Hit level | th |
---|---|
Damage | |
Startup | i10~15 |
Block | -2 |
Hit | +1 / +13~17wc |
Counter hit | |
Notes | * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * Frame advantage on wall crush increases up to +17 the further the opponent is from the wall * Throw break 1+2 |