miary

miary

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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 5i10, i16-4+3
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
1,1,2h, h, h,h5, 5, 4,8i10, ,i15~16 i11~12-11+2
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Hit vs BT +13d
* Combo from 1st hit
* Combo from 2nd hit with 7f delay
* Input can be delayed 7f
* Move can be delayed 4f
* Enter MIR -8 +5 r28 with F on hit or block only
1,2h, h5, 6i10, i13-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
1,2,2h, h, h5, 6, 20i10, ,i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st CH
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
1,3h, m5, 10i10, i20-6+0
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* +0c on crouching hit
* Links to 10-hit strings
2h10i11-2+9
2,2h, h10, 20i11, i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
3m12i13~14-9+5
3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st attack
* Enter MIR -7 +4 r25 with F
3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block
* Input can be delayed 11f
* Move can be delayed 9f
3,2m, h12, 20i13~14, i26~28-6+24a (+14)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 5f delay
* Move can be delayed 5f
* Chip damage on block
* Low crush 15~32
* Floating state 33~35
4h12i12-12-2
4,4h, h12, 20i12, i29~30-13+6
* Jail from 1st attack
* Transition to BAO -13 +6 r26 automatically on hit only
* Cancel BAO transition -13 +0 r32 with B
* Low crush 30~50
* Floating state 51~53
1+2m,h8,16i15 i11~12-9+4
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Jail from 1st attack
* Good sidestep right tracking
* Hit vs BT +18a (+9)
3+4
* Actionable after 20f
* Cancel to r15 with DB
* Low crush 5~58
* 59~61
f+2m23i20-13+5
* Balcony Break (airborne)
* Punch Sabaki, +30d (+22) and Balcony Break on successful parry
* Parry state 5~10
f+3
* Actionable after 15f
* Cancel to FC with DB on frame 16~
* Stance moves available on frames 15~31
* High crush 6~67
f+4m12i18-6+2
* Low crush 9~14
* Floating state 15~17
f+4,2m, m12, 20i18, i31-9+16a (+7)
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Interrupt with i7 from 1st block
* f+4,d+2 to push opponenet to foreground
* f+4,u+2 to push opponenet to background
* Power up in Heat
f+4,4m, h12, 15i18, i26-5+9
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 22~23
* Floating state 24~26
f+4,4,4m, h, h12, 15, 30i18, ,i30~31-9+14d
* Balcony Break
* Input can be delayed 1f
* Move cannot be delayed
* Hit vs BT +11d
* Low crush 9~35
* Floating state 36~38
f+1+2m,m3,3,i14~15 i8~9-10-4
f+1+2,1+2m,m, m,m,m3,3, 3,2,2,i14~15 i8~9, i14~15 i7~8 i7~8-13+3
* Jail from 1st attack
f+1+2,1+2,3+4m,m, m,m,m, m,m3,3, 3,2,2, 5,12,i14~15 i8~9, ,i16~17 i6~7-22+6a (-11)
* Balcony Break
* Jail from 1st attack
* Low crush 21~31
* Floating state 32~34
f+3+4m10i18-9+3
* Low crush 9~18
* Floating state 19~21
f+3+4,2m, m10, 20i18, i29~30-20+64a (+48)
* Tornado
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Chip damage on block
* Instant Tornado on hit
* Can hit grounded when off-axis, steel pedal effect
* Low crush 33~57
* Floating state 58~60
df+1m10i13-2+5
df+1,1m, h10, 17i13, i19-3+5
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter MIR +0 +8 r22 with F
df+1,1,2m, h, M10, 17, 20i13, ,i30-12+5a+50a
* Spike
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
df+1,1,1+2m, h, M10, 17, 23i13, ,i27~28-17+35a (+25)
* Tornado
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Recovers 3f faster on hit
* High crush 18~27
df+1,4m, m10, 17i13, i18~19-13+6+35a (+25)
* Knee
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 5f
* Transition to BAO -13 +6 r26 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 15~38
* Floating state 39~41
df+2m12i15~16-7+34a (+24)
* +4s against crouching
* Launches crouching on CH
df+3m15i20~21-9+4
* Homing
* Weapon
df+3,3m, m15, 20i20~21, .i26~27-13+15a (+6)
* Balcony Break
* Weapon
df+4m17i16-4+5+57a
* Knee
* Enter MIR -1 +8 +60a r26 with F
df+3+4L17i21-15-4+6a
* High crush 6~45
d+2M20i26-4c+8+53a
* Spike
* Weapon
* Chip damage on block
d+3L14i20-14+1+12g
Weapon
* High crush 12~
d+1+2M23i19~20-17+35a (+25)
* Tornado
* Weapon
* Chip damage on block
* Recovers 3f faster on hit
* High crush 9~18
db+2m10i15-11+2
db+2,3m, m10, 10i15, i23~24-11+2
* Knee
* Combos from 1st hit with delay
* Input can be delayed
db+2,4m, m10, 17i15, i22~23-13+6+35a (+25)
* Knee
* Combos from 1st hit with delay
* Input can be delayed
* Transition to BAO -13 +6 r26 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush
db+3l21i22~23-26+5c+44a
* High crush
db+4l13i18-12+1
db+1+2h18i18+3+13c
b+1h10i12~13-9+4
* Elbow
b+1,4h, h10, 21i12~13, i22~23-13+16a (-1)
* Tornado
* Balcony Break
* Combos from 1st hit
* Low crush
b+2h10i13-12+0
* Homing
b+2,3h, h10, 16i13, i18~19-9+2
* Combos from 1st hit
* Jails from 1st hit
* Enter MIR -6 +5 with F
b+2,3,2h, h, h10, 16, 25i13, ,i27~29-6+21d
* Weapon
* Balcony Break
* Chip damage on block
b+3m9i16~17-13-2
b+3,4m, h9, 13i16~17, i24-13-5
* Combos from 1st hit
* Low crush
b+3,4,2m, h, h9, 13, 19i16~17, ,i28~29-13+7a (-2)
* Balcony Break
* Strong Aerial Tailspin
* Entir MIR -1 +19a (+10) with F
b+4m19i19-2+22a (+13)+39a
* Balcony Break
* Low crush
b+1+2m25i18-13+20a (+15)
* Balcony Break
* Power crush
b+3+4sp
* Transition to Tromba on contact with wall
* Low crush
u+3m17i17~18-9+27g+40a
* Weapon
* Low crush
u+4m17i16~17-13+6+35a (+25)
* Knee
* Transition to BAO -13 +6 r26 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush
u+1+2m20i22+4+13c
* Chip damage on block
* Low crush
uf+1m50i17-15-5d
* Floor Break
* Transitions to attack throw on front hit only
uf+2h14i17-2+2
uf+2,3h, l14, 14i17, i27~28-14+2c
* Combos from 1st hit
uf+2,4h, m14, 20i17, i31~32-11+6c
* Combos from 1st hit CH
* Low crush
uf+3h,h,m24i18~19-7+6
* Weapon
* Low crush
uf+4m10i15~16-15-7
* Low crush
uf+4,4m, m10, 16i15~16, i24~25-13+67a (+51)
* Tornado
* Combos from 1st hit
* Low crush
uf+3+4m18i25~16-5+20a
* Cancel with UB
* Low crush
f,F+2m14i15~16-9+7
f,F+2,2m, m14, 18i15~16, i22~23-9+32a (+6)
* Weapon
* Balcony Break
* Combos from 1st hit
* On 1st hit hit or block only
* Chip damage on block
* Powered up during Heat
f,F+3m19i20~21-9+6
* Homing
* Strong Aerial Tailspin