h8, 16, 21, 20, 26-10KND
1,4,2,1h, h, h, h8, 16, 21, 20+0KND
1,2,4h, h, h8, 9, 28-3KND
1,4,2h, h, h8, 16, 21-7+4KND
b+2,1,2h, h, h21, 20, 26-10KND
1,2h, h8, 9-1+5+10
1,4h, h8, 16-7+4
b+2,1h, h21, 20+0KND
1h8i10+1+8
2h12i10+1+7
4h18 (19)i12-5+6KND
f+1h8i10+1+8
f+1+2h26i22-3KND
b+2h21i17-7+4KND
1,2h36-12KND
After a successful parry
f,F+1h8i10+1+8
f,F+2h38i14-10KND
f,F+4h38i17-10cKND
* Homing
* Bound
f,b+2h20i14-7JG
ws3+4h33i16-16KND
SS.1h39i29-5KND
SS.4h18i12-5+6JG
ubh20i15-+
Alternate input: u or uf+2
TNT.f,F+2h52i14-11KND
f+1+4!25i28-12-12
b+1+4!66i51KNDKND
1+3+4!0i28+16+16
b+1+2i3+
Parry
qcf
* Alternate input: SS.1~2,f
* High crush
* Recovers crouching
qcb

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards