Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal High crush 6~21 | |
3,2~F | m | 11 | -18 | -7 | Listed parry state is at earliest cancel <div class="plainlist"> * ,Parry state 36~ on whiff * Parry state 17~ on block * Parry state 6~ on hit </div> | ||
FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break * Backswing blow <div class="plainlist"> * Low crush 20~35 * fs36~38</div> | |
uf+3 | h | 20 | i21~22 | -16a | +36a | <div class="plainlist"> * Low crush 10~30 * fs31~65</div> | |
R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health Power crush 8~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
1,2 | h, h | 5, 23 | ,i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Can transition to BT with B | |
f+2,1,4 | h, m, m | 14, 17, 23 | ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay <div class="plainlist"> * ,Low crush 18~38 * fs39~41</div> | |
d+3 | L | 10 | i15 | -14 | -3 | ||
d+3,3,4 | L, m, m | 10, 14, 21 | ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay | |
db+4 | L | 13 | i19 | -14 | -3 | +12g | (Ver.1.04.00) - Damage changed from 17. High crush 6~20 |
uf+3,4 | h, m | 20, 17 | ,i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit |
f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado <div class="plainlist"> * Low crush 17~37 * fs38~40</div> | |
f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee <div class="plainlist"> * Low crush 9~36 * fs37~39</div> | |
ws4,1,3 | m, h, m | 13, 10, 23 | ,i22~23 | -14 | +10a (+1) | +27a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 10f * Cancel to BT -16 -8 r20 with B |
BT.4,3 | m, m | 15, 21 | ,i23~24 | -14 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f * Only hits grounded when up-close and off-axis | |
LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado * Cancel to r20 BT with B <div class="plainlist"> * Low crush 20~30 * fs31~33</div> | |
df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
d+3,3 | L, m | 10, 14 | ,i23 | -13 | +1 | * Combo from 1st CH with 7f delay * Input can be delayed 10f | |
d+4 | L | 13 | i15~16 | -13 | -2 | ||
db+3,4 | L, h | 14, 20 | i24~25 | -13 | +66a (+50) | * Tornado * Balcony Break * Combo from 1st CH | |
ws2 | m | 14 | i15~16 | -13 | +32a (+22) | ||
FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | High crush 1~ |
BT.3 | L | 23 | i19~20 | -13 | +4 | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * (Ver.1.05.00) - Changed the opponent's behavior on aerial hit to "Strong Aerial Tailspin". |
LIB.4,2 | m, M | 14, 21 | ,i25~26 | -13 | +16a | * Balcony Break * Spike * Combo from 1st hit with 5f delay | |
3,2 | m, m | 11, 18 | ,i23~24 | -12 | +6 | +33d (+25) | * Combo from 1st hit with 5f delay * Input can be delayed 10f delay |
4,3 | h, M | 15, 17 | ,i26~27 | -11 | +19g | +37a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f * Opponent recovers crouching on hit |
BT.1,4 | h, m | 9, 21 | ,i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Input can be delayed 10f * Will not combo if the kick impacts on i25 |
BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
1,1 | h, m | 5, 15 | ,i24~25 | -10 | +8 | +18a | * Combo from 1st hit * Transition to LIB on standing hit only (Ver.1.04.00) - Changed from -9F on block. (Ver.1.05.00) - On counterhit, now applies knockdown for follow up. |
f+2 | h | 14 | i17~18 | -10 | +1 | ||
f+2,1 | h, m | 14, 17 | ,i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Input can be delayed 8f | |
df+1,4,1~2 | m, h, M | 11, 13, 23 | ,i18~19 | -10 | +23d | Spike | |
b+4,3 | m, m | 10, 10 | ,i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
b+4,3,4 | m, m, m | 10, 10, 16 | ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay | |
LIB.3,1 | L, m | 15, 20 | ,i22~23 | -10 | +21d | * Spike * Combo from 1st CH with 7f delay * Input can be delayed 8f * (Ver.1.05.00) - Behavoir on normal hit has been changed to match counter hit. On hit, changed from +8. | |
LIB.4,1,2 | m, h, m | 14, 10, 23 | ,i28~29 | -10 | +67a (+51) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Input can be delayed 10f | |
H.LIB.d+3+4 | M | 27 | i16~18 | -9~-7 | +58a (+42) | * Tornado * Uses heat gauge * Restores recoverable health fs2~48 | |
f+4,4~3 | m, m | 16, 24 | ,i21~22 | -9~-8 | +15a (+6) | +70a (+54) | Balcony Break <div class="plainlist"> * ,Low crush 1~6 * fs7~9</div> |
d+2 | m | 15 | i18~19 | -9 | +5 | ||
b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
uf+1 | h | 18 | i18~19 | -9 | +7 +15w | * Wall Crush +15g on hit * Balcony break on airborne hit * Punch Sabaki, parries high or mid punches Parry state 3~10 | |
LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
Tackle.1+2 | t | 25 | -9 | +1d | * Throw break 1+2 | ||
4 | h | 15 | i12~13 | -8 | +3 | +8 | |
1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break (Ver.1.05.00) - Damage changed from 20. High crush 8~15 |
f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
f+1+2 | h | 25 | i16~17 | -8~-7 | +41a (+17) | * Heat Engager * Heat Dash +43a (+35), +5 * Balcony Break * +0 on block if an attack is absorbed Power crush 7~15 | |
d+4,1~2 | L, m | 13, 20 | ,i17~18 | -8 | +10g +22w | +59a | * Wall Crush +22g on hit |
b+1 | h | 14 | i14~15 | -8 | +3 | ||
uf+4 | M | 22 | i24~26 | -8 | +21a | * Spike Low crush 9~26 | |
ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
LIB.2 | m | 22 | i14~15 | -8 | +22g | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Wall splat on hit * Opponent recovers crouching on hit (Ver.1.05.00) - Damage changed from 18. On hit changed from +11F. | |
2,1 | h, m | 9, 11 | ,i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
3 | m | 11 | i14 | -7 | +4 | ||
f+4,4 | m, h | 16, 21 | ,i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +62a (+42), +5 * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B <div class="plainlist"> * ,Low crush 15~23 * fs24~26</div> | |
df+1,4 | m, h | 11, 13 | ,i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay * Enter BT -5 +6 r23 with B (Ver.1.04.00) - Damage changed from 11,17 | |
df+4 | m | 15 | i16~17 | -7 | +2 | ||
db+3 | L | 14 | i16~17 | -7 | +4 | (Ver.1.04.00) - Damage changed from 12. | |
b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | ,i27~28 | -7 | +39d (-19) | * Knee * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Input can be delayed 6f | |
uf+2 | h | 23 | i17~18 | -7 | +15a (+6) | +51a | * Balcony Break |
BT.1,2 | h, h | 9, 23 | ,i22~23 | -7 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Input can be delayed 10f * Cancel to LIB -19 -13 r20 with F * (Ver.1.05.00) - Chip Damage added. | |
LIB.d+4,4 | L, h | 14, 27 | ,i30~31 | -7 | +14a (+5) | * Balcony Break * Combo from 1st hit | |
ws4 | m | 13 | i11~12 | -6 | +5 | ||
2,1,2 | h, m, h | 9, 11, 21 | ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Input can be delayed 10f | |
df+1,4,1 | m, h, h | 11, 13, 20 | ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
df+4,1 | m, h | 15, 23 | ,i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f | |
db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 4~ | |
b+1,1,2 | h, h, h | 14, 16, 20 | ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 9f * Chip damage on block * Cancel to BT -15 -10 r18 with F | |
FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 1~ | |
BT.4 | m | 15 | i15~16 | -5 | +6 | ||
BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | Spike Low crush 9~29 | |
LIB.1,2 | h, h | 14, 20 | ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 9f * Chip damage on block * Cancel to BT -15 -10 r18 with B | |
LIB.3+4 | h | 25 | i16~17 | -5 | +32a | * Homing * Balcony Break * Chip damage on block * Frame advantage is +0 if an attack is absorbed Power crush 8~20 | |
FC.1+2 | t | 0 | i26 | -5 | +3 | * Throw break 1+2 in a 4f window, frames 1~4 * Reverse tackle with 1+2 in a 2f window, frames 18~19 * Works on standing and crouching opponent | |
f+3 | m | 15 | i18 | -4 | +5 | ||
f+3,2 | m, h | 15, 20 | ,i22~23 | -4 | +22a | * Balcony Break * Combo from 1st hit with 8f delay | |
d+1+2 | l | 21 | i25~26 | -4 | +0d | * Transition to throw on front hit only * 18 damage to Azucena when blocked * damage on hit is recoverable health * r41 FC on whiff <div class="plainlist"> * High crush 8~ * fs25~</div> | |
db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
df+1 | m | 11 | i13~14 | -3 | +8 | ||
LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | (Ver.1.05.00) - Recovery time has decreased by 3F. |
1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch | |
Left throw | t | 40 | -3 | +0d | * Throw break 1 | ||
Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
4,1 | h, h | 15, 14 | ,i21~22 | -2 | +4 | +6~+7 | Combo from 1st hit (Ver.1.05.00) - Damage changed from 15,11. |
d+1 | m | 20 | i20~21 | -2 | +4c | +44a | * Spike * Elbow |
ws4,1 | m, h | 13, 10 | ,i21~22 | -2 | +6 | Combo from 1st hit with 6f delay | |
3,3 | m, h | 11, 23 | ,i24~25 | -1 | +43d (-15) | * Balcony Break * Combo from 1st hit with 6f delay | |
d+4,1 | L, h | 13, 5 | ,i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay * Input can be delayed 10f * Cancel to LIB -20 -9 r18 with F * (Ver.1.05.00) - New Cancel. | |
LIB.4,1 | m, h | 14, 10 | ,i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * (Ver.1.05.00) - Recovery time has decreased by 1F. |
2 | h | 9 | i10 | +0 | +9 | ||
f,F+4 | M | 21 | i25~27 | +0~+2 | +13c~+15c | * Spike * Chip damage on block | |
BT.1 | h | 9 | i10~11 | +0 | +6 | +8 | |
uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * Can side switch on hit | |
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
f+4,4~2 | m, h | 16, 23 | ,i23~24 | +1 | +52a | Chip damage on block | |
d+2,3 | m, h | 15, 20 | ,i24~25 | +1 | +16g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay | |
(Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break <div class="plainlist"> * fs5~13 * Low crush 14~26 * fs27~54</div> | |
b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * Chip damage on block | |
f,f,F+3,2 | m, h | 10, 20 | ,i10~12 | +2 | +28a (+2) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Available only as combo from 1st hit <div class="plainlist"> * ,Low crush 1~24 * fs25~27</div> | |
b+1,1 | h, h | 14, 16 | ,i23 | +3 | +8 | * Combo from 1st hit with 6f delay * Chip damage on block | |
LIB.1 | h | 14 | i13 | +3 | +8 | Chip damage on block | |
b+3 | m | 21 | i22 | +4c | +8c | * Heat Engager * Heat Dash +67a (+50), +5 * Spike * Chip damage on block | |
f,F+3+4 | m,M | 10,18 | i21~22 i10~12 | +4~+6 | +5d | * Spike * Enter BT with B * Chip damage on block * (Ver.1.05.00) - On normal hit, now applies knockdown for follow up. <div class="plainlist"> * Low crush 16~36 * fs37~39</div> | |
ws3 | m | 23 | i20~21 | +4 | +16g | * Balcony Break * Chip damage on block * Opponent recovers crouching | |
H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 17 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff <div class="plainlist"> * Low crush 18~57 * fs58~60 </div> | |
H.LIB.1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Chip damage on block ,fs15~33 | ||||
H.b+1,1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Chip damage on block ,fs15~33 | ||||
H.b+2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Balcony Break * Homing * Chip damage on block <div class="plainlist"> * ,Low crush 15~30 * fs31~33</div> | ||||
H.LIB.P (High) | m | 25 | i17~18 | +32a | * Regenerates heat * Restores recoverable health * Opponent recovers FUFA is1~17 | ||
H.LIB.P (Low) | m | 20 | i16~18 | +58a (+42) | * Tornado * Regenerates heat * Restores recoverable health is1 fs2~48 | ||
H.f+3+4 | * Parries all high or low attacks * Cancel to r20 with DB <div class="plainlist"> * High crush 4~20 * Parry state 17~</div> | ||||||
H.2+3+4 | h! | 0 | i45 | +35a | |||
1+3+4 | |||||||
1+3+4* | * Regenerates heat * Heat meter won't disappear, even if it fully depletes | ||||||
2+3+4 | h! | 0 | i45 | -1 | |||
f+3+4 | * Parries all high/low attacks * Cancel to r20 with DB Parry state 18~ | ||||||
f+3+4* | * Regenerates heat * Heat meter won't disappear, even if it fully depletes | ||||||
b+3+4 | (Ver.1.05.00) - Recovery changed from 28F. <div class="plainlist"> * Low crush 8~19 * fs20~22</div> | ||||||
b+3+4* | Regenerates heat | ||||||
uf+1,P | h, t | 18, 25 | -4d | Opponent recovers FUFA | |||
1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds | ||||||
1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
UB,b | Transition to r24 LIB with F <div class="plainlist"> * Low crush 18~37 * fs38~40</div> | ||||||
BT.2:2 | m, t | 15, 23 | +0d | ||||
BT.b+3 | |||||||
BT.b+1+2 | Parries all mids Parry state 2~8 | ||||||
BT.b+3+4 | High crush 6~20 | ||||||
BT.f+3+4 | <div class="plainlist"> * Low crush 9~21 * fs22~24</div> | ||||||
LIB.B | Parries all high or low attacks Parry state 1~ | ||||||
LIB.F | * Parries all high or low attacks * Regenerates heat with each step Parry state 1~ | ||||||
LIB.P (High) | 25 | +7 | Restores recoverable health is1~16 | ||||
LIB.P (Low) | m,m | 15,20 | i7~8 i19~20 | +8 | Restores recoverable health <div class="plainlist"> * is1~6 * fs7 * Low crush 8~19 * fs20~22</div> | ||
LIB.U | * Parries all high or low attacks * Regenerates heat with each step Parry state 1~ | ||||||
LIB.b,b | * Can be canceled at r20 with 1, performs the same attack as uf+1 * (Ver.1.05.00) - Recovery for attacks changed from 45F. Movement remains unchanged. | ||||||
LIB.f,f | |||||||
Back throw | t | 50 | +0d | * Unbreakable * Side switch | |||
Tackle.2,1,2,1 | t | 5,5,5,15 | +0d | * Throw break 1 for right punches * Throw break 2 for left punches * Only 1st and 4th hits can be blocked * Inputs are reversed for tackle from behind * Can cancel the last punch to Arm Breaker with 1+2 | |||
d+1+3 | t | 30 | i12~13 | +0d | * Heat Engager * Crouch throw * Unbreakable |