| th(h) |
| 40 (45) |
| i10 |
| -5 |
| +10d |
|
| * Balcony Break
* Throw break 1+2
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* i13 startup for Bluespark throw with buffered input
* Opponent left FUFT
* Armor King recovers FUFT
* becomes Homing in heat
* Partially restores remaining Heat Time |