| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 5 | i10, i16 | -4 | +3 | * Jail from 1st attack with 2f delay * Combo from 1st hit with 4f delay * Move can be delayed 4f | |
| 1,1,2 | h, h, h,h | 5, 5, 4,8 | i10, ,i15~16 i11~12 | -11 | +2 | * Balcony Break (airborne) * Wall Crush +16g on hit * Hit vs BT +13d * Combo from 1st hit * Combo from 2nd hit with 7f delay * Input can be delayed 7f * Move can be delayed 4f * Enter MIR -8 +5 r28 with F on hit or block only | |
| 1,2 | h, h | 5, 6 | i10, i13 | -3 | +8 | * Jail from 1st attack with 4f delay * Move can be delayed 4f | |
| 1,2,2 | h, h, h | 5, 6, 20 | i10, ,i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st CH * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| 1,3 | h, m | 5, 10 | i10, i20 | -6 | +0 | * Combo from 1st hit with 4f delay * Move can be delayed 4f * +0c on crouching hit * Links to 10-hit strings | |
| 2 | h | 10 | i11 | -2 | +9 | ||
| 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| 3 | m | 12 | i13~14 | -9 | +5 | ||
| 3,1 | m, m | 12, 10 | i13~14, i18~19 | -10 | +1 | * Jail from 1st attack * Enter MIR -7 +4 r25 with F | |
| 3,1,2 | m, m, m | 12, 10, 22 | i13~14, ,i16~18 | -14 | +28a (+13) | * Combo from 2nd CH with 11f delay * Jail from 1st block * Input can be delayed 11f * Move can be delayed 9f | |
| 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 5f delay * Move can be delayed 5f * Chip damage on block * Low crush 15~32 * Floating state 33~35 | |
| 4 | h | 12 | i12 | -12 | -2 | ||
| 4,4 | h, h | 12, 20 | i12, i29~30 | -13 | +6 | * Jail from 1st attack * Transition to BAO -13 +6 r26 automatically on hit only * Cancel BAO transition -13 +0 r32 with B * Low crush 30~50 * Floating state 51~53 | |
| 1+2 | m,h | 8,16 | i15 i11~12 | -9 | +4 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break (airborne) * Wall Crush +16g on hit * Jail from 1st attack * Good sidestep right tracking * Hit vs BT +18a (+9) | |
| 3+4 | * Actionable after 20f * Cancel to r15 with DB * Low crush 5~58 * 59~61 | ||||||
| f+2 | m | 23 | i20 | -13 | +5 | * Balcony Break (airborne) * Punch Sabaki, +30d (+22) and Balcony Break on successful parry * Parry state 5~10 | |
| f+3 | * Actionable after 15f * Cancel to FC with DB on frame 16~ * Stance moves available on frames 15~31 * High crush 6~67 | ||||||
| f+4 | m | 12 | i18 | -6 | +2 | * Low crush 9~14 * Floating state 15~17 | |
| f+4,2 | m, m | 12, 20 | i18, i31 | -9 | +16a (+7) | * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Interrupt with i7 from 1st block * f+4,d+2 to push opponenet to foreground * f+4,u+2 to push opponenet to background * Power up in Heat | |
| f+4,4 | m, h | 12, 15 | i18, i26 | -5 | +9 | * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 22~23 * Floating state 24~26 | |
| f+4,4,4 | m, h, h | 12, 15, 30 | i18, ,i30~31 | -9 | +14d | * Balcony Break * Input can be delayed 1f * Move cannot be delayed * Hit vs BT +11d * Low crush 9~35 * Floating state 36~38 | |
| f+1+2 | m,m | 3,3 | ,i14~15 i8~9 | -10 | -4 | ||
| f+1+2,1+2 | m,m, m,m,m | 3,3, 3,2,2 | ,i14~15 i8~9, i14~15 i7~8 i7~8 | -13 | +3 | * Jail from 1st attack | |
| f+1+2,1+2,3+4 | m,m, m,m,m, m,m | 3,3, 3,2,2, 5,12 | ,i14~15 i8~9, ,i16~17 i6~7 | -22 | +6a (-11) | * Balcony Break * Jail from 1st attack * Low crush 21~31 * Floating state 32~34 | |
| f+3+4 | m | 10 | i18 | -9 | +3 | * Low crush 9~18 * Floating state 19~21 | |
| f+3+4,2 | m, m | 10, 20 | i18, i29~30 | -20 | +64a (+48) | * Tornado * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Chip damage on block * Instant Tornado on hit * Can hit grounded when off-axis, steel pedal effect * Low crush 33~57 * Floating state 58~60 | |
| df+1 | m | 10 | i13 | -2 | +5 | ||
| df+1,1 | m, h | 10, 17 | i13, i19 | -3 | +5 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Enter MIR +0 +8 r22 with F | |
| df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| df+1,1,1+2 | m, h, M | 10, 17, 23 | i13, ,i27~28 | -17 | +35a (+25) | * Tornado * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Recovers 3f faster on hit * High crush 18~27 | |
| df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO -13 +6 r26 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 15~38 * Floating state 39~41 |
| df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH | |
| df+3 | m | 15 | i20~21 | -9 | +4 | * Homing * Weapon | |
| df+3,3 | m, m | 15, 20 | i20~21, .i26~27 | -13 | +15a (+6) | * Balcony Break * Weapon | |
| df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MIR -1 +8 +60a r26 with F |
| df+3+4 | L | 17 | i21 | -15 | -4 | +6a | * High crush 6~45 |
| d+2 | M | 20 | i26 | -4c | +8 | +53a | * Spike * Weapon * Chip damage on block |
| d+3 | L | 14 | i20 | -14 | +1 | +12g | Weapon * High crush 12~ |
| d+1+2 | M | 23 | i19~20 | -17 | +35a (+25) | * Tornado * Weapon * Chip damage on block * Recovers 3f faster on hit * High crush 9~18 | |
| db+2 | m | 10 | i15 | -11 | +2 | ||
| db+2,3 | m, m | 10, 10 | i15, i23~24 | -11 | +2 | * Knee * Combos from 1st hit with delay * Input can be delayed | |
| db+2,4 | m, m | 10, 17 | i15, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combos from 1st hit with delay * Input can be delayed * Transition to BAO -13 +6 r26 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush |
| db+3 | l | 21 | i22~23 | -26 | +5c | +44a | * High crush |
| db+4 | l | 13 | i18 | -12 | +1 | ||
| db+1+2 | h | 18 | i18 | +3 | +13c | ||
| b+1 | h | 10 | i12~13 | -9 | +4 | * Elbow | |
| b+1,4 | h, h | 10, 21 | i12~13, i22~23 | -13 | +16a (-1) | * Tornado * Balcony Break * Combos from 1st hit * Low crush | |
| b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MIR -6 +5 with F | |
| b+2,3,2 | h, h, h | 10, 16, 25 | i13, ,i27~29 | -6 | +21d | * Weapon * Balcony Break * Chip damage on block | |
| b+3 | m | 9 | i16~17 | -13 | -2 | ||
| b+3,4 | m, h | 9, 13 | i16~17, i24 | -13 | -5 | * Combos from 1st hit * Low crush | |
| b+3,4,2 | m, h, h | 9, 13, 19 | i16~17, ,i28~29 | -13 | +7a (-2) | * Balcony Break * Strong Aerial Tailspin * Entir MIR -1 +19a (+10) with F | |
| b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Low crush |
| b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Power crush | |
| b+3+4 | sp | * Transition to Tromba on contact with wall * Low crush | |||||
| u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Low crush |
| u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO -13 +6 r26 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush |
| u+1+2 | m | 20 | i22 | +4 | +13c | * Chip damage on block * Low crush | |
| uf+1 | m | 50 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only | |
| uf+2 | h | 14 | i17 | -2 | +2 | ||
| uf+2,3 | h, l | 14, 14 | i17, i27~28 | -14 | +2c | * Combos from 1st hit | |
| uf+2,4 | h, m | 14, 20 | i17, i31~32 | -11 | +6c | * Combos from 1st hit CH * Low crush | |
| uf+3 | h,h,m | 24 | i18~19 | -7 | +6 | * Weapon * Low crush | |
| uf+4 | m | 10 | i15~16 | -15 | -7 | * Low crush | |
| uf+4,4 | m, m | 10, 16 | i15~16, i24~25 | -13 | +67a (+51) | * Tornado * Combos from 1st hit * Low crush | |
| uf+3+4 | m | 18 | i25~16 | -5 | +20a | * Cancel with UB * Low crush | |
| f,F+2 | m | 14 | i15~16 | -9 | +7 | ||
| f,F+2,2 | m, m | 14, 18 | i15~16, i22~23 | -9 | +32a (+6) | * Weapon * Balcony Break * Combos from 1st hit * On 1st hit hit or block only * Chip damage on block * Powered up during Heat | |
| f,F+3 | m | 19 | i20~21 | -9 | +6 | * Homing * Strong Aerial Tailspin |