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Anna

Stances:
CJM
Chaos Judgment
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SS.1+2m9i19-15JG
When hit 2 whiffs
df+3,1,bm15i14-15-3
Transition to CJM
ws3,bm20i11-3+8
Transition to CJM
db+3l25i27-20KND
Recovers crouching
FC.f+2m30i19~20-13~-12cKND
Parry
f+4m50i19-14KND
Low crush
df+1,2,3m, h, m15, 12, 21-12KND
Low crush
df+3,1,4,2,uf+3m, h, h, h, m15, 12, 24, 14, 30-7KND
Low crush
ub+3m18i14-15-4
Low crush
u+3m24i14-15KND
Low crush
uf+3m30i25~26-7~-6KND
Low crush
uf+4h24i18-11-3
Low crush
uf+4,3h, l24, 12-17-6
Low crush
uf+4,3,4h, l, h24, 12, 16-6+5KND
Low crush
ub~4m18i18~19-18~-17-7~-6
Low crush
u~4m21i18~19-18~-17KND
Low crush
uf~4m25i18~19-18~-17KND
Low crush
uf+3+4m, m4, 21i20~23-7~-4cKND
Low crush
f,F+3,4m, m19, 14-23KND
Low crush
f,F+3,4,3m, m, m19, 14, 15-14-3
Low crush
f,F+4m24i35+0KND
Low crush
CJM.ub+4m18i15-16-5
Low crush
CJM.u+4m24i15-16-5
Low crush
CJM.uf+4m24i15-13KND
Low crush
b+2h18i15-11+0
Homing
b+4m20i19~20-9~-8+9~+10gKND
Homing
3,3h, l21, 12-18-7
High crush
3,3,2h, l, m21, 12, 12-10KND
High crush
3,3,4h, l, h21, 12, 24-6+5KND
High crush
4,3h, l18, 15-14-3
High crush
d+1,n+4sm, m6, 12-11-1
High crush
d+3,2l, m14, 12-15KND
High crush
d+4,1l, h8, 12+0+6+11
High crush
db+2,4sm, m9, 12-8+1
High crush
db+4l21i25-18-7
High crush
db+4,3l, l21, 16-16-2KND
High crush
db+3+4,3l, h21, 27-7KND
High crush
FC.df+2l16i20-20KND
High crush
CJM.f,F
High crush
d+2m18i16-3c+5c
Bound
db+1m19i16-7+3
Bound
SS.3m27-1~+0c+8~+9c
Bound
f+1+2m25i18-18KND
Alternate input: ws1+2
ubh20i15-18~-17JG (-8~-7)
Alternate input: u or uf+2
df+3,1,4,2,um, h, h, h15, 12, 24, 14+3+1
Alternate input: d
df+3,2,um, h15, 14-1+0+10
Alternate input: d
uf+4,3,4,uh, l24, 12-13-2
Alternate input: d
Back throwt60
* Unbreakable
* Opponent recovers FUFA
2+4t35 (4, 5, 6, 20)-3
* Throw break 2
* Side switch when broken
* Opponent recovers FUFA
qcf+1+2,1+3,4,1+2t25+5
* Throw break 2
* Opponent recovers FUFT
qcf+1+2,1+3,4,1+2,4,3,4,3+4,1+2t30+5
* Throw break 2
* Opponent recovers FDFA
Right throwt38-4
* Throw break 2
* Opponent recovers face up sideways
qcf+1+2,1,3,2,1,2,1,3,4,1+2t25+5
* Throw break 2
* Opponent recovers face down sideways
uf+1+2t40 (20, 20)+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FDFT
qcf+1+2,1,3,2,1,2,3,1+2,3+4,1+2t30 (10, 20)+5
* Throw break 1+2
* Opponent recovers FUFA
df,df~1t43 (33, 10)-6
* Throw break 1+2
* Opponent recovers face up sideways
* Floor Break
qcf+1+2,3,4,3,1+2t30+5
* Throw break 1+2
* Opponent recovers face up sideways
1+3t35-6
* Throw break 1
* Side switch when broken
* Side switch
* Opponent recovers FUFA
Left throwt40-4
* Throw break 1
* Opponent recovers FUFT
qcf+1+2,1,3,2,1t18+5
* Throw break 1
* Opponent recovers FUFT
qcf+1+2,1,3,2,1,3,1,4,1+2,1+2t25+5
* Throw break 1
* Opponent recovers FUFT
qcf+1+2,1+3,4,1+2,1+2,4,3,1+2,1+2,1+2t28+5
* Throw break 1
* Opponent recovers face down sideways
b+1+325+
* Reversal
* Alternate input: b+2+4
* Throw break f+1+3 or f+2+4
* Opponent recovers FUFA
db+3+4l21i24-15-4
* Recovers crouching
* At close range
f,F+3,4,b+3m, m, m19, 14, 15-1+10
* Low crush
* Transition to CJM
f,F+3,4,3,b+3,B,1+2m, m, m, !19, 14, 15, 78KNDKND
* Low crush
* Transition to CJM
f,F+4,bm24i35-9KND
* Low crush
* Transition to CJM
FC.ub+4m18i18~19-14~-13-8~-7
* Low crush
* Small version
FC.u+4m21i18~19-14~-13KND
* Low crush
* Small version
FC.uf+4m25i18~19-18~-17KND
* Low crush
* Small version
FC.ub~4m30i15~16-31~-30-31~-30
* Low crush
* Large version
FC.u~4m33i15~16-31~-30KND
* Low crush
* Large version
FC.uf~4m36i15~16-31~-30KND
* Low crush
* Large version
f+4m33i20-19KND
* Low crush
* At long range
FC.df~2l16i20-20KND
* High crush
* Recovers crouching
* Transition to FC
qcf+4m14i18-12KND
* High crush
* Recovers crouching
* Hit 2 only
1,2,1,d+4h, h, h, l8, 12, 7, 9-14+1
* High crush
* Recovers crouching
1,2,3h, h, l8, 12, 12-14-3
* High crush
* Recovers crouching
1,4h, l8, 9-14+1
* High crush
* Recovers crouching
2,1,d+4h, h, l12, 7, 9-14+1
* High crush
* Recovers crouching
2,d+3h, l12, 12-14-3
* High crush
* Recovers crouching
df+3,2,1,d+4m, h, h, l15, 14, 7, 9-14+1
* High crush
* Recovers crouching
df+3,2,d+3m, h, l15, 14, 12-14-3
* High crush
* Recovers crouching
d+4l8i12-13-2
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
db+1,1m, l19, 14-17-6KND
* High crush
* Recovers crouching
db+3+4l21i24-15-6-4
* High crush
* Recovers crouching
SS.2l14i29-18+1cKND
* High crush
* Recovers crouching
CJM.4l24i29-27KND
* High crush
* Recovers crouching
CJM.f,F,3m32i30-11KND
* High crush
* Recovers crouching
qcf+4m, m14, 14i18-12KND
* High crush
* Recovers crouching
db+4,4l, m21, 18-16cKND
* High crush
* Low crush
* Hit throw
ub+4h24i18-9-3
* Alternate input: u+4
* Low crush
ub+3+4m30i21-17KND
* Alternate input: u+3+4
* Low crush
ub+1m14i18-8+3
* Alternate input: u+1
* Low crush
db+2sm9i11-4+7
* Alternate input: FC.db or d+2
* High crush
* Recovers crouching
d+3l14i16-17-3
* Alternate input: FC.3
* High crush
* Recovers crouching
d+1sm6i10-5+6
* Alternate input: FC.1
* High crush
* Recovers crouching
f,f,F+3m24i26-23KND
* Alternate input: f,f,F+3
* Low crush
* Recovers grounded
FC.db+2sm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
db+1,dbm19i16-7+3
* Alternate input: d or df
* Recovers crouching
* Bound
* Transition to FC
d+4,1,ul8i12-21-10
* Alternate input: d
* High crush
* Recovers crouching
CJM.t25
* Against throws
* Reversal
* Unbreakable
* Side switch
* Opponent recovers FUFA
1h8i10+1+8
1,2h, h8, 12-1+5
1,2,1h, h, h8, 12, 7-3+4
1,2,1,4h, h, h, h8, 12, 7, 21-10KND
1,2,4h, h, h8, 12, 26-12KND
2h12i10+0+7
2,1h, h12, 7-4+4
2,1,4h, h, h12, 7, 21-10KND
2,3h, h12, 18-10+1
2,4h, h12, 26-10KND
3h21i14-16-5
f+1h8i10+1+8
f+3h24i16-16-5
3,4h, h21, 18-12KND
4h18i11-4+7KND
f+2h16i14-7+4
f+2,3h, h16, 21-7+4
f+2+3m30i14-14KND
df+1m15i13-1+5
ws1m14i13-3+7
df+1,2m, h15, 12-3+2+9
df+1,2,3,bm, h15, 12-17-12-5
df+1,2,4m, h, h15, 12, 26-5KND
df+2m19i16~17-11~-10KND
df+3m15i14-15-3
df+3,1m, h15, 12-3+7
df+3,1,2m, h, h15, 12, 7-10+1
df+3,1,4m, h, h15, 12, 24-3-3
df+3,1,4,2m, h, h, h15, 12, 24, 14-4+7
df+3,1,4,2,3m, h, h, h, h15, 12, 24, 14, 20-4KND
df+3,1,4,2,4m, h, h, h, l15, 12, 24, 14, 25-18KND
df+3,1,4,2,1+2m, h, h, h, m15, 12, 24, 14, 25-18KND
df+3,2m, h15, 14+0+2+11
df+3,2,1m, h, h15, 14, 7-3+4
df+3,2,1,4m, h, h, h15, 14, 7, 21-10KND
df+3,2,4m, h, h15, 14, 26-12KND
df+3,2,3m, h, h15, 14, 18-10+1
df+3,2,dfm, h15, 14-1+0+10
df+3,3m, h15, 7-14-3
df+3,3,3m, h, h15, 7, 9-14-3
df+3,3,3,1m, h, h, h15, 7, 9, 16-9+15
df+3,3,3,4m, h, h, h15, 7, 9, 18-12KND
df+3,4m, h15, 18-12KND
df+4l16i16-17+4c
df+1+2m0i16+1+5+19
d+3,4l, h14, 24-6+5KND
d+1+2!60i60KNDKND
d+3+4l19i17-18-6+2
db+1,4m, m19, 18-17KND
db+1+2!78i65KNDKND
b+1m16i18-11+0
b+1,2m, h16, 14-12-1
b+1,2,2m, h, m16, 14, 28-11KND
b+2,2h, h18, 21-13+5
uf+1h12i13-4+7
uf+1,3h, m12, 19-16+7KND
uf+1,3,3+4h, m, m, m12, 19, 12, 12-4KND
f,F+1h8i10+1+8
f,F+2h25i16+5~+7KND
f,F+3m19i16-13KND
f,F+1+2m30 (44)i19-18KND
ws2m26i19-13JG
ws3m20i11-9+2
ws4m19i11-6+5
FC.f+1m32i22-14KND
SS.1h8i10+1+8
SS.4h18i11-4+7JG
SS.1+2m, m9, 25i19-4JG
b+3
CJM.df
CJM.1h16i11-12+15
CJM.2h12i10-13-2
CJM.2,1h, m12, 14-7+4
CJM.3m21i12-12~-10+1KND
CJM.1+2m0i16+1+5+19
CJM.2+3m24i14-14KND
CJM.db+3l7i15-11+0
CJM.db+3,3l, h7, 24-7+1
CJM.f,F,4h25-10KND
qcf
qcf+1+2t15i12+
qcf+1h27i15+1~+2+3~+4KND
qcf+2m28i18-10KND
qcf+3m16i18-13-2
qcf+3,2m, h16, 30-8KND

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards