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Bob

Stances:
SPB
Spinner Ball
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35
Throw break 1
2+4t35
Throw break 2
Left throwt40
Throw break 1
Right throwt40
Throw break 2
Back throwt50
Unbreakable
f,F~1+2t30
Throw break 1+2
FC.df,d,df~1+2t30
* Throw break 1+2
* Wall splat
db+1sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.dbsm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
d+2,1,2,2m, m, m, m14, 16, 21, 25-21KND
df+3+4,4m, m, m9, 16, 27+2cKND
* Low crush
* Bound
d+2,1,2m, m, m14, 16, 21-12+1
FC.df+2,1,1+2m, m, m16, 14, 24-16KND
u+3+4,4m, m, l19, 9, 18-13+1
b+1+2,1,2m, m, h24, 14, 28-15cKND
1+2,1+2m, m21, 24-21KND
f+3,4m, m24, 26-10KND
df+1,2m, m15, 18-12+1KND (+2)
df+3+4m, m9, 16i18-13KND
d+2,1m, m14, 16-9+2
d+2,3m, m14, 27-4+9
d+2,4m, m14, 16-13KND
Low crush
d+3+4m, m20, 20i15~16-16~-15JG
b+1,2m, m18, 19-9+7
b+4,1m, m18, 20-7+9c
Bound
b+1+2,1m, m24, 14-11+0
ub+3m, m21, 18i15~16-13~-12JG
Low crush
u+4,4m, m16, 24-10~-9KND
* Alternate input: uf+4,4
* Low crush
u+3+4m, m19, 9i26-11+0
uf+1+2,1m, m19, 25-6c+7c
* Low crush
* Bound
uf+1+2,1+2m, m19, 30-17KND
Low crush
f,F~4,4m, m14, 24-14KND
Low crush
f,F~3+4m, m19, 14i26-7~-4KND
Low crush
ws1,3m, m19, 28-13KND
ws2,1m, m12, 14-16~-14JG
ws2,2m, m12, 24-12c+4cKND
Bound
FC.df+2,1m, m16, 14-7+4
FC.df+2,4,1+2m, l, m16, 14, 24-16KND
df+3,4,4m, l, h16, 12, 19-13+0KND
df+3,4m, l16, 12-12-1
FC.df+2,4m, l16, 14-12-1
b+2,2,4,4m, h, m, h12, 14, 19, 24-4KND
df+3,1,1m, h, m16, 14, 19-9+1KND
b+2,2,4m, h, m12, 14, 19-9+7
df+3,1m, h16, 14-4+8
df+3,2m, h16, 24-10KND
b+2,2m, h12, 14-3+8
ws1,2m, h19, 21-6KND
f,n,d,df+3,2m, h16, 26-9KND
* Low crush
* Bound
1+2m21i19~20-13~-12c+0~+1c
Bound
1+2,fm21i19~20+7~+8c+14~+15c
* Bound
* Transition to SPB
1+2,fm21i19~20-19~-18c-5~-4c
* Recovers crouching
* Bound
* Transition to SPB
* Without the follow up
1+2,bm21i18-35~-34c-5
* Recovers crouching
* Bound
f+3m24i21~22-4~-3+0~+1c+7~+8c
f+1+2m30i15-15KND
df+1m15i14~15-3+5
df+2m16i15-8+3KND
df+3m16i18-8+3
df+4m19i13-9+2
df+1+2m30i21~23-9KND
Recovers grounded
d+1m21i18~19+0+7cKND
Recovers crouching
d+2m14i15-9+2
d+3+4m20i15~16-26~-25JG
When hit 2 whiffs
db+2m20i14-9+5
db+1+2m19i18-16KND
* High crush
* Recovers crouching
b+1m18i17~18-9~-8+4~+5
b+2m12i13-5+6
b+3m21i16-15~-14KND
b+4m18i15-7+4
b+1+2m24i17-9+8c
ubm12i18-8+3
* Alternate input: u or uf+1
* Low crush
ub+3m21i15~16-22~-21JG
* Low crush
* Hit 1 only
ub+3m18i24~25-13~-12JG
* Low crush
* Hit 2 only
ub+4m13i15-19-8KND
Low crush
u+3m24i20-12KND
Low crush
uf+3m24i20-12KND
Low crush
u+4m16i25-12+1
* Alternate input: uf+4
* Low crush
u+1+2,1m25i10-16KND
* Low crush
* Recovers crouching
uf+1+2m19i16-9+1
Low crush
f,F~3m20i18~21-7~-4+4~+7KND
Low crush
f,F~4m14i22-9+2
* Low crush
* Homing
f,F~3+4m19i26-25-14
* Low crush
* When hit 2 whiffs
b,b~4m24i26~28-4~-2cKND
b,b~3+4,2m33i57-7cKND
Bound
b,f+1m30i26-17KND
f,f,F~3m36i20~25+14~+19gKND
* Alternate input: f,f,F+3
* Low crush
f,f,F~3+4m32i26~33+8~+15gKND
* Alternate input: f,f,F+3+4
* Low crush
ws1m19i15~16-6~-5+2~+3
ws2m12i14-7+4
ws4m19i11-6+5
ws1+2m24i15-14JG
FC.df+2m16i15-8+3
SS.1+2m28i15-7c~-6cKND
BT.d+2m20i15-9+1KND
f,F+3m20-7+4KND
Low crush
f,F+4m14i23-9+2
* Low crush
* Homing
SPB.1m21i19-8+6
SPB.2m25i23-1-1c
Recovers crouching
SPB.3+4m33i29~32-19~-17cKND
Recovers crouching
SPB.3+4,bm33i29~32-19~-17cKND
* Recovers back turned
* Transition to BT
f,n,d,df+2m28i16-25KND
f,n,d,df+3m16i19-9+4
Low crush
f,n,d,df+1+2m30i15-10KND
High crush
f,n,d,df+1+2,hm42i24-6KND
* High crush
* Held
db+4,4,4l, m, l19, 19, 18-12+2
High crush
db+4,4,4,dl, m, l19, 19, 18-12+2
* High crush
* Recovers crouching
* Transition to FC
db+4,4,3,3l, m, h, m19, 19, 14, 21-12KND
High crush
db+4,4,3l, m, h19, 19, 14-6+3
High crush
db+4,4l, m19, 19-12~-11-1~+0
High crush
f,n,d,df+4,1+2l, m16, 24-17KND
db+3+4,4l, l19, 14-28+8KND
d+4,3,4l, h, m13, 18, 28-12KND
uf+3+4,4l, h, h12, 14, 24+0KND
Low crush
d+3,4l, h16, 19-11KND
d+4,3l, h13, 18-7-2
uf+3+4l, h12, 14i21-15 (-20)-4
d+3l16i19-18-7
* High crush
* Recovers crouching
d+4l13i16-12-1
db+3l18i20-12+2
db+4l19i24-12-1
High crush
db+3+4l19i19-31+8
FC.df+3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
FC.dbl14i16-17-3
* Alternate input: d+3
* High crush
* Recovers crouching
SPB.4l16i23-26KND
Recovers crouching
f,n,d,df+4l16i18-28+0
Recovers crouching
b,b~2+3h!42i47KNDKND
Low crush
4,3,3+4h, m, m15, 12, 14-5~-3cKND
2,1,2h, m, l12, 12, 18-13-2
Recovers crouching
2,1h, m12, 12-6+5
3,4h, m16, 20-10c+4cKND
4,3h, m15, 12-8+3
f+2,3h, m16, 21-15~-14KND
ws3,3+4h, m20, 33-4~-1cKND
Low crush
1,3,3h, l, m8, 12, 21-22+0
1,3h, l8, 12-16-5
1,d+4h, l8, 19-15-4
d+1+2,2,1h, h, m, h6, 8, 8, 24-13KND
1,2,1+2h, h, m8, 12, 24-14KND
d+1+2,2h, h, m6, 8, 8-5+6
1,1,2h, h, h8, 8, 12-10+1
1,1h, h8, 8-1+5
1,2h, h8, 12-3+3
1,4h, h8, 18-6+5KND
d+1+2h, h6, 8i15-6+5
1h8i10+1+8
2h12i10+0+6
3h16i20-9-4
4h15i13-4+7JG
4h50i34~35+0~+1KND
During charge
f+1h8i10+1+8
f+2h16i12-8+3
f+4h24i16-6KND
* Hit throw
* Homing
ub+2h20i15-12+9
Alternate input: u+2
uf+2h18i20-4+7
f,F~2h33i14-8KND
ws3h20i17~18-8~-7-3~-2
SS.1h8i10+1+8
SS.2h12i10+0+6
SS.3h16i20-9-4
SS.4h18i13-4+7JG
f,F+1h8i10+1+8
f,F+2h33-8KND
SPB.3h36i20-12KND
Recovers crouching
f,n,d,df+1h24i16-6KND
b,b~3+4!96i72~74KNDKND
Low crush
1+2+3+4
1+2
* During charge
* Low crush
* Recovers crouching
* Transition to FC
b+3+4
* High crush
* Recovers crouching
u+1+2
Low crush
u+1+2,f
* Low crush
* Recovers crouching
* Transition to SPB
u+1+2,b
* Low crush
* Recovers crouching
f+3+4
* High crush
* Recovers crouching
f,n,d,df
Recovers crouching

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards