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Alisa

Stances:
CLK
Clockwork
SBT
Single Boot
DES
Destructive Form
DBT
Dual Boot
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
ws2,3+4m28-JG
Transition to SBT
3,2m, m18, 30i24-9+0
Transition to DES
f+3,2h, h, h20, 6, 6i25-2+10
Transition to DES
df+1,1,2m, h, h12, 20, 28i22-24+8
Transition to DES
db+2,2,1+2m, m20, 15-10+14
Transition to DES
ws1,2,3,1+2m, h, m14, 10, 24-10JG
Transition to DES
FC.df+1+2,1+2l, l12, 19i23-11+5c
Transition to DES
SBT.1,2,1,3+4,1+2m, m, m, m, m14, 15, 8, 6, 26-18KND
Transition to DES
ws2,f+3+4m28-JG
Transition to DBT
db+1
Recovers crouching
b+1m21i15-5+8
Recovers crouching
ws1+2m24i20-7KND
Recovers crouching
SBT.3l20i16-15+3c+2a
Recovers crouching
DES.f+1+2,1+2m, m36, 24i20-33KND
Recovers back turned
f,F+1+2,2m, m, m6, 21, 2*6KND
On hit
2,3,3h, m, m12, 8, 24i20-11+51a
Low crush
2,3,4h, m, l12, 8, 24i42-19+10d
Low crush
f+2,3m, h14, 9i22-8+4
Low crush
f+2,3,fm, h14, 9-10+
Low crush
f+2,3,3m, h, m14, 9, 24i35-10+16a
Low crush
d+3+4l24i27-18KND
Low crush
b+4m19i15-16-5+0
Low crush
b+3+4m24i19-17KND
Low crush
ub+4m12i17-9+7
Low crush
ub+3+4m30i38+1cKND
Low crush
BT.3+4m30i38+1cKND
Low crush
uf+3,2m, m18, 36i17-14KND
Low crush
f,F+2m21i17-18KND
Low crush
f,F+3,4m, h14, 18i19-9KND
Low crush
f,F+3,4,4m, h, m14, 18, 30i27-10KND
Low crush
b,b+1+2h!60i56KNDKND
Low crush
SS.4,1+2l, h, m18, 24i18-10+1
Low crush
FUFA.1+2
Low crush
FUFA.1+2,3+4m42i35-10KND
Low crush
f+3+4
Low crush
4h28i13-5+21a
Homing
b+3m31i20-12KND
Homing
DES.1+2h, h, h8, 8, 24i16+0KND
Homing
db+4l26i24-18KND
High crush
DES.d+1l30i20-12+1
High crush
DES.d+2,hl6*5 or 6-12-1
Held
b+2,1m, m14, 15i25-13+0c
Bound
f,f,F+2h33i16+4KND
Alternate input: f,f,F+2
DES.f+3+4
Alternate input: f,F
DES.b
Alternate input: f
DES.d+1+2
Alternate input: db
DES.3
Alternate input: 4
Back throwt50
* Unbreakable
* Opponent recovers FDFA
2+4t35-4
* Throw break 2
* Side switch when broken
* Side switch
* Opponent recovers FDFT
Right throwt40
* Throw break 2
* Opponent recovers face up sideways
uf+1+2t40-4KND
* Throw break 1+2
* Opponent recovers FUFT
FC.db,d,db+1+2t45-4KND
* Throw break 1+2
* Opponent recovers FUFA
1+3t35 (, )-7
* Throw break 1
* Opponent recovers FDFT
Left throwt40
* Throw break 1
* Opponent recovers FDFA
ws1+2,hm33+0KND
* Recovers crouching
* Input rotated 3 times
ws1+2,hm28-4KND
* Recovers crouching
* Input rotated 2 times
f,F+4,qcf+1m, m21, 26i19KND
* On hit
* Alternate input: qcb+1
uf+3,3+4m18-- (+s)
* Low crush
* Transition to SBT
d+3+4,1+2l24-18~-17KND
* Low crush
* Transition to DES
f,F+3,4,1+2m, h14, 18-9KND
* Low crush
* Transition to DES
f,F+3,4,4,1+2m, h, m14, 18, 30-10KND
* Low crush
* Transition to DES
uf+3,f+3+4m18--- (+s)
* Low crush
* Transition to DBT
BT.4m24i16-3KND
* Low crush
* Recovers back turned
f+4,4h, h24, 30i28+1+23a
* Low crush
* Homing
f,F+2,3m, m21, 30i22-13KND
* Low crush
* Homing
f,f,F+3,4m, m12, 30i20-7KND
* Low crush
* Homing
1+2m25i33-9+56a
* Low crush
* Bound
b+4,3m, m19, 18i30-6cKND
* Low crush
* Bound
b+3+4,3+4m, m24, 36i56-2cKND
* Low crush
* Bound
uf+4,4m, m12, 25i24-12cKND
* Low crush
* Bound
DES.uf+1+2m, m, m42i29-12cKND
* Low crush
* Bound
DES.uf+1+2,1+2m14*3i29-11cKND
* Low crush
* Bound
CLK.3m26-8KND
* Input rotated 2 or more times
* Input rotated 2 times
* Homing
CLK.3m24-10+1
* Input rotated 1 times
* Homing
d+1sm6i10-5+6
* High crush
* Recovers crouching
db+3l16i16-11+0+7
* High crush
* Recovers crouching
CLK.d+3l19-11KND
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
f+3,2,1h, h, h, m20, 6, 6, 6, 6, 6i34-19-8cs
* Bound
* Transition to DES
b+4,3,1+2m, m19, 18-6cKND
* Bound
* Transition to DES
u+4m12i15~16-15~-14KND
* Alternate input: uf+4
* Low crush
u+3+4m33i33-9KND
* Alternate input: uf+3+4
* Low crush
ubm18i20-55-28
* Alternate input: u or uf+3
* Low crush
f,f,F+3m12i21-12+3
* Alternate input: f,f,F+3
* Low crush
* Homing
DES.u
* Alternate input: d+3+4
* Low crush
DBT.f+3+4,u
* Alternate input: d
* Low crush
ub+3+4,1+2m, m30, 24i51-20KND
* Alternate input: BT.3+4,1+2
* Low crush
DES.b+3+4
* Alternate input: b,b or ub,b
* Low crush
DES.BT.1m24i19-9KND
* Alternate input: 2
* Bound
b+1+3
* Against high attacks
* Alternate input: b+2+4
* Reversal
* Unbreakable
* Opponent recovers face down sideways
d+1+2
* After specific moves
* Alternate input:
1h9i10+1+8
1,1h, h9, 21i21-3+9
1,2h, h9, 12i12-2+4
1,2,2h, h, l9, 12, 20i27-11+2
2h12i12-6+5
2,3h, m12, 8i22-10+2
3m18i14-12-1
f+1h9i10+1+8
f+2m14i17-6+5
f+3h20i14-14-3
f+4h24i15-6+21a
f+1+2m26i14-12+7
df+1m12i13-6+5+8
df+1,1m, h12, 20i32-6+8
df+1,4m, m12, 19i26-9+5c
df+2m19i15-9JG
df+3m18i16-12-2
df+3,3m, l18, 19i23-12+1
df+4m15i12-7+4
d+2m20i24-14+2c
d+2,4m, m20, 28i18-13KND
d+3l15i17-12-1
d+3,3l, l15, 6i25-12-1
d+3,3,3l, l, l15, 6, 16-20KND
d+4l18i17-16-5
d+4,1+2l, h18, 24i23-1KND
db,1~1h37i26-4KND
db,1~2h!30 (3)JGJG
db+2m20i18-18-4
db+2,2m, m20, 15i19-10+14
b+1,1+2m, sm, m21, 1, 36-67KND
b+2m14i18-12-2
b+2,4m, h14, 24i16-9KND
b+2+3!60i75KNDKND
f,F+1h9i10+1+8
f,F+3m14i19-17-6
f,F+4m21i20-11+5
f,F+1+2m, m6, 21i18-16KND
b,f+2h31i18-8KND
f,f,F+1+2m36i18-3KND
ws1m14i14-12-1
ws1,2m, h14, 10i24-5+6
ws1,2,3m, h, m14, 10, 24i25-10KND
ws2m28i17-13KND
ws3m21i19-14+15g
ws3,bmi19-14+
ws4m18i11-5+6
FC.df+1+2l, l12, 19i23-11+5c
SS.1h9i10+1+8
SS.2h12i12-6+5
SS.3m18i14-12-1
SS.4l18i24-12-1+7
1+2+3
1+2+4
f+3+4,b
SBT.1m14i13-15+0
SBT.1,2m, m14, 15i18-9-4+1c
SBT.1,2,1m, m, m14, 15, 8i20-20-12
SBT.1,2,1,3+4m, m, m, m, m14, 15, 8, 6, 26i27-36KND
SBT.2h42i16+4+1d
SBT.4m26i18-27+68a
DES.1m, m, h, h, h, m3*5, 24i14-9KND
DES.2m, m, m, m28i20-2KND
DES.f+1h21i12+0+11g
DES.f+2!3, 3, 2, 2i10KND
DES.f+1+2m3*7, 15i23+3KND
DES.d+2l, l, l, l6*4i30-12-1
DBT.b
DBT.1h36i24+9+10g
DBT.2m, m, h, h, h12, 10, 10, 20, 21i16-14KND
DBT.2,1+2m, m, h, h, h12, 10, 10, 20, 21i16-13JG
DBT.1+2m, m, m, m6*3, 24i12-5KND

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards