| Hit level | h,t |
|---|---|
| Damage | 20,25 |
| Startup | i14 |
| Block | -1 |
| Hit | +0d |
| Counter hit | |
| Recovery frames | 28 |
| Notes | * Floor Break * Balcony break on airborne hit * +12a on off-axis hit, +10a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead |