| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 8 | i10 | +1 | +8 | ||
| 1,2 | h, h | 8, 9 | -1 | +7 | |||
| 1,2,1 | h, h, m | 8, 9, 8 | -11 | +1 | |||
| 1,2,1,2 | h, h, m, m | 8, 9, 8, 16 | -12 | KND | |||
| 1,2,3 | h, h, m | 8, 9, 21 | -11 | +5 | |||
| 1,2,4 | h, h, h | 8, 9, 26 | -6 | +4 | JG | Transition to MT | |
| 1,2,4,f | h, h, h | 8, 9, 26 | -6 | +4 | JG | ||
| 1,2,d+4 | h, h, l | 8, 9, 9 | -16 | -5 | |||
| 1,2,d+4,3 | h, h, l, h | 8, 9, 9, 25 | -4 | KND | |||
| 1,4 | h, h | 8, 12 | -4 | +7 | |||
| 1,4,3 | h, h, m | 8, 12, 14 | -15 | +1 | |||
| 2 | h | 9 | i10 | -4 | +7 | ||
| 2,3 | h, m | 9, 21 | -11 | +5 | |||
| 2,4 | h, h | 9, 26 | -6 | +4 | JG | Transition to MT | |
| 2,d+4 | h, l | 9, 9 | -16 | -5 | |||
| 2,d+4,3 | h, l, h | 9, 9, 25 | -6 | KND | |||
| 3 | m | 13 | i13 | -8 | +3 | ||
| 3,2 | m, m | 13, 21 | -12 | +6 | KND | ||
| 3,2,f | m | 13 | -7 | +4 | |||
| 3,3 | m, h | 13, 25 | -6 | KND | |||
| 4,f | h | 26 | i18 | -10c | KND | ||
| 4 | h | 19 | i12 | -5 | +6 | JG | |
| 3+4 | h | 30 | i16 | -9 | KND | Homing | |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | h | 12 | i12~13 | -8~-7 | +3~+4 | ||
| f+2,3 | h, l | 12, 15 | -11 | +0 | |||
| f+2,4 | h, h | 12, 26 | -12 | KND | |||
| f+3 | m | 21 | i18 | -3 | +8 | Low crush | |
| f+3,1 | m, h | 21, 9 | -3 | +3 (KND) | +3 | Low crush | |
| f+4 | m | 18 | i16 | -6 | +5 | ||
| f+4,3 | m, m | 18, 16 | -10 | +4 | |||
| f+4,3,4 | m, m, h | 18, 16, 24 | -6 | +3 | KND | Transition to MT | |
| f+1+2 | h | 25 | i17 | +1 | KND | ||
| f+3+4 | m | 27 | i16 | -7 | KND | ||
| df+1 | m | 19 | i16 | -7 | +4 | ||
| df+1,1 | m, h | 19, 14 | -2 | +7 | KND | ||
| df+1,2 | m, m | 19, 14 | -11 | +0 | Bound | ||
| df+1,2,1 | m, m, h | 19, 14, 14 | -6 | +3 | |||
| df+1,2,1,4 | m, m, h, m | 19, 14, 14, 26 | -12 | KND | |||
| df+1,4 | m, l | 19, 14 | -12 | +4 | High crush | ||
| df+1,4~4 | m, m | 19, 24 | -11 | KND | |||
| df+2 | m | 12 | i15 | -13 | KND | ||
| df+3 | l | 14 | i25 | -9 | +2 | High crush | |
| df+3,1 | l, m | 14, 38 | -32 | KND | High crush | ||
| df+4 | m | 18 | i14 | -12 | -1 | Transition to MT | |
| df+3+4 | m | 8 | i16 | -4 | -7 | +2 | |
| df+3+4,3 | m, m | 8, 4 | -4 | +2 | |||
| df+3+4,3,3 | m, m, m | 8, 4, 4 | -16 | -5 | |||
| df+3+4,3,3,3 | m, m, m, m | 8, 4, 4, 4 | -16 | +0 | |||
| df+3+4,3,3,3,3 | m, m, m, m, m | 8, 4, 4, 4, 24 | -20 | KND | |||
| d+2 | m | 21 | i18 | -3 | +3c | * Recovers crouching * Bound | |
| d+3 | l | 15 | i16 | -17 | -6 | ||
| d+3,4 | l, h | 15, 19 | -3 | +8 | KND | ||
| d+3,4,f | l, h | 15, 26 | -13c | KND | |||
| d+4 | l | 16 | i13 | -16 | -5 | +0 | |
| d+3+4 | m | 30 | i20~21 | -13~-12 | KND | Bound | |
| db+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: d+1 * High crush * Recovers crouching | |
| db+2 | m | 14 | i15 | -12 | +0 | ||
| db+2,1 | m, m | 14, 12 | -12 | +0 | |||
| db+2,1,4 | m, m, m | 14, 12, 21 | -16 | KND | |||
| db+3 | l | 15 | i21 | -16 | -6 | ||
| db+3,4 | l, h | 15, 19 | -3 | +8 | KND | ||
| db+3,4,f | l, h | 15, 26 | -13c | KND | |||
| db+4 | h | 24 | i19 | -15 | -2 | KND | |
| db+3+4 | l | 21 | i24 | -11 | +3 | KND | |
| b+1 | h | 12 | i11 | -11 | +0 | ||
| b+1,2 | h, h | 12, 14 | -9 | +2 | |||
| b+1,2,1 | h, h, m | 12, 14, 25 | -13 | KND | |||
| b+2 | m | 30 | i17 | -8 | KND | ||
| b+3 | h | 21, (20) | i15 | -7 | +4 | KND | Hit throw |
| b+3,2 | h, h | 21, 14 | +1 | +7 | |||
| b+3,4 | h, m | 21, 20 | -14 | KND | |||
| b+4 | m | 16 | i14 | -5 | +6 | ||
| b+4,3 | m, m | 16, 16 | -10 | +5 | |||
| b+4,3,4 | m, m, m | 16, 16, 27 | -20 | KND | |||
| b+4,3,4 | m, m, m | 16, 16, 21 | -23 | -11 | At the tip of the range | ||
| b+4,3,d+4 | m, m, l | 16, 16, 14 | -13 | +3 | |||
| b+4,3,d,4~4 | m, m, m | 16, 16, 24 | -11 | KND | |||
| b+1+2 | h | 25 | i16 | -7 | KND | ||
| b+2+3 | ! | 72 | i56 | KND | KND | ||
| uf+1 | m | 21 | i33~34 | -3~-2 | +8~+9c | Low crush | |
| uf+3 | m | 28 | i15 | -12 | KND | Low crush | |
| uf+4 | m | 18 | i15~16 | -12~-11 | JG | Low crush | |
| uf+1+2 | m | 33 | i29 | -3 | KND | Low crush | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| f,F+2 | h | 21 | i18 | -8 | KND | Parry | |
| f,F+2 | h | 30 | i18 | KND | * Parries punches at the start of the move * Parry * Hit throw | ||
| f,F+3 | m | 30 | i23 | -3 | KND | Homing | |
| f,F+4 | h | 31 | i25 | +5 | KND | Low crush | |
| f,F+1+2 | m | 26 | i22 | +2 | KND | ||
| b,f~4 | m | 30 | i17 | -10 | JG | ||
| ub | h | 20 | i15 | -12 | +9 | Alternate input: u or uf+2 | |
| ub+1 | m | 12 | i18 | -8 | +3 | * Alternate input: u+1 * Low crush | |
| ub+3 | m | 30 | i21 | -17 | KND | * Alternate input: u+3 * Low crush | |
| ub+4 | m | 13 | i15~16 | -19~-18 | -8~-7 | KND | Low crush |
| u+4 | m | 18 | i15~16 | -12~-11 | KND | JG | Low crush |
| b,b+3+4 | Low crush | ||||||
| b,b+3+4,4 | h | 31 | i70~74 | -12~-8 | KND | Low crush | |
| b,b+3+4,4 | h | 31 | i75~78 | +21~+24 | KND | Low crush | |
| f,f,F+3 | m | 36 | i23 | +10g | KND | * Alternate input: f,f,F+3 * Low crush | |
| ws1 | m | 14 | i13~14 | -6~-5 | +5~+6 | +8~+9 | |
| ws2 | m | 18 | i13~14 | -12~-11 | -9~-8 | ||
| ws2,1 | m, h | 18, 21 | -11 | KND | |||
| ws3 | h | 33 | i16 | -16 | KND | ||
| ws4 | m | 19 | i11~12 | -6~-5 | +5~+6 | ||
| FC.df+3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.df+4 | l | 21 | i21 | -17 | +9 | KND | High crush |
| FC.df,d,df~1 | m | 32 | i27 | +1 | JG | High crush | |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.2 | h | 9 | i10 | +1 | +7 | ||
| SS.3 | m | 13 | i13~14 | -8~-7 | +3~+4 | ||
| SS.4 | m | 18 | i25 | -12 | -1 | ||
| SS.4,1 | m, h | 18, 21 | -11 | KND | |||
| SS.4,4 | m, m | 18, 26 | -15 | KND | |||
| SS.1+2 | m | 21 | i24 | -5 | +6 | KND | |
| FC.db+3 | l | 14 | i16 | -17 | -3 | * Alternate input: d+3 * High crush * Recovers crouching | |
| FC.db+4 | l | 12 | i12 | -15 | -4 | * Alternate input: d+4 * High crush * Recovers crouching | |
| MT.1 | h | 14 | i16 | -20 | -9 | ||
| MT.1,4 | h, m | 14, 28 | -11 | KND | |||
| MT.2 | h | 21 | i15 | -3 | +7 | KND | |
| MT.3 | m | 30 | i22 | -12 | KND | ||
| MT.4 | l | 18 | i21~22 | -13~-12 | -2~-1 | ||
| MT.f+1 | m | 26 | i22 | -9 | KND | Bound | |
| f,n,d,df | |||||||
| f,n,d,df+1 | m | 9 | i12 | -4 | +7 | ||
| f,n,d,df+1,2 | m, h | 9, 18 | -1 | +4 | |||
| f,n,d,df+1,4 | m, m | 9, 25 | -9 | KND | |||
| f,n,d,df+2 | m | 24 | i20 | -14 | KND | ||
| f,n,d,df+3 | l | 27 | i27 | -12 | +4 | High crush | |
| f,n,d,df+3+4 | m | 36 | i34 | +1 | KND | ||
| f,n,d,df+3+4,3+4 | m, m | 36, 30 | -17 | KND | |||
| 1+3 | t | 35 | -8 | * Throw break 1 * Side switch when broken * Opponent recovers FUFT | |||
| 2+4 | t | 35 | -6 | * Throw break 2 * Opponent recovers FUFT | |||
| Left throw | t | 40 | -4 | * Throw break 1 * Opponent recovers FDFA | |||
| Right throw | t | 40 (14, 26) | -4 | * Throw break 2 * Opponent recovers FUFT | |||
| Back throw | t | 50 | * Unbreakable * Opponent recovers FUFA | ||||
| f,F+3+4 | t | 42 (12, 8, 15, 7) | -3 | * Throw break 1+2 * Opponent recovers FDFA | |||
| f,n,d,df~2+3 | t | 0 | +0 | * Throw break 2 * Side switch * Both recover standing | |||
| f,n,d,df~2+3,3+4,3+4 | t | 23 | Throw break 1 | ||||
| f,n,d,df~2+3,4,3,4,1+2+3 | t | 46 (13, 13, 20) | -6 | * Throw break 2 * Side switch when broken * Opponent recovers FDFA | |||
| f,n,d,df+1+4 | t | 20 | +0 | * Throw break 1 * Side switch * Both recover standing | |||
| f,n,d,df+1+4,1+2,1+2,1+2 | t | 35 | -6 | * Throw break 1 * Side switch * Opponent recovers FUFA | |||
| f,n,d,df+1+4,3 | t | 15 | -6 | * Alternate input: 4,1+2+3 * Throw break 2 or 1 * Opponent recovers FUFA | |||
| f,n,d,df+1+4,3,1,3,2+3+4 | t | 25 | -6 | * Throw break 1 * Opponent recovers FUFT | |||
| f,n,d,df+1+4,3,1,3,2+3+4,2,4,1,1+2+3 | t | 40 | * Unbreakable * Opponent recovers FUFT |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards